#include <ui_local.h>
Data Fields | |
| qhandle_t | legsModel |
| qhandle_t | legsSkin |
| lerpFrame_t | legs |
| qhandle_t | torsoModel |
| qhandle_t | torsoSkin |
| lerpFrame_t | torso |
| animation_t | animations [MAX_TOTALANIMATIONS] |
| qhandle_t | weaponModel |
| qhandle_t | barrelModel |
| qhandle_t | flashModel |
| vec3_t | flashDlightColor |
| int | muzzleFlashTime |
| vec3_t | viewAngles |
| vec3_t | moveAngles |
| weapon_t | currentWeapon |
| int | legsAnim |
| int | torsoAnim |
| weapon_t | weapon |
| weapon_t | lastWeapon |
| weapon_t | pendingWeapon |
| int | weaponTimer |
| int | pendingLegsAnim |
| int | torsoAnimationTimer |
| int | pendingTorsoAnim |
| int | legsAnimationTimer |
| qboolean | chat |
| qboolean | newModel |
| qboolean | barrelSpinning |
| float | barrelAngle |
| int | barrelTime |
| int | realWeapon |
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