#include <q_shared.h>
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Definition at line 2301 of file q_shared.h. Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), ForceShootDrain(), WP_ForcePowerStart(), and WP_ForcePowerStop(). |
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Definition at line 2186 of file q_shared.h. Referenced by BG_AdjustClientSpeed(), ClientThink_real(), and SpectatorThink(). |
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Definition at line 2172 of file q_shared.h. |
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Definition at line 2374 of file q_shared.h. Referenced by BG_CanUseFPNow(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), BG_SetAnimFinal(), CG_DrawVehicleHud(), G_BreakArm(), G_Damage(), G_UpdateClientAnims(), PM_SetSaberMove(), WP_FireMelee(), and WP_SaberPositionUpdate(). |
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Definition at line 2415 of file q_shared.h. Referenced by CG_DrawCloakFuel(), CG_DrawEWebHealth(), ClientSpawn(), G_RunFrame(), and ItemUse_UseCloak(). |
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Definition at line 2170 of file q_shared.h. Referenced by CG_PredictPlayerState(), ClientEndFrame(), ClientSpawn(), ClientThink_real(), PM_AdjustAttackStates(), PM_BeginWeaponChange(), Pmove(), and PmoveSingle(). |
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Definition at line 2383 of file q_shared.h. Referenced by ClientSpawn(), NPC_BSGM_Default(), and NPC_ParseParms(). |
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Definition at line 2380 of file q_shared.h. Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), ClientSpawn(), ClientUserinfoChanged(), and NPC_ParseParms(). |
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Definition at line 2232 of file q_shared.h. Referenced by CG_TransitionPlayerState(), and P_DamageFeedback(). |
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Definition at line 2229 of file q_shared.h. Referenced by CG_TransitionPlayerState(), and P_DamageFeedback(). |
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Definition at line 2231 of file q_shared.h. Referenced by CG_TransitionPlayerState(), and P_DamageFeedback(). |
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Definition at line 2233 of file q_shared.h. Referenced by P_DamageFeedback(). |
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Definition at line 2230 of file q_shared.h. Referenced by CG_TransitionPlayerState(), and P_DamageFeedback(). |
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Definition at line 2187 of file q_shared.h. Referenced by BotAI(), BotUpdateInput(), G_MoverPush(), G_TryPushingEntity(), NPC_FacePosition(), NPC_KeepCurrentFacing(), NPC_UpdateAngles(), NPC_UpdateFiringAngles(), PM_AdjustAngleForWallJump(), PM_AdjustAngleForWallRun(), PM_AdjustAngleForWallRunUp(), PM_SetPMViewAngle(), PM_UpdateViewAngles(), and SetClientViewAngle(). |
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Definition at line 2299 of file q_shared.h. Referenced by ItemUse_Seeker(), and SeekerDroneUpdate(). |
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Definition at line 2298 of file q_shared.h. Referenced by ItemUse_Seeker(), and SeekerDroneUpdate(). |
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Definition at line 2343 of file q_shared.h. Referenced by CG_Player(), ClientSpawn(), ClientThink_real(), Cmd_EngageDuel_f(), G_CanBeEnemy(), G_Damage(), G_MissileImpact(), PassStandardEnemyChecks(), StandardBotAI(), WP_DisruptorAltFire(), WP_FireMelee(), WP_FireStunBaton(), and WP_SabersCheckLock(). |
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Definition at line 2344 of file q_shared.h. Referenced by ClientThink_real(), Cmd_EngageDuel_f(), Cmd_ToggleSaber_f(), PM_WeaponLightsaber(), and StandardBotAI(). |
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Definition at line 2289 of file q_shared.h. Referenced by emplaced_gun_update(), and emplaced_gun_use(). |
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Definition at line 2255 of file q_shared.h. Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), and SendPendingPredictableEvents(). |
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Definition at line 2215 of file q_shared.h. Referenced by BG_AddPredictableEventToPlayerstate(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_CheckChangedPredictableEvents(), CG_CheckPlayerstateEvents(), and ClientEvents(). |
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Definition at line 2214 of file q_shared.h. Referenced by BG_AddPredictableEventToPlayerstate(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_CheckChangedPredictableEvents(), CG_CheckPlayerstateEvents(), ClientEvents(), SendPendingPredictableEvents(), and UpdateEventTracker(). |
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Definition at line 2217 of file q_shared.h. Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_CheckPlayerstateEvents(), G_AddEvent(), G_RunFrame(), and SendPendingPredictableEvents(). |
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Definition at line 2218 of file q_shared.h. Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_CheckPlayerstateEvents(), and G_AddEvent(). |
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Definition at line 2219 of file q_shared.h. Referenced by G_AddEvent(). |
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Definition at line 2360 of file q_shared.h. Referenced by BG_CanUseFPNow(), CG_DrawActiveFrame(), CG_EntityEvent(), ClientEvents(), ClientSpawn(), ClientThink_real(), HolocronThink(), hurt_touch(), Jetpack_On(), MaintainBodyQueue(), player_die(), and Pmove(). |
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Definition at line 2333 of file q_shared.h. Referenced by BotCanHear(). |
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Definition at line 2351 of file q_shared.h. Referenced by ForceAbsorb(), ForceProtect(), ForceRage(), ForceSeeing(), ForceSpeed(), and ForceTelepathy(). |
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Definition at line 2328 of file q_shared.h. Referenced by ClientCommand(), ClientThink_real(), ForceThrow(), G_Knockdown(), G_SetTauntAnim(), G_SpecialRollGetup(), Jedi_DodgeEvasion(), PM_SaberLockBreak(), Wampa_Slash(), and WP_ForcePowersUpdate(). |
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Definition at line 2339 of file q_shared.h. Referenced by ClientThink_real(), and DoGripAction(). |
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Definition at line 2338 of file q_shared.h. Referenced by DoGripAction(). |
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Definition at line 2322 of file q_shared.h. Referenced by ForceJump(). |
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Definition at line 2341 of file q_shared.h. Referenced by ClientThink_real(). |
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Definition at line 2326 of file q_shared.h. |
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Definition at line 2292 of file q_shared.h. Referenced by BG_CanUseFPNow(). |
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Definition at line 2247 of file q_shared.h. Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), Board(), CG_CalcVehicleMuzzlePoint(), CG_CheckPassengerTurretView(), CG_DrawActiveFrame(), PM_VehicleViewAngles(), and Team_CheckHurtCarrier(). |
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Definition at line 2297 of file q_shared.h. Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), ClientSpawn(), FindGenericEnemyIndex(), and SeekerDroneUpdate(). |
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Definition at line 2184 of file q_shared.h. Referenced by BG_FighterUpdate(), Boba_FlyStart(), Boba_FlyStop(), ClientThink_real(), FlyingCreature(), Initialize(), NPC_BSJump(), NPC_SetFX_SpawnStates(), NPC_SetMiscDefaultData(), PM_SlideMove(), and PmoveSingle(). |
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Definition at line 2331 of file q_shared.h. Referenced by WP_ForcePowersUpdate(). |
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Definition at line 2409 of file q_shared.h. Referenced by CG_DrawHaqrBar(), and Touch_Multi(). |
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Definition at line 2405 of file q_shared.h. Referenced by CG_DrawHaqrBar(), G_RunFrame(), player_die(), ProcessOrientCommands(), Touch_Multi(), and WP_GetVehicleCamPos(). |
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Definition at line 2303 of file q_shared.h. Referenced by BlowDetpacks(), ClientBegin(), StandardBotAI(), and WP_DropDetPack(). |
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Definition at line 2377 of file q_shared.h. Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), G_HeldByMonster(), Rancor_DropVictim(), Rancor_Swing() |