playerState_s Struct Reference

#include <q_shared.h>


Data Fields

int commandTime
int pm_type
int bobCycle
int pm_flags
int pm_time
vec3_t origin
vec3_t velocity
vec3_t moveDir
int weaponTime
int weaponChargeTime
int weaponChargeSubtractTime
int gravity
float speed
int basespeed
int delta_angles [3]
int slopeRecalcTime
int useTime
int groundEntityNum
int legsTimer
int legsAnim
int torsoTimer
int torsoAnim
qboolean legsFlip
qboolean torsoFlip
int movementDir
int eFlags
int eFlags2
int eventSequence
int events [MAX_PS_EVENTS]
int eventParms [MAX_PS_EVENTS]
int externalEvent
int externalEventParm
int externalEventTime
int clientNum
int weapon
int weaponstate
vec3_t viewangles
int viewheight
int damageEvent
int damageYaw
int damagePitch
int damageCount
int damageType
int painTime
int painDirection
float yawAngle
qboolean yawing
float pitchAngle
qboolean pitching
int stats [MAX_STATS]
int persistant [MAX_PERSISTANT]
int powerups [MAX_POWERUPS]
int ammo [MAX_WEAPONS]
int generic1
int loopSound
int jumppad_ent
int ping
int pmove_framecount
int jumppad_frame
int entityEventSequence
int lastOnGround
qboolean saberInFlight
int saberMove
int saberBlocking
int saberBlocked
int saberLockTime
int saberLockEnemy
int saberLockFrame
int saberLockHits
int saberLockHitCheckTime
int saberLockHitIncrementTime
qboolean saberLockAdvance
int saberEntityNum
float saberEntityDist
int saberEntityState
int saberThrowDelay
qboolean saberCanThrow
int saberDidThrowTime
int saberDamageDebounceTime
int saberHitWallSoundDebounceTime
int saberEventFlags
int rocketLockIndex
float rocketLastValidTime
float rocketLockTime
float rocketTargetTime
int emplacedIndex
float emplacedTime
qboolean isJediMaster
qboolean forceRestricted
qboolean trueJedi
qboolean trueNonJedi
int saberIndex
int genericEnemyIndex
float droneFireTime
float droneExistTime
int activeForcePass
qboolean hasDetPackPlanted
float holocronsCarried [NUM_FORCE_POWERS]
int holocronCantTouch
float holocronCantTouchTime
int holocronBits
int electrifyTime
int saberAttackSequence
int saberIdleWound
int saberAttackWound
int saberBlockTime
int otherKiller
int otherKillerTime
int otherKillerDebounceTime
forcedata_t fd
qboolean forceJumpFlip
int forceHandExtend
int forceHandExtendTime
int forceRageDrainTime
int forceDodgeAnim
qboolean quickerGetup
int groundTime
int footstepTime
int otherSoundTime
float otherSoundLen
int forceGripMoveInterval
int forceGripChangeMovetype
int forceKickFlip
int duelIndex
int duelTime
qboolean duelInProgress
int saberAttackChainCount
int saberHolstered
int forceAllowDeactivateTime
int zoomMode
int zoomTime
qboolean zoomLocked
float zoomFov
int zoomLockTime
int fallingToDeath
int useDelay
qboolean inAirAnim
vec3_t lastHitLoc
int heldByClient
int ragAttach
int iModelScale
int brokenLimbs
qboolean hasLookTarget
int lookTarget
int customRGBA [4]
int standheight
int crouchheight
int m_iVehicleNum
vec3_t vehOrientation
qboolean vehBoarding
int vehSurfaces
int vehTurnaroundIndex
int vehTurnaroundTime
qboolean vehWeaponsLinked
int hyperSpaceTime
vec3_t hyperSpaceAngles
int hackingTime
int hackingBaseTime
int jetpackFuel
int cloakFuel
int userInt1
int userInt2
int userInt3
float userFloat1
float userFloat2
float userFloat3
vec3_t userVec1
vec3_t userVec2


Field Documentation

int playerState_s::activeForcePass
 

Definition at line 2301 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), ForceShootDrain(), WP_ForcePowerStart(), and WP_ForcePowerStop().

int playerState_s::ammo[MAX_WEAPONS]
 

Definition at line 2245 of file q_shared.h.

Referenced by Add_Ammo(), ammo_generic_power_converter_use(), ammo_power_converter_use(), BG_CanItemBeGrabbed(), BotHasAssociated(), BotSelectChoiceWeapon(), BotSelectIdealWeapon(), BotTryAnotherWeapon(), BotWeaponSelectable(), CG_CheckAmmo(), CG_DrawHUD(), CG_DrawVehicleAmmo(), CG_DrawVehicleAmmoLower(), CG_DrawVehicleAmmoUpper(), CG_EntityEvent(), CG_GetValue(), CG_WeaponCheck(), ChangeWeapon(), ClientSpawn(), Cmd_Give_f(), G_CanUseDispOn(), G_DriveATST(), G_SiegeClientExData(), G_UseDispenserOn(), Initialize(), NPC_Begin(), NPC_ParseParms(), NPC_SetWeapons(), Pickup_Weapon(), PM_AdjustAttackStates(), ShootThink(), ShouldSecondaryFire(), StandardBotAI(), TossClientItems(), TossClientWeapon(), Touch_Item(), and WeaponThink().

int playerState_s::basespeed
 

Definition at line 2186 of file q_shared.h.

Referenced by BG_AdjustClientSpeed(), ClientThink_real(), and SpectatorThink().

int playerState_s::bobCycle
 

Definition at line 2172 of file q_shared.h.

int playerState_s::brokenLimbs
 

Definition at line 2374 of file q_shared.h.

Referenced by BG_CanUseFPNow(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), BG_SetAnimFinal(), CG_DrawVehicleHud(), G_BreakArm(), G_Damage(), G_UpdateClientAnims(), PM_SetSaberMove(), WP_FireMelee(), and WP_SaberPositionUpdate().

int playerState_s::clientNum
 

Definition at line 2221 of file q_shared.h.

Referenced by BG_AdjustClientSpeed(), BG_CanItemBeGrabbed(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), BG_SetAnimFinal(), BG_StartTorsoAnim(), BG_UnrestrainedPitchRoll(), BotDamageNotification(), CG_AddPacketEntities(), CG_AddPlayerWeapon(), CG_AddRadarAutomapEnts(), CG_AddRefEntityWithPowerups(), CG_AddViewWeapon(), CG_Bleed(), CG_BracketEntity(), CG_BuildSolidList(), CG_CalcEntityLerpPositions(), CG_CalcMuzzlePoint(), CG_CheckChangedPredictableEvents(), CG_CheckLocalSounds(), CG_CheckPlayerG2Weapons(), CG_CheckPlayerstateEvents(), CG_CheckThirdPersonAlpha(), CG_DrawActiveFrame(), CG_DrawAutoMap(), CG_DrawOldScoreboard(), CG_DrawPlayerSphere(), CG_DrawRadar(), CG_DrawSiegeInfo(), CG_DrawVehicleWeaponsLinked(), CG_EntityEvent(), CG_FireWeapon(), CG_GetValue(), CG_NewClientInfo(), CG_NextWeapon_f(), CG_OutOfAmmoChange(), CG_Player(), CG_PlayerHitFX(), CG_PredictPlayerState(), CG_PrevWeapon_f(), CG_ResetPlayerEntity(), CG_ScorePlum(), CG_SetInitialSnapshot(), CG_SetScoreSelection(), CG_ToggleBinoculars(), CG_TransitionPlayerState(), CG_UpdateSoundTrackers(), CG_Weapon_f(), CG_WeaponClean_f(), CheckIntermissionExit(), ClientSpawn(), Cmd_CallTeamVote_f(), DoFall(), G_AddRandomBot(), G_CountBotPlayers(), G_CountHumanPlayers(), G_Damage(), G_GetDuelWinner(), G_ItemUsable(), G_KickAllBots(), G_RemoveRandomBot(), ItemUse_UseDisp(), NPC_ApplyWeaponFireDelay(), NPC_Begin(), PM_AdjustAngleForWallJump(), PM_AdjustAngleForWallRun(), PM_AdjustAngleForWallRunUp(), PM_CanBackstab(), PM_CanDoKata(), PM_CanDoRollStab(), PM_CheckAltKickAttack(), PM_CheckFixMins(), PM_CheckStabDown(), PM_ClipVelocity(), PM_FootSlopeTrace(), PM_GetSaberStance(), PM_GroundDistance(), PM_HoverTrace(), PM_ItemUsable(), PM_RocketLock(), PM_SaberAttackForMovement(), PM_SaberBackflipAttackMove(), PM_SaberFlipOverAttackMove(), PM_SaberJumpAttackMove(), PM_SaberJumpAttackMove2(), PM_SaberLockBreak(), PM_SaberLockLoseAnim(), PM_SaberLockResultAnim(), PM_SaberLungeAttackMove(), PM_SetSaberMove(), PM_SetSpecialMoveValues(), PM_SlideMove(), PM_SomeoneInFront(), PM_StepSlideMove(), PM_VehicleViewAngles(), PM_VehicleWeaponAnimate(), PM_WalkableGroundDistance(), PM_WeaponLightsaber(), PmoveSingle(), RemovePowerDuelLosers(), SendPendingPredictableEvents(), SetTeam(), and StopFollowing().

int playerState_s::cloakFuel
 

Definition at line 2415 of file q_shared.h.

Referenced by CG_DrawCloakFuel(), CG_DrawEWebHealth(), ClientSpawn(), G_RunFrame(), and ItemUse_UseCloak().

int playerState_s::commandTime
 

Definition at line 2170 of file q_shared.h.

Referenced by CG_PredictPlayerState(), ClientEndFrame(), ClientSpawn(), ClientThink_real(), PM_AdjustAttackStates(), PM_BeginWeaponChange(), Pmove(), and PmoveSingle().

int playerState_s::crouchheight
 

Definition at line 2383 of file q_shared.h.

Referenced by ClientSpawn(), NPC_BSGM_Default(), and NPC_ParseParms().

int playerState_s::customRGBA[4]
 

Definition at line 2380 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), ClientSpawn(), ClientUserinfoChanged(), and NPC_ParseParms().

int playerState_s::damageCount
 

Definition at line 2232 of file q_shared.h.

Referenced by CG_TransitionPlayerState(), and P_DamageFeedback().

int playerState_s::damageEvent
 

Definition at line 2229 of file q_shared.h.

Referenced by CG_TransitionPlayerState(), and P_DamageFeedback().

int playerState_s::damagePitch
 

Definition at line 2231 of file q_shared.h.

Referenced by CG_TransitionPlayerState(), and P_DamageFeedback().

int playerState_s::damageType
 

Definition at line 2233 of file q_shared.h.

Referenced by P_DamageFeedback().

int playerState_s::damageYaw
 

Definition at line 2230 of file q_shared.h.

Referenced by CG_TransitionPlayerState(), and P_DamageFeedback().

int playerState_s::delta_angles[3]
 

Definition at line 2187 of file q_shared.h.

Referenced by BotAI(), BotUpdateInput(), G_MoverPush(), G_TryPushingEntity(), NPC_FacePosition(), NPC_KeepCurrentFacing(), NPC_UpdateAngles(), NPC_UpdateFiringAngles(), PM_AdjustAngleForWallJump(), PM_AdjustAngleForWallRun(), PM_AdjustAngleForWallRunUp(), PM_SetPMViewAngle(), PM_UpdateViewAngles(), and SetClientViewAngle().

float playerState_s::droneExistTime
 

Definition at line 2299 of file q_shared.h.

Referenced by ItemUse_Seeker(), and SeekerDroneUpdate().

float playerState_s::droneFireTime
 

Definition at line 2298 of file q_shared.h.

Referenced by ItemUse_Seeker(), and SeekerDroneUpdate().

int playerState_s::duelIndex
 

Definition at line 2343 of file q_shared.h.

Referenced by CG_Player(), ClientSpawn(), ClientThink_real(), Cmd_EngageDuel_f(), G_CanBeEnemy(), G_Damage(), G_MissileImpact(), PassStandardEnemyChecks(), StandardBotAI(), WP_DisruptorAltFire(), WP_FireMelee(), WP_FireStunBaton(), and WP_SabersCheckLock().

qboolean playerState_s::duelInProgress
 

Definition at line 2345 of file q_shared.h.

Referenced by BG_CanItemBeGrabbed(), BG_CanUseFPNow(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_Player(), ClientThink_real(), Cmd_EngageDuel_f(), ForcePowerUsableOn(), G_CanBeEnemy(), G_Damage(), G_MissileImpact(), G_OtherPlayersDueling(), PassStandardEnemyChecks(), PM_ItemUsable(), StandardBotAI(), WP_DisruptorAltFire(), WP_FireMelee(), WP_FireStunBaton(), WP_SaberPositionUpdate(), and WP_SabersCheckLock().

int playerState_s::duelTime
 

Definition at line 2344 of file q_shared.h.

Referenced by ClientThink_real(), Cmd_EngageDuel_f(), Cmd_ToggleSaber_f(), PM_WeaponLightsaber(), and StandardBotAI().

int playerState_s::eFlags
 

Definition at line 2210 of file q_shared.h.

Referenced by ammo_generic_power_converter_use(), BG_FighterUpdate(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), body_die(), CG_AddViewWeapon(), ClientBegin(), ClientCommand(), ClientEvents(), ClientIntermissionThink(), ClientSpawn(), ClientThink_real(), CorpsePhysics(), DoGripAction(), ForceDrainDamage(), ForceLightningDamage(), ForceThrow(), G_CheapWeaponFire(), G_Damage(), G_DriveATST(), G_ItemUsable(), hurt_touch(), ItemUse_Jetpack(), ItemUse_Seeker(), ItemUse_UseCloak(), JMSaberTouch(), MoveClientToIntermission(), multi_trigger(), PM_AdjustAttackStates(), PM_ItemUsable(), PmoveSingle(), Rancor_Attack(), Rancor_DropVictim(), SeekerDroneUpdate(), SpectatorClientEndFrame(), TeleportPlayer(), WP_DisruptorAltFire(), WP_ForcePowersUpdate(), WP_ForcePowerUsable(), and WP_SaberPositionUpdate().

int playerState_s::eFlags2
 

Definition at line 2211 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), Boba_Flying(), Boba_FlyStart(), Boba_FlyStop(), Boba_StopKnockdown(), ClientThink_real(), G_HeldByMonster(), hyperspace_touch(), Interrogator_die(), MaintainBodyQueue(), NPC_BSRancor_Default(), NPC_BSWampa_Default(), NPC_ClearLookTarget(), NPC_MoveToGoal(), NPC_ParseParms(), NPC_RemoveBody(), NPC_SetLookTarget(), NPC_SetMiscDefaultData(), NPC_TempLookTarget(), player_die(), PM_SetSpecialMoveValues(), PM_VehFaceHyperspacePoint(), Rancor_Bite(), Rancor_CheckRoar(), Rancor_DropVictim(), Rancor_Smash(), Rancor_Swing(), Wampa_Move(), WP_SaberRadiusDamage(), and WP_SaberStartMissileBlockCheck().

int playerState_s::electrifyTime
 

Definition at line 2310 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), BotIsAChickenWuss(), CheckArmor(), DEMP2_AltRadiusDamage(), FireVehicleWeapon(), ForceLightningDamage(), G_Damage(), G_MissileImpact(), GM_Dying(), NPC_BSGM_Attack(), NPC_Droid_Pain(), NPC_GM_Pain(), NPC_Probe_Pain(), ProcessOrientCommands(), StandardBotAI(), and WP_FireStunBaton().

int playerState_s::emplacedIndex
 

Definition at line 2288 of file q_shared.h.

Referenced by BG_KnockDownable(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_CalcMuzzlePoint(), CG_DrawActiveFrame(), CG_DrawEWebHealth(), CG_DrawWeaponSelect(), CG_EmplacedView(), CG_NextWeapon_f(), CG_PrevWeapon_f(), CG_UsingEWeb(), CG_Weapon_f(), CG_WeaponClean_f(), emplaced_gun_update(), emplaced_gun_use(), EWebDisattach(), EWebThink(), FireWeapon(), ItemUse_UseEWeb(), player_die(), PmoveSingle(), and TryUse().

float playerState_s::emplacedTime
 

Definition at line 2289 of file q_shared.h.

Referenced by emplaced_gun_update(), and emplaced_gun_use().

int playerState_s::entityEventSequence
 

Definition at line 2255 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), and SendPendingPredictableEvents().

int playerState_s::eventParms[MAX_PS_EVENTS]
 

Definition at line 2215 of file q_shared.h.

Referenced by BG_AddPredictableEventToPlayerstate(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_CheckChangedPredictableEvents(), CG_CheckPlayerstateEvents(), and ClientEvents().

int playerState_s::events[MAX_PS_EVENTS]
 

Definition at line 2214 of file q_shared.h.

Referenced by BG_AddPredictableEventToPlayerstate(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_CheckChangedPredictableEvents(), CG_CheckPlayerstateEvents(), ClientEvents(), SendPendingPredictableEvents(), and UpdateEventTracker().

int playerState_s::eventSequence
 

Definition at line 2213 of file q_shared.h.

Referenced by BG_AddPredictableEventToPlayerstate(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_CheckChangedPredictableEvents(), CG_CheckPlayerstateEvents(), CG_PredictPlayerState(), ClientEvents(), ClientSpawn(), ClientThink_real(), SendPendingPredictableEvents(), and UpdateEventTracker().

int playerState_s::externalEvent
 

Definition at line 2217 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_CheckPlayerstateEvents(), G_AddEvent(), G_RunFrame(), and SendPendingPredictableEvents().

int playerState_s::externalEventParm
 

Definition at line 2218 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_CheckPlayerstateEvents(), and G_AddEvent().

int playerState_s::externalEventTime
 

Definition at line 2219 of file q_shared.h.

Referenced by G_AddEvent().

int playerState_s::fallingToDeath
 

Definition at line 2360 of file q_shared.h.

Referenced by BG_CanUseFPNow(), CG_DrawActiveFrame(), CG_EntityEvent(), ClientEvents(), ClientSpawn(), ClientThink_real(), HolocronThink(), hurt_touch(), Jetpack_On(), MaintainBodyQueue(), player_die(), and Pmove().

forcedata_t playerState_s::fd
 

Definition at line 2321 of file q_shared.h.

Referenced by BG_AdjustClientSpeed(), BG_CanItemBeGrabbed(), BG_CycleForce(), BG_EnoughForcePowerForMove(), BG_ForcePowerDrain(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), BG_SabersOff(), BG_SetAnimFinal(), Boba_FireDecide(), Boba_StopKnockdown(), BotIsAChickenWuss(), BotMindTricked(), BroadcastTeamChange(), CalculateTeamRedShirt(), CG_DrawForcePower(), CG_DrawForceSelect(), CG_DrawHUD(), CG_EntityEvent(), CG_GetValue(), CG_NextForcePower_f(), CG_NoUseableForce(), CG_Player(), CG_PredictPlayerState(), CG_PrevForcePower_f(), CheckForShorterRoutes(), ClientBegin(), ClientDisconnect(), ClientSpawn(), ClientThink_real(), Cmd_EngageDuel_f(), Cmd_ForceChanged_f(), Cmd_SaberAttackCycle_f(), Cmd_ToggleSaber_f(), DoGripAction(), DoImpact(), DownedSaberThink(), ForceAbsorb(), ForceDrain(), ForceDrainDamage(), ForceGrip(), ForceHeal(), ForceJump(), ForceJumpCharge(), ForceLightning(), ForceLightningDamage(), ForcePower_Valid(), ForcePowerUsableOn(), ForceProtect(), ForceRage(), ForceSeeing(), ForceShootDrain(), ForceShootLightning(), ForceSpeed(), ForceTeamForceReplenish(), ForceTeamHeal(), ForceTelepathy(), ForceTelepathyCheckDirectNPCTarget(), ForceThrow(), G_BreakArm(), G_Damage(), G_FreeEntity(), G_ItemUsable(), G_MissileImpact(), G_ReadSessionData(), G_SetEnemy(), G_SetSaber(), G_SetTauntAnim(), G_Sound(), G_UpdateClientAnims(), HolocronTouch(), HolocronUpdate(), ItemUse_Sentry(), Jedi_CheckFlipEvasions(), Jedi_DodgeEvasion(), Jedi_QuickReactions(), Jedi_ReCalcParryTime(), Jedi_SaberBlockGo(), Jedi_SaberBusy(), JediMasterUpdate(), Jetpack_On(), JMSaberTouch(), NPC_BSJedi_Default(), NPC_CheckSurrender(), NPC_ChoosePainAnimation(), NPC_Jedi_Pain(), NPC_MoveDirClear(), NPC_ParseParms(), NPC_SetMiscDefaultData(), NPC_UpdateAngles(), PassWayCheck(), player_die(), PM_AdjustAngleForWallJump(), PM_CheckAltKickAttack(), PM_CheckPullAttack(), PM_CheckStabDown(), PM_ForceJumpingUp(), PM_GetSaberStance(), PM_InSecondaryStyle(), PM_ItemUsable(), PM_MoveForKata(), PM_SaberAttackForMovement(), PM_SaberFlipOverAttackMove(), PM_SaberJumpAttackMove(), PM_SaberJumpAttackMove2(), PM_SaberKataDone(), PM_SaberLocked(), PM_SaberLungeAttackMove(), PM_SaberPowerCheck(), PM_SetForceJumpZStart(), PM_SetSaberMove(), PM_WeaponLightsaber(), PmoveSingle(), saberBackToOwner(), saberCheckKnockdown_Thrown(), saberFirstThrown(), StandardBotAI(), TotalTrailDistance(), Touch_Item(), WP_AbsorbConversion(), WP_ActivateSaber(), WP_DisruptorAltFire(), WP_DoSpecificPower(), WP_ForcePowerAvailable(), WP_ForcePowerInUse(), WP_ForcePowerRegenerate(), WP_ForcePowerStart(), WP_ForcePowerStop(), WP_ForcePowersUpdate(), WP_ForcePowerUsable(), WP_GetVelocityForForceJump(), WP_HasForcePowers(), WP_InitForcePowers(), WP_ResistForcePush(), WP_SaberCanBlock(), WP_SaberPositionUpdate(), WP_SaberStartMissileBlockCheck(), WP_SpawnInitForcePowers(), and WPConstantRoutine().

int playerState_s::footstepTime
 

Definition at line 2333 of file q_shared.h.

Referenced by BotCanHear().

int playerState_s::forceAllowDeactivateTime
 

Definition at line 2351 of file q_shared.h.

Referenced by ForceAbsorb(), ForceProtect(), ForceRage(), ForceSeeing(), ForceSpeed(), and ForceTelepathy().

int playerState_s::forceDodgeAnim
 

Definition at line 2328 of file q_shared.h.

Referenced by ClientCommand(), ClientThink_real(), ForceThrow(), G_Knockdown(), G_SetTauntAnim(), G_SpecialRollGetup(), Jedi_DodgeEvasion(), PM_SaberLockBreak(), Wampa_Slash(), and WP_ForcePowersUpdate().

int playerState_s::forceGripChangeMovetype
 

Definition at line 2339 of file q_shared.h.

Referenced by ClientThink_real(), and DoGripAction().

int playerState_s::forceGripMoveInterval
 

Definition at line 2338 of file q_shared.h.

Referenced by DoGripAction().

int playerState_s::forceHandExtend
 

Definition at line 2323 of file q_shared.h.

Referenced by BG_AdjustClientSpeed(), CanCounterThrow(), CG_DrawActiveFrame(), ClientCommand(), ClientThink_real(), Cmd_EngageDuel_f(), Cmd_ToggleSaber_f(), DoGripAction(), emplaced_gun_use(), ForceDrain(), ForceGrip(), ForceLightning(), ForceTelepathy(), ForceThrow(), G_CheckClientIdle(), G_Knockdown(), G_RunFrame(), G_SetTauntAnim(), ItemUse_UseDisp(), ItemUse_UseEWeb(), Jedi_DodgeEvasion(), PM_SaberAttackForMovement(), PM_SaberLockBreak(), PM_WeaponLightsaber(), PmoveSingle(), Rancor_Attack(), Rancor_Swing(), StopFollowing(), Touch_Multi(), TryGrapple(), TryUse(), Wampa_Slash(), WP_ActivateSaber(), WP_ForcePowerStop(), WP_ForcePowersUpdate(), WP_SaberCanBlock(), WP_SaberPositionUpdate(), and WP_SabersCheckLock().

int playerState_s::forceHandExtendTime
 

Definition at line 2324 of file q_shared.h.

Referenced by ClientCommand(), ClientThink_real(), Cmd_EngageDuel_f(), DoGripAction(), ForceDrain(), ForceGrip(), ForceLightning(), ForceTelepathy(), ForceThrow(), G_Knockdown(), G_RunFrame(), G_SetTauntAnim(), G_SpecialRollGetup(), Jedi_DodgeEvasion(), PM_SaberLockBreak(), PmoveSingle(), Rancor_Attack(), Rancor_Swing(), StopFollowing(), Wampa_Slash(), WP_ActivateSaber(), WP_ForcePowerStop(), WP_ForcePowersUpdate(), and WP_SaberPositionUpdate().

qboolean playerState_s::forceJumpFlip
 

Definition at line 2322 of file q_shared.h.

Referenced by ForceJump().

int playerState_s::forceKickFlip
 

Definition at line 2341 of file q_shared.h.

Referenced by ClientThink_real().

int playerState_s::forceRageDrainTime
 

Definition at line 2326 of file q_shared.h.

qboolean playerState_s::forceRestricted
 

Definition at line 2292 of file q_shared.h.

Referenced by BG_CanUseFPNow().

int playerState_s::generic1
 

Definition at line 2247 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), Board(), CG_CalcVehicleMuzzlePoint(), CG_CheckPassengerTurretView(), CG_DrawActiveFrame(), PM_VehicleViewAngles(), and Team_CheckHurtCarrier().

int playerState_s::genericEnemyIndex
 

Definition at line 2297 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), ClientSpawn(), FindGenericEnemyIndex(), and SeekerDroneUpdate().

int playerState_s::gravity
 

Definition at line 2184 of file q_shared.h.

Referenced by BG_FighterUpdate(), Boba_FlyStart(), Boba_FlyStop(), ClientThink_real(), FlyingCreature(), Initialize(), NPC_BSJump(), NPC_SetFX_SpawnStates(), NPC_SetMiscDefaultData(), PM_SlideMove(), and PmoveSingle().

int playerState_s::groundEntityNum
 

Definition at line 2194 of file q_shared.h.

Referenced by BG_AdjustClientSpeed(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), Boba_FireDecide(), BotTrace_Strafe(), CanCounterThrow(), CG_PredictPlayerState(), ClientCommand(), ClientThink_real(), CorpsePhysics(), DoImpact(), ForceJumpCharge(), G_SetTauntAnim(), Jedi_DodgeEvasion(), Jedi_SaberBlockGo(), NPC_Begin(), NPC_CheckSurrender(), NPC_MoveDirClear(), PM_CanDoKata(), PM_CheckStabDown(), PM_ClipVelocity(), PM_ForceJumpingUp(), PM_MoveForKata(), PM_SaberAttackForMovement(), PM_SetSaberMove(), PM_WeaponLightsaber(), PmoveSingle(), Rancor_Attack(), Rancor_Crush(), Rancor_Smash(), rocketThink(), SaberCombatHandling(), TryUse(), ValidateBoard(), Wampa_Attack(), WP_DoSpecificPower(), WP_ForcePowersUpdate(), WP_ResistForcePush(), WP_SaberRadiusDamage(), WP_SabersCheckLock(), WP_SaberStartMissileBlockCheck(), and WPConstantRoutine().

int playerState_s::groundTime
 

Definition at line 2331 of file q_shared.h.

Referenced by WP_ForcePowersUpdate().

int playerState_s::hackingBaseTime
 

Definition at line 2409 of file q_shared.h.

Referenced by CG_DrawHaqrBar(), and Touch_Multi().

int playerState_s::hackingTime
 

Definition at line 2405 of file q_shared.h.

Referenced by CG_DrawHaqrBar(), G_RunFrame(), player_die(), ProcessOrientCommands(), Touch_Multi(), and WP_GetVehicleCamPos().

qboolean playerState_s::hasDetPackPlanted
 

Definition at line 2303 of file q_shared.h.

Referenced by BlowDetpacks(), ClientBegin(), StandardBotAI(), and WP_DropDetPack().

qboolean playerState_s::hasLookTarget
 

Definition at line 2377 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), G_HeldByMonster(), Rancor_DropVictim(), Rancor_Swing()