#include <q_shared.h>
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Definition at line 2301 of file q_shared.h. Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), ForceShootDrain(), WP_ForcePowerStart(), and WP_ForcePowerStop(). |
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Definition at line 2186 of file q_shared.h. Referenced by BG_AdjustClientSpeed(), ClientThink_real(), and SpectatorThink(). |
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Definition at line 2172 of file q_shared.h. |
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Definition at line 2374 of file q_shared.h. Referenced by BG_CanUseFPNow(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), BG_SetAnimFinal(), CG_DrawVehicleHud(), G_BreakArm(), G_Damage(), G_UpdateClientAnims(), PM_SetSaberMove(), WP_FireMelee(), and WP_SaberPositionUpdate(). |
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Definition at line 2415 of file q_shared.h. Referenced by CG_DrawCloakFuel(), CG_DrawEWebHealth(), ClientSpawn(), G_RunFrame(), and ItemUse_UseCloak(). |
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Definition at line 2170 of file q_shared.h. Referenced by CG_PredictPlayerState(), ClientEndFrame(), ClientSpawn(), ClientThink_real(), PM_AdjustAttackStates(), PM_BeginWeaponChange(), Pmove(), and PmoveSingle(). |
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Definition at line 2383 of file q_shared.h. Referenced by ClientSpawn(), NPC_BSGM_Default(), and NPC_ParseParms(). |
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Definition at line 2380 of file q_shared.h. Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), ClientSpawn(), ClientUserinfoChanged(), and NPC_ParseParms(). |
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Definition at line 2232 of file q_shared.h. Referenced by CG_TransitionPlayerState(), and P_DamageFeedback(). |
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Definition at line 2229 of file q_shared.h. Referenced by CG_TransitionPlayerState(), and P_DamageFeedback(). |
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Definition at line 2231 of file q_shared.h. Referenced by CG_TransitionPlayerState(), and P_DamageFeedback(). |
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Definition at line 2233 of file q_shared.h. Referenced by P_DamageFeedback(). |
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Definition at line 2230 of file q_shared.h. Referenced by CG_TransitionPlayerState(), and P_DamageFeedback(). |
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Definition at line 2187 of file q_shared.h. Referenced by BotAI(), BotUpdateInput(), G_MoverPush(), G_TryPushingEntity(), NPC_FacePosition(), NPC_KeepCurrentFacing(), NPC_UpdateAngles(), NPC_UpdateFiringAngles(), PM_AdjustAngleForWallJump(), PM_AdjustAngleForWallRun(), PM_AdjustAngleForWallRunUp(), PM_SetPMViewAngle(), PM_UpdateViewAngles(), and SetClientViewAngle(). |
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Definition at line 2299 of file q_shared.h. Referenced by ItemUse_Seeker(), and SeekerDroneUpdate(). |
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Definition at line 2298 of file q_shared.h. Referenced by ItemUse_Seeker(), and SeekerDroneUpdate(). |
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Definition at line 2343 of file q_shared.h. Referenced by CG_Player(), ClientSpawn(), ClientThink_real(), Cmd_EngageDuel_f(), G_CanBeEnemy(), G_Damage(), G_MissileImpact(), PassStandardEnemyChecks(), StandardBotAI(), WP_DisruptorAltFire(), WP_FireMelee(), WP_FireStunBaton(), and WP_SabersCheckLock(). |
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Definition at line 2344 of file q_shared.h. Referenced by ClientThink_real(), Cmd_EngageDuel_f(), Cmd_ToggleSaber_f(), PM_WeaponLightsaber(), and StandardBotAI(). |
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Definition at line 2289 of file q_shared.h. Referenced by emplaced_gun_update(), and emplaced_gun_use(). |
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Definition at line 2255 of file q_shared.h. Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), and SendPendingPredictableEvents(). |
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Definition at line 2215 of file q_shared.h. Referenced by BG_AddPredictableEventToPlayerstate(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_CheckChangedPredictableEvents(), CG_CheckPlayerstateEvents(), and ClientEvents(). |
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Definition at line 2214 of file q_shared.h. Referenced by BG_AddPredictableEventToPlayerstate(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_CheckChangedPredictableEvents(), CG_CheckPlayerstateEvents(), ClientEvents(), SendPendingPredictableEvents(), and UpdateEventTracker(). |
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Definition at line 2217 of file q_shared.h. Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_CheckPlayerstateEvents(), G_AddEvent(), G_RunFrame(), and SendPendingPredictableEvents(). |
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Definition at line 2218 of file q_shared.h. Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_CheckPlayerstateEvents(), and G_AddEvent(). |
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Definition at line 2219 of file q_shared.h. Referenced by G_AddEvent(). |
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Definition at line 2360 of file q_shared.h. Referenced by BG_CanUseFPNow(), CG_DrawActiveFrame(), CG_EntityEvent(), ClientEvents(), ClientSpawn(), ClientThink_real(), HolocronThink(), hurt_touch(), Jetpack_On(), MaintainBodyQueue(), player_die(), and Pmove(). |
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Definition at line 2333 of file q_shared.h. Referenced by BotCanHear(). |
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Definition at line 2351 of file q_shared.h. Referenced by ForceAbsorb(), ForceProtect(), ForceRage(), ForceSeeing(), ForceSpeed(), and ForceTelepathy(). |
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Definition at line 2328 of file q_shared.h. Referenced by ClientCommand(), ClientThink_real(), ForceThrow(), G_Knockdown(), G_SetTauntAnim(), G_SpecialRollGetup(), Jedi_DodgeEvasion(), PM_SaberLockBreak(), Wampa_Slash(), and WP_ForcePowersUpdate(). |
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Definition at line 2339 of file q_shared.h. Referenced by ClientThink_real(), and DoGripAction(). |
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Definition at line 2338 of file q_shared.h. Referenced by DoGripAction(). |
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Definition at line 2322 of file q_shared.h. Referenced by ForceJump(). |
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Definition at line 2341 of file q_shared.h. Referenced by ClientThink_real(). |
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Definition at line 2326 of file q_shared.h. |
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Definition at line 2292 of file q_shared.h. Referenced by BG_CanUseFPNow(). |
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Definition at line 2247 of file q_shared.h. Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), Board(), CG_CalcVehicleMuzzlePoint(), CG_CheckPassengerTurretView(), CG_DrawActiveFrame(), PM_VehicleViewAngles(), and Team_CheckHurtCarrier(). |
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Definition at line 2297 of file q_shared.h. Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), ClientSpawn(), FindGenericEnemyIndex(), and SeekerDroneUpdate(). |
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Definition at line 2184 of file q_shared.h. Referenced by BG_FighterUpdate(), Boba_FlyStart(), Boba_FlyStop(), ClientThink_real(), FlyingCreature(), Initialize(), NPC_BSJump(), NPC_SetFX_SpawnStates(), NPC_SetMiscDefaultData(), PM_SlideMove(), and PmoveSingle(). |
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Definition at line 2331 of file q_shared.h. Referenced by WP_ForcePowersUpdate(). |
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Definition at line 2409 of file q_shared.h. Referenced by CG_DrawHaqrBar(), and Touch_Multi(). |
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Definition at line 2405 of file q_shared.h. Referenced by CG_DrawHaqrBar(), G_RunFrame(), player_die(), ProcessOrientCommands(), Touch_Multi(), and WP_GetVehicleCamPos(). |
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Definition at line 2303 of file q_shared.h. Referenced by BlowDetpacks(), ClientBegin(), StandardBotAI(), and WP_DropDetPack(). |
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Definition at line 2377 of file q_shared.h. Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), G_HeldByMonster(), Rancor_DropVictim(), Rancor_Swing(), and WP_SaberStartMissileBlockCheck(). |
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Definition at line 2368 of file q_shared.h. Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), ClientCommand(), ClientThink_real(), player_die(), and PmoveSingle(). |
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Definition at line 2308 of file q_shared.h. Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), HolocronThink(), HolocronUpdate(), and WP_SpawnInitForcePowers(). |
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Definition at line 2306 of file q_shared.h. Referenced by HolocronThink(), and HolocronTouch(). |
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Definition at line 2307 of file q_shared.h. Referenced by HolocronThink(), and HolocronTouch(). |
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Definition at line 2305 of file q_shared.h. Referenced by HolocronThink(), HolocronTouch(), HolocronUpdate(), WP_ForcePowersUpdate(), and WP_SpawnInitForcePowers(). |
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Definition at line 2402 of file q_shared.h. Referenced by hyperspace_touch(), and PM_VehFaceHyperspacePoint(). |
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Definition at line 2401 of file q_shared.h. Referenced by hyperspace_touch(), PM_UpdateViewAngles(), PM_VehFaceHyperspacePoint(), PmoveSingle(), and shipboundary_touch(). |
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Definition at line 2372 of file q_shared.h. Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), and NPC_ParseParms(). |
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Definition at line 2364 of file q_shared.h. |
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Definition at line 2412 of file q_shared.h. Referenced by CG_DrawCloakFuel(), CG_DrawEWebHealth(), CG_DrawJetpackFuel(), ClientSpawn(), G_RunFrame(), and ItemUse_Jetpack(). |
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Definition at line 2249 of file q_shared.h. Referenced by BG_TouchJumpPad(), and G_TouchTriggers(). |
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Definition at line 2254 of file q_shared.h. Referenced by BG_TouchJumpPad(), and G_TouchTriggers(). |
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Definition at line 2366 of file q_shared.h. Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), body_die(), and WP_DisruptorAltFire(). |
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Definition at line 2257 of file q_shared.h. Referenced by DoImpact(). |
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Definition at line 2202 of file q_shared.h. Referenced by BG_FlipPart(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_PredictPlayerState(), and G_UpdateClientAnims(). |
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Definition at line 2378 of file q_shared.h. Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), G_HeldByMonster(), Rancor_DropVictim(), Rancor_Swing(), and WP_SaberStartMissileBlockCheck(). |
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Definition at line 2248 of file q_shared.h. Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), Board(), Eject(), and G_SetClientSound(). |
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Definition at line 2179 of file q_shared.h. Referenced by G_CheckMovingLoopingSounds(), G_UcmdMoveForDir(), NPC_BSFollowLeader(), NPC_BSHuntAndKill(), NPC_MoveDirClear(), NPC_Think(), PmoveSingle(), and Update(). |
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Definition at line 2205 of file q_shared.h. Referenced by BG_PlayerStateToEntityState(), and BG_PlayerStateToEntityStateExtraPolate(). |
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Definition at line 2317 of file q_shared.h. Referenced by ClientThink_real(), DoGripAction(), G_Damage(), player_die(), PM_SaberLockBreak(), and PM_VehicleImpact(). |
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Definition at line 2319 of file q_shared.h. Referenced by ClientThink_real(), DoGripAction(), G_Damage(), hurt_touch(), and PM_SaberLockBreak(). |
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Definition at line 2318 of file q_shared.h. Referenced by ClientThink_real(), DoGripAction(), G_Damage(), hurt_touch(), player_die(), PM_SaberLockBreak(), and PM_VehicleImpact(). |
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Definition at line 2336 of file q_shared.h. Referenced by BotCanHear(), and WP_ForcePowerStart(). |
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Definition at line 2335 of file q_shared.h. Referenced by BotCanHear(), and WP_ForcePowerStart(). |
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Definition at line 2236 of file q_shared.h. Referenced by P_SetTwitchInfo(). |
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Definition at line 2235 of file q_shared.h. Referenced by P_DamageFeedback(), and P_SetTwitchInfo(). |
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Definition at line 2252 of file q_shared.h. Referenced by AddTournamentPlayer(), ClientSpawn(), DeathmatchScoreboardMessage(), LogExit(), and NPC_Begin(). |
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Definition at line 2239 of file q_shared.h. |
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Definition at line 2240 of file q_shared.h. |
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Definition at line 2174 of file q_shared.h. Referenced by ClientSpawn(), G_ApplyKnockback(), G_Damage(), G_Throw(), Jedi_SaberBlockGo(), NPC_Begin(), PM_AdjustAngleForWallJump(), PM_SlideMove(), TeleportPlayer(), and WP_ResistForcePush(). |
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Definition at line 2253 of file q_shared.h. Referenced by BG_AddPredictableEventToPlayerstate(), BG_TouchJumpPad(), G_TouchTriggers(), and Pmove(). |
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Definition at line 2329 of file q_shared.h. Referenced by ClientCommand(), G_Knockdown(), Wampa_Slash(), and WP_ForcePowersUpdate(). |
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Definition at line 2370 of file q_shared.h. Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), ClientCommand(), and TryUse(). |
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Definition at line 2284 of file q_shared.h. Referenced by BG_ClearRocketLock(), PM_RocketLock(), ShouldSecondaryFire(), and WP_FireVehicleWeapon(). |
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Definition at line 2283 of file q_shared.h. Referenced by BG_ClearRocketLock(), CG_BracketEntity(), CG_CheckTargetVehicle(), ClientSpawn(), FireVehicleWeapon(), NPC_Begin(), PM_RocketLock(), and WP_FireVehicleWeapon(). |
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Definition at line 2285 of file q_shared.h. Referenced by BG_ClearRocketLock(), ClientSpawn(), FireVehicleWeapon(), NPC_Begin(), PM_RocketLock(), ShouldSecondaryFire(), and WP_FireVehicleWeapon(). |
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Definition at line 2286 of file q_shared.h. Referenced by BG_ClearRocketLock(), FireVehicleWeapon(), and PM_RocketLock(). |
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Definition at line 2347 of file q_shared.h. Referenced by PM_SaberKataDone(), PM_SetSaberMove(), and WP_SpawnInitForcePowers(). |
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Definition at line 2312 of file q_shared.h. Referenced by PM_WeaponLightsaber(). |
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Definition at line 2314 of file q_shared.h. |
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Definition at line 2262 of file q_shared.h. Referenced by ClientCommand(), G_CheckClientIdle(), PM_SetSaberMove(), WP_ForcePowersUpdate(), WP_SaberCanBlock(), and WP_SabersCheckLock(). |
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Definition at line 2315 of file q_shared.h. Referenced by G_MissileImpact(), and WP_SaberCanBlock(). |
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Definition at line 2277 of file q_shared.h. Referenced by DownedSaberThink(), PM_WeaponLightsaber(), saberBackToOwner(), saberFirstThrown(), and WP_SaberPositionUpdate(). |
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Definition at line 2279 of file q_shared.h. |
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Definition at line 2278 of file q_shared.h. Referenced by saberFirstThrown(), and WP_SaberPositionUpdate(). |
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Definition at line 2274 of file q_shared.h. |
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Definition at line 2275 of file q_shared.h. Referenced by DownedSaberThink(), saberBackToOwner(), saberFirstThrown(), saberKnockOutOfHand(), saberReactivate(), and WP_SaberPositionUpdate(). |
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Definition at line 2281 of file q_shared.h. Referenced by G_MissileImpact(), and PM_SaberLockBreak(). |
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Definition at line 2280 of file q_shared.h. |
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Definition at line 2313 of file q_shared.h. Referenced by WP_SaberPositionUpdate(). |
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Definition at line 2295 of file q_shared.h. Referenced by JMSaberTouch(), and ThrowSaberToAttacker(). |
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Definition at line 2271 of file q_shared.h. Referenced by ClientThink_real(), and PM_SaberLocked(). |
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Definition at line 2266 of file q_shared.h. Referenced by CG_PredictPlayerState(), ClientThink_real(), NPC_ExecuteBState(), PM_SaberLockBreak(), PM_SaberLocked(), and PM_WeaponLightsaber(). |
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Definition at line 2267 of file q_shared.h. Referenced by BG_CanUseFPNow(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_PredictPlayerState(), ClientThink_real(), ForceThrow(), G_UpdateClientAnims(), PM_SaberLockBreak(), PM_SaberLocked(), PM_SetAnimFrame(), and PM_WeaponLightsaber(). |
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Definition at line 2269 of file q_shared.h. Referenced by ClientThink_real(). |
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Definition at line 2270 of file q_shared.h. Referenced by ClientThink_real(). |
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Definition at line 2268 of file q_shared.h. Referenced by ClientThink_real(), ForceThrow(), and PM_SaberLockBreak(). |
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Definition at line 2265 of file q_shared.h. Referenced by BG_CanUseFPNow(), CG_DrawActiveFrame(), CG_PredictPlayerState(), ClientThink_real(), Cmd_ToggleSaber_f(), ForceThrow(), G_SetTauntAnim(), NPC_ExecuteBState(), PM_SaberLockBreak(), PM_WeaponLightsaber(), PmoveSingle(), saberKnockOutOfHand(), StandardBotAI(), and WP_SaberPositionUpdate(). |
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Definition at line 2276 of file q_shared.h. Referenced by DownedSaberThink(), saberBackToOwner(), saberFirstThrown(), and WP_SaberPositionUpdate(). |
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Definition at line 2190 of file q_shared.h. Referenced by CG_PredictPlayerState(), and PM_LegsSlopeBackTransition(). |
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Definition at line 2382 of file q_shared.h. Referenced by ClientSpawn(), NPC_BSGM_Default(), NPC_ParseParms(), and PM_CheckFixMins(). |
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Definition at line 2203 of file q_shared.h. Referenced by BG_FlipPart(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_PredictPlayerState(), and G_UpdateClientAnims(). |
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Definition at line 2293 of file q_shared.h. Referenced by BG_CanItemBeGrabbed(), ClientSpawn(), and G_Damage(). |
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Definition at line 2294 of file q_shared.h. Referenced by BG_CanItemBeGrabbed(), BG_CanUseFPNow(), ClientSpawn(), and G_Damage(). |
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Definition at line 2362 of file q_shared.h. Referenced by ClientThink_real(). |
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Definition at line 2424 of file q_shared.h. |
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Definition at line 2425 of file q_shared.h. |
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Definition at line 2426 of file q_shared.h. |
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Definition at line 2421 of file q_shared.h. |
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Definition at line 2422 of file q_shared.h. |
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Definition at line 2423 of file q_shared.h. |
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Definition at line 2427 of file q_shared.h. |
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Definition at line 2428 of file q_shared.h. |
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Definition at line 2192 of file q_shared.h. Referenced by PM_Use(). |
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Definition at line 2390 of file q_shared.h. Referenced by CG_PredictPlayerState(), and PmoveSingle(). |
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Definition at line 2389 of file q_shared.h. Referenced by CG_PredictPlayerState(), and NPC_Spawn_Do(). |
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Definition at line 2391 of file q_shared.h. Referenced by CG_PredictPlayerState(). |
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Definition at line 2394 of file q_shared.h. Referenced by PM_VehForcedTurning(), PmoveSingle(), and shipboundary_touch(). |
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Definition at line 2395 of file q_shared.h. Referenced by PmoveSingle(), and shipboundary_touch(). |
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Definition at line 2398 of file q_shared.h. Referenced by CG_DrawVehicleWeaponsLinked(). |
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Definition at line 2183 of file q_shared.h. |
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Definition at line 2182 of file q_shared.h. Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CombatBotAI(), ShouldSecondaryFire(), WP_DisruptorAltFire(), and WP_FireThermalDetonator(). |
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Definition at line 2237 of file q_shared.h. |
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Definition at line 2238 of file q_shared.h. |
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Definition at line 2357 of file q_shared.h. Referenced by ItemUse_Binoculars(), PM_AdjustAttackStates(), and WP_ForcePowersUpdate(). |
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Definition at line 2356 of file q_shared.h. Referenced by ItemUse_Binoculars(), PM_AdjustAttackStates(), PmoveSingle(), StopFollowing(), and WP_ForcePowersUpdate(). |
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Definition at line 2358 of file q_shared.h. Referenced by BG_AdjustClientSpeed(), PM_AdjustAttackStates(), and StopFollowing(). |
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Definition at line 2354 of file q_shared.h. Referenced by BG_AdjustClientSpeed(), CG_AddViewWeapon(), CG_DrawActiveFrame(), CG_DrawSkyBoxPortal(), CG_EntityEvent(), CG_ToggleBinoculars(), ClientThink_real(), G_CheckClientIdle(), ItemUse_Binoculars(), player_die(), PM_AdjustAttackStates(), PM_BeginWeaponChange(), PmoveSingle(), StopFollowing(), TryUse(), and WP_ForcePowersUpdate(). |
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Definition at line 2355 of file q_shared.h. Referenced by ItemUse_Binoculars(), PM_AdjustAttackStates(), PM_BeginWeaponChange(), and WP_ForcePowersUpdate(). |