playerSpeciesInfo_t Struct Reference

#include <ui_local.h>


Data Fields

char Name [64]
int SkinHeadCount
char SkinHeadNames [MAX_PLAYERMODELS][16]
int SkinTorsoCount
char SkinTorsoNames [MAX_PLAYERMODELS][16]
int SkinLegCount
char SkinLegNames [MAX_PLAYERMODELS][16]
char ColorShader [MAX_PLAYERMODELS][64]
int ColorCount
char ColorActionText [MAX_PLAYERMODELS][128]


Field Documentation

char playerSpeciesInfo_t::ColorActionText[MAX_PLAYERMODELS][128]
 

Definition at line 726 of file ui_local.h.

int playerSpeciesInfo_t::ColorCount
 

Definition at line 725 of file ui_local.h.

char playerSpeciesInfo_t::ColorShader[MAX_PLAYERMODELS][64]
 

Definition at line 724 of file ui_local.h.

char playerSpeciesInfo_t::Name[64]
 

Definition at line 717 of file ui_local.h.

int playerSpeciesInfo_t::SkinHeadCount
 

Definition at line 718 of file ui_local.h.

char playerSpeciesInfo_t::SkinHeadNames[MAX_PLAYERMODELS][16]
 

Definition at line 719 of file ui_local.h.

int playerSpeciesInfo_t::SkinLegCount
 

Definition at line 722 of file ui_local.h.

char playerSpeciesInfo_t::SkinLegNames[MAX_PLAYERMODELS][16]
 

Definition at line 723 of file ui_local.h.

int playerSpeciesInfo_t::SkinTorsoCount
 

Definition at line 720 of file ui_local.h.

char playerSpeciesInfo_t::SkinTorsoNames[MAX_PLAYERMODELS][16]
 

Definition at line 721 of file ui_local.h.


The documentation for this struct was generated from the following file: