playerState_s Struct Reference

#include <q_shared.h>


Data Fields

int commandTime
int pm_type
int bobCycle
int pm_flags
int pm_time
vec3_t origin
vec3_t velocity
vec3_t moveDir
int weaponTime
int weaponChargeTime
int weaponChargeSubtractTime
int gravity
float speed
int basespeed
int delta_angles [3]
int slopeRecalcTime
int useTime
int groundEntityNum
int legsTimer
int legsAnim
int torsoTimer
int torsoAnim
qboolean legsFlip
qboolean torsoFlip
int movementDir
int eFlags
int eFlags2
int eventSequence
int events [MAX_PS_EVENTS]
int eventParms [MAX_PS_EVENTS]
int externalEvent
int externalEventParm
int externalEventTime
int clientNum
int weapon
int weaponstate
vec3_t viewangles
int viewheight
int damageEvent
int damageYaw
int damagePitch
int damageCount
int damageType
int painTime
int painDirection
float yawAngle
qboolean yawing
float pitchAngle
qboolean pitching
int stats [MAX_STATS]
int persistant [MAX_PERSISTANT]
int powerups [MAX_POWERUPS]
int ammo [MAX_WEAPONS]
int generic1
int loopSound
int jumppad_ent
int ping
int pmove_framecount
int jumppad_frame
int entityEventSequence
int lastOnGround
qboolean saberInFlight
int saberMove
int saberBlocking
int saberBlocked
int saberLockTime
int saberLockEnemy
int saberLockFrame
int saberLockHits
int saberLockHitCheckTime
int saberLockHitIncrementTime
qboolean saberLockAdvance
int saberEntityNum
float saberEntityDist
int saberEntityState
int saberThrowDelay
qboolean saberCanThrow
int saberDidThrowTime
int saberDamageDebounceTime
int saberHitWallSoundDebounceTime
int saberEventFlags
int rocketLockIndex
float rocketLastValidTime
float rocketLockTime
float rocketTargetTime
int emplacedIndex
float emplacedTime
qboolean isJediMaster
qboolean forceRestricted
qboolean trueJedi
qboolean trueNonJedi
int saberIndex
int genericEnemyIndex
float droneFireTime
float droneExistTime
int activeForcePass
qboolean hasDetPackPlanted
float holocronsCarried [NUM_FORCE_POWERS]
int holocronCantTouch
float holocronCantTouchTime
int holocronBits
int electrifyTime
int saberAttackSequence
int saberIdleWound
int saberAttackWound
int saberBlockTime
int otherKiller
int otherKillerTime
int otherKillerDebounceTime
forcedata_t fd
qboolean forceJumpFlip
int forceHandExtend
int forceHandExtendTime
int forceRageDrainTime
int forceDodgeAnim
qboolean quickerGetup
int groundTime
int footstepTime
int otherSoundTime
float otherSoundLen
int forceGripMoveInterval
int forceGripChangeMovetype
int forceKickFlip
int duelIndex
int duelTime
qboolean duelInProgress
int saberAttackChainCount
int saberHolstered
int forceAllowDeactivateTime
int zoomMode
int zoomTime
qboolean zoomLocked
float zoomFov
int zoomLockTime
int fallingToDeath
int useDelay
qboolean inAirAnim
vec3_t lastHitLoc
int heldByClient
int ragAttach
int iModelScale
int brokenLimbs
qboolean hasLookTarget
int lookTarget
int customRGBA [4]
int standheight
int crouchheight
int m_iVehicleNum
vec3_t vehOrientation
qboolean vehBoarding
int vehSurfaces
int vehTurnaroundIndex
int vehTurnaroundTime
qboolean vehWeaponsLinked
int hyperSpaceTime
vec3_t hyperSpaceAngles
int hackingTime
int hackingBaseTime
int jetpackFuel
int cloakFuel
int userInt1
int userInt2
int userInt3
float userFloat1
float userFloat2
float userFloat3
vec3_t userVec1
vec3_t userVec2


Field Documentation

int playerState_s::activeForcePass
 

Definition at line 2301 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), ForceShootDrain(), WP_ForcePowerStart(), and WP_ForcePowerStop().

int playerState_s::ammo[MAX_WEAPONS]
 

Definition at line 2245 of file q_shared.h.

Referenced by Add_Ammo(), ammo_generic_power_converter_use(), ammo_power_converter_use(), BG_CanItemBeGrabbed(), BotHasAssociated(), BotSelectChoiceWeapon(), BotSelectIdealWeapon(), BotTryAnotherWeapon(), BotWeaponSelectable(), CG_CheckAmmo(), CG_DrawHUD(), CG_DrawVehicleAmmo(), CG_DrawVehicleAmmoLower(), CG_DrawVehicleAmmoUpper(), CG_EntityEvent(), CG_GetValue(), CG_WeaponCheck(), ChangeWeapon(), ClientSpawn(), Cmd_Give_f(), G_CanUseDispOn(), G_DriveATST(), G_SiegeClientExData(), G_UseDispenserOn(), Initialize(), NPC_Begin(), NPC_ParseParms(), NPC_SetWeapons(), Pickup_Weapon(), PM_AdjustAttackStates(), ShootThink(), ShouldSecondaryFire(), StandardBotAI(), TossClientItems(), TossClientWeapon(), Touch_Item(), and WeaponThink().

int playerState_s::basespeed
 

Definition at line 2186 of file q_shared.h.

Referenced by BG_AdjustClientSpeed(), ClientThink_real(), and SpectatorThink().

int playerState_s::bobCycle
 

Definition at line 2172 of file q_shared.h.

int playerState_s::brokenLimbs
 

Definition at line 2374 of file q_shared.h.

Referenced by BG_CanUseFPNow(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), BG_SetAnimFinal(), CG_DrawVehicleHud(), G_BreakArm(), G_Damage(), G_UpdateClientAnims(), PM_SetSaberMove(), WP_FireMelee(), and WP_SaberPositionUpdate().

int playerState_s::clientNum
 

Definition at line 2221 of file q_shared.h.

Referenced by BG_AdjustClientSpeed(), BG_CanItemBeGrabbed(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), BG_SetAnimFinal(), BG_StartTorsoAnim(), BG_UnrestrainedPitchRoll(), BotDamageNotification(), CG_AddPacketEntities(), CG_AddPlayerWeapon(), CG_AddRadarAutomapEnts(), CG_AddRefEntityWithPowerups(), CG_AddViewWeapon(), CG_Bleed(), CG_BracketEntity(), CG_BuildSolidList(), CG_CalcEntityLerpPositions(), CG_CalcMuzzlePoint(), CG_CheckChangedPredictableEvents(), CG_CheckLocalSounds(), CG_CheckPlayerG2Weapons(), CG_CheckPlayerstateEvents(), CG_CheckThirdPersonAlpha(), CG_DrawActiveFrame(), CG_DrawAutoMap(), CG_DrawOldScoreboard(), CG_DrawPlayerSphere(), CG_DrawRadar(), CG_DrawSiegeInfo(), CG_DrawVehicleWeaponsLinked(), CG_EntityEvent(), CG_FireWeapon(), CG_GetValue(), CG_NewClientInfo(), CG_NextWeapon_f(), CG_OutOfAmmoChange(), CG_Player(), CG_PlayerHitFX(), CG_PredictPlayerState(), CG_PrevWeapon_f(), CG_ResetPlayerEntity(), CG_ScorePlum(), CG_SetInitialSnapshot(), CG_SetScoreSelection(), CG_ToggleBinoculars(), CG_TransitionPlayerState(), CG_UpdateSoundTrackers(), CG_Weapon_f(), CG_WeaponClean_f(), CheckIntermissionExit(), ClientSpawn(), Cmd_CallTeamVote_f(), DoFall(), G_AddRandomBot(), G_CountBotPlayers(), G_CountHumanPlayers(), G_Damage(), G_GetDuelWinner(), G_ItemUsable(), G_KickAllBots(), G_RemoveRandomBot(), ItemUse_UseDisp(), NPC_ApplyWeaponFireDelay(), NPC_Begin(), PM_AdjustAngleForWallJump(), PM_AdjustAngleForWallRun(), PM_AdjustAngleForWallRunUp(), PM_CanBackstab(), PM_CanDoKata(), PM_CanDoRollStab(), PM_CheckAltKickAttack(), PM_CheckFixMins(), PM_CheckStabDown(), PM_ClipVelocity(), PM_FootSlopeTrace(), PM_GetSaberStance(), PM_GroundDistance(), PM_HoverTrace(), PM_ItemUsable(), PM_RocketLock(), PM_SaberAttackForMovement(), PM_SaberBackflipAttackMove(), PM_SaberFlipOverAttackMove(), PM_SaberJumpAttackMove(), PM_SaberJumpAttackMove2(), PM_SaberLockBreak(), PM_SaberLockLoseAnim(), PM_SaberLockResultAnim(), PM_SaberLungeAttackMove(), PM_SetSaberMove(), PM_SetSpecialMoveValues(), PM_SlideMove(), PM_SomeoneInFront(), PM_StepSlideMove(), PM_VehicleViewAngles(), PM_VehicleWeaponAnimate(), PM_WalkableGroundDistance(), PM_WeaponLightsaber(), PmoveSingle(), RemovePowerDuelLosers(), SendPendingPredictableEvents(), SetTeam(), and StopFollowing().

int playerState_s::cloakFuel
 

Definition at line 2415 of file q_shared.h.

Referenced by CG_DrawCloakFuel(), CG_DrawEWebHealth(), ClientSpawn(), G_RunFrame(), and ItemUse_UseCloak().

int playerState_s::commandTime
 

Definition at line 2170 of file q_shared.h.

Referenced by CG_PredictPlayerState(), ClientEndFrame(), ClientSpawn(), ClientThink_real(), PM_AdjustAttackStates(), PM_BeginWeaponChange(), Pmove(), and PmoveSingle().

int playerState_s::crouchheight
 

Definition at line 2383 of file q_shared.h.

Referenced by ClientSpawn(), NPC_BSGM_Default(), and NPC_ParseParms().

int playerState_s::customRGBA[4]
 

Definition at line 2380 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), ClientSpawn(), ClientUserinfoChanged(), and NPC_ParseParms().

int playerState_s::damageCount
 

Definition at line 2232 of file q_shared.h.

Referenced by CG_TransitionPlayerState(), and P_DamageFeedback().

int playerState_s::damageEvent
 

Definition at line 2229 of file q_shared.h.

Referenced by CG_TransitionPlayerState(), and P_DamageFeedback().

int playerState_s::damagePitch
 

Definition at line 2231 of file q_shared.h.

Referenced by CG_TransitionPlayerState(), and P_DamageFeedback().

int playerState_s::damageType
 

Definition at line 2233 of file q_shared.h.

Referenced by P_DamageFeedback().

int playerState_s::damageYaw
 

Definition at line 2230 of file q_shared.h.

Referenced by CG_TransitionPlayerState(), and P_DamageFeedback().

int playerState_s::delta_angles[3]
 

Definition at line 2187 of file q_shared.h.

Referenced by BotAI(), BotUpdateInput(), G_MoverPush(), G_TryPushingEntity(), NPC_FacePosition(), NPC_KeepCurrentFacing(), NPC_UpdateAngles(), NPC_UpdateFiringAngles(), PM_AdjustAngleForWallJump(), PM_AdjustAngleForWallRun(), PM_AdjustAngleForWallRunUp(), PM_SetPMViewAngle(), PM_UpdateViewAngles(), and SetClientViewAngle().

float playerState_s::droneExistTime
 

Definition at line 2299 of file q_shared.h.

Referenced by ItemUse_Seeker(), and SeekerDroneUpdate().

float playerState_s::droneFireTime
 

Definition at line 2298 of file q_shared.h.

Referenced by ItemUse_Seeker(), and SeekerDroneUpdate().

int playerState_s::duelIndex
 

Definition at line 2343 of file q_shared.h.

Referenced by CG_Player(), ClientSpawn(), ClientThink_real(), Cmd_EngageDuel_f(), G_CanBeEnemy(), G_Damage(), G_MissileImpact(), PassStandardEnemyChecks(), StandardBotAI(), WP_DisruptorAltFire(), WP_FireMelee(), WP_FireStunBaton(), and WP_SabersCheckLock().

qboolean playerState_s::duelInProgress
 

Definition at line 2345 of file q_shared.h.

Referenced by BG_CanItemBeGrabbed(), BG_CanUseFPNow(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_Player(), ClientThink_real(), Cmd_EngageDuel_f(), ForcePowerUsableOn(), G_CanBeEnemy(), G_Damage(), G_MissileImpact(), G_OtherPlayersDueling(), PassStandardEnemyChecks(), PM_ItemUsable(), StandardBotAI(), WP_DisruptorAltFire(), WP_FireMelee(), WP_FireStunBaton(), WP_SaberPositionUpdate(), and WP_SabersCheckLock().

int playerState_s::duelTime
 

Definition at line 2344 of file q_shared.h.

Referenced by ClientThink_real(), Cmd_EngageDuel_f(), Cmd_ToggleSaber_f(), PM_WeaponLightsaber(), and StandardBotAI().

int playerState_s::eFlags
 

Definition at line 2210 of file q_shared.h.

Referenced by ammo_generic_power_converter_use(), BG_FighterUpdate(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), body_die(), CG_AddViewWeapon(), ClientBegin(), ClientCommand(), ClientEvents(), ClientIntermissionThink(), ClientSpawn(), ClientThink_real(), CorpsePhysics(), DoGripAction(), ForceDrainDamage(), ForceLightningDamage(), ForceThrow(), G_CheapWeaponFire(), G_Damage(), G_DriveATST(), G_ItemUsable(), hurt_touch(), ItemUse_Jetpack(), ItemUse_Seeker(), ItemUse_UseCloak(), JMSaberTouch(), MoveClientToIntermission(), multi_trigger(), PM_AdjustAttackStates(), PM_ItemUsable(), PmoveSingle(), Rancor_Attack(), Rancor_DropVictim(), SeekerDroneUpdate(), SpectatorClientEndFrame(), TeleportPlayer(), WP_DisruptorAltFire(), WP_ForcePowersUpdate(), WP_ForcePowerUsable(), and WP_SaberPositionUpdate().

int playerState_s::eFlags2
 

Definition at line 2211 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), Boba_Flying(), Boba_FlyStart(), Boba_FlyStop(), Boba_StopKnockdown(), ClientThink_real(), G_HeldByMonster(), hyperspace_touch(), Interrogator_die(), MaintainBodyQueue(), NPC_BSRancor_Default(), NPC_BSWampa_Default(), NPC_ClearLookTarget(), NPC_MoveToGoal(), NPC_ParseParms(), NPC_RemoveBody(), NPC_SetLookTarget(), NPC_SetMiscDefaultData(), NPC_TempLookTarget(), player_die(), PM_SetSpecialMoveValues(), PM_VehFaceHyperspacePoint(), Rancor_Bite(), Rancor_CheckRoar(), Rancor_DropVictim(), Rancor_Smash(), Rancor_Swing(), Wampa_Move(), WP_SaberRadiusDamage(), and WP_SaberStartMissileBlockCheck().

int playerState_s::electrifyTime
 

Definition at line 2310 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), BotIsAChickenWuss(), CheckArmor(), DEMP2_AltRadiusDamage(), FireVehicleWeapon(), ForceLightningDamage(), G_Damage(), G_MissileImpact(), GM_Dying(), NPC_BSGM_Attack(), NPC_Droid_Pain(), NPC_GM_Pain(), NPC_Probe_Pain(), ProcessOrientCommands(), StandardBotAI(), and WP_FireStunBaton().

int playerState_s::emplacedIndex
 

Definition at line 2288 of file q_shared.h.

Referenced by BG_KnockDownable(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_CalcMuzzlePoint(), CG_DrawActiveFrame(), CG_DrawEWebHealth(), CG_DrawWeaponSelect(), CG_EmplacedView(), CG_NextWeapon_f(), CG_PrevWeapon_f(), CG_UsingEWeb(), CG_Weapon_f(), CG_WeaponClean_f(), emplaced_gun_update(), emplaced_gun_use(), EWebDisattach(), EWebThink(), FireWeapon(), ItemUse_UseEWeb(), player_die(), PmoveSingle(), and TryUse().

float playerState_s::emplacedTime
 

Definition at line 2289 of file q_shared.h.

Referenced by emplaced_gun_update(), and emplaced_gun_use().

int playerState_s::entityEventSequence
 

Definition at line 2255 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), and SendPendingPredictableEvents().

int playerState_s::eventParms[MAX_PS_EVENTS]
 

Definition at line 2215 of file q_shared.h.

Referenced by BG_AddPredictableEventToPlayerstate(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_CheckChangedPredictableEvents(), CG_CheckPlayerstateEvents(), and ClientEvents().

int playerState_s::events[MAX_PS_EVENTS]
 

Definition at line 2214 of file q_shared.h.

Referenced by BG_AddPredictableEventToPlayerstate(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_CheckChangedPredictableEvents(), CG_CheckPlayerstateEvents(), ClientEvents(), SendPendingPredictableEvents(), and UpdateEventTracker().

int playerState_s::eventSequence
 

Definition at line 2213 of file q_shared.h.

Referenced by BG_AddPredictableEventToPlayerstate(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_CheckChangedPredictableEvents(), CG_CheckPlayerstateEvents(), CG_PredictPlayerState(), ClientEvents(), ClientSpawn(), ClientThink_real(), SendPendingPredictableEvents(), and UpdateEventTracker().

int playerState_s::externalEvent
 

Definition at line 2217 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_CheckPlayerstateEvents(), G_AddEvent(), G_RunFrame(), and SendPendingPredictableEvents().

int playerState_s::externalEventParm
 

Definition at line 2218 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_CheckPlayerstateEvents(), and G_AddEvent().

int playerState_s::externalEventTime
 

Definition at line 2219 of file q_shared.h.

Referenced by G_AddEvent().

int playerState_s::fallingToDeath
 

Definition at line 2360 of file q_shared.h.

Referenced by BG_CanUseFPNow(), CG_DrawActiveFrame(), CG_EntityEvent(), ClientEvents(), ClientSpawn(), ClientThink_real(), HolocronThink(), hurt_touch(), Jetpack_On(), MaintainBodyQueue(), player_die(), and Pmove().

forcedata_t playerState_s::fd
 

Definition at line 2321 of file q_shared.h.

Referenced by BG_AdjustClientSpeed(), BG_CanItemBeGrabbed(), BG_CycleForce(), BG_EnoughForcePowerForMove(), BG_ForcePowerDrain(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), BG_SabersOff(), BG_SetAnimFinal(), Boba_FireDecide(), Boba_StopKnockdown(), BotIsAChickenWuss(), BotMindTricked(), BroadcastTeamChange(), CalculateTeamRedShirt(), CG_DrawForcePower(), CG_DrawForceSelect(), CG_DrawHUD(), CG_EntityEvent(), CG_GetValue(), CG_NextForcePower_f(), CG_NoUseableForce(), CG_Player(), CG_PredictPlayerState(), CG_PrevForcePower_f(), CheckForShorterRoutes(), ClientBegin(), ClientDisconnect(), ClientSpawn(), ClientThink_real(), Cmd_EngageDuel_f(), Cmd_ForceChanged_f(), Cmd_SaberAttackCycle_f(), Cmd_ToggleSaber_f(), DoGripAction(), DoImpact(), DownedSaberThink(), ForceAbsorb(), ForceDrain(), ForceDrainDamage(), ForceGrip(), ForceHeal(), ForceJump(), ForceJumpCharge(), ForceLightning(), ForceLightningDamage(), ForcePower_Valid(), ForcePowerUsableOn(), ForceProtect(), ForceRage(), ForceSeeing(), ForceShootDrain(), ForceShootLightning(), ForceSpeed(), ForceTeamForceReplenish(), ForceTeamHeal(), ForceTelepathy(), ForceTelepathyCheckDirectNPCTarget(), ForceThrow(), G_BreakArm(), G_Damage(), G_FreeEntity(), G_ItemUsable(), G_MissileImpact(), G_ReadSessionData(), G_SetEnemy(), G_SetSaber(), G_SetTauntAnim(), G_Sound(), G_UpdateClientAnims(), HolocronTouch(), HolocronUpdate(), ItemUse_Sentry(), Jedi_CheckFlipEvasions(), Jedi_DodgeEvasion(), Jedi_QuickReactions(), Jedi_ReCalcParryTime(), Jedi_SaberBlockGo(), Jedi_SaberBusy(), JediMasterUpdate(), Jetpack_On(), JMSaberTouch(), NPC_BSJedi_Default(), NPC_CheckSurrender(), NPC_ChoosePainAnimation(), NPC_Jedi_Pain(), NPC_MoveDirClear(), NPC_ParseParms(), NPC_SetMiscDefaultData(), NPC_UpdateAngles(), PassWayCheck(), player_die(), PM_AdjustAngleForWallJump(), PM_CheckAltKickAttack(), PM_CheckPullAttack(), PM_CheckStabDown(), PM_ForceJumpingUp(), PM_GetSaberStance(), PM_InSecondaryStyle(), PM_ItemUsable(), PM_MoveForKata(), PM_SaberAttackForMovement(), PM_SaberFlipOverAttackMove(), PM_SaberJumpAttackMove(), PM_SaberJumpAttackMove2(), PM_SaberKataDone(), PM_SaberLocked(), PM_SaberLungeAttackMove(), PM_SaberPowerCheck(), PM_SetForceJumpZStart(), PM_SetSaberMove(), PM_WeaponLightsaber(), PmoveSingle(), saberBackToOwner(), saberCheckKnockdown_Thrown(), saberFirstThrown(), StandardBotAI(), TotalTrailDistance(), Touch_Item(), WP_AbsorbConversion(), WP_ActivateSaber(), WP_DisruptorAltFire(), WP_DoSpecificPower(), WP_ForcePowerAvailable(), WP_ForcePowerInUse(), WP_ForcePowerRegenerate(), WP_ForcePowerStart(), WP_ForcePowerStop(), WP_ForcePowersUpdate(), WP_ForcePowerUsable(), WP_GetVelocityForForceJump(), WP_HasForcePowers(), WP_InitForcePowers(), WP_ResistForcePush(), WP_SaberCanBlock(), WP_SaberPositionUpdate(), WP_SaberStartMissileBlockCheck(), WP_SpawnInitForcePowers(), and WPConstantRoutine().

int playerState_s::footstepTime
 

Definition at line 2333 of file q_shared.h.

Referenced by BotCanHear().

int playerState_s::forceAllowDeactivateTime
 

Definition at line 2351 of file q_shared.h.

Referenced by ForceAbsorb(), ForceProtect(), ForceRage(), ForceSeeing(), ForceSpeed(), and ForceTelepathy().

int playerState_s::forceDodgeAnim
 

Definition at line 2328 of file q_shared.h.

Referenced by ClientCommand(), ClientThink_real(), ForceThrow(), G_Knockdown(), G_SetTauntAnim(), G_SpecialRollGetup(), Jedi_DodgeEvasion(), PM_SaberLockBreak(), Wampa_Slash(), and WP_ForcePowersUpdate().

int playerState_s::forceGripChangeMovetype
 

Definition at line 2339 of file q_shared.h.

Referenced by ClientThink_real(), and DoGripAction().

int playerState_s::forceGripMoveInterval
 

Definition at line 2338 of file q_shared.h.

Referenced by DoGripAction().

int playerState_s::forceHandExtend
 

Definition at line 2323 of file q_shared.h.

Referenced by BG_AdjustClientSpeed(), CanCounterThrow(), CG_DrawActiveFrame(), ClientCommand(), ClientThink_real(), Cmd_EngageDuel_f(), Cmd_ToggleSaber_f(), DoGripAction(), emplaced_gun_use(), ForceDrain(), ForceGrip(), ForceLightning(), ForceTelepathy(), ForceThrow(), G_CheckClientIdle(), G_Knockdown(), G_RunFrame(), G_SetTauntAnim(), ItemUse_UseDisp(), ItemUse_UseEWeb(), Jedi_DodgeEvasion(), PM_SaberAttackForMovement(), PM_SaberLockBreak(), PM_WeaponLightsaber(), PmoveSingle(), Rancor_Attack(), Rancor_Swing(), StopFollowing(), Touch_Multi(), TryGrapple(), TryUse(), Wampa_Slash(), WP_ActivateSaber(), WP_ForcePowerStop(), WP_ForcePowersUpdate(), WP_SaberCanBlock(), WP_SaberPositionUpdate(), and WP_SabersCheckLock().

int playerState_s::forceHandExtendTime
 

Definition at line 2324 of file q_shared.h.

Referenced by ClientCommand(), ClientThink_real(), Cmd_EngageDuel_f(), DoGripAction(), ForceDrain(), ForceGrip(), ForceLightning(), ForceTelepathy(), ForceThrow(), G_Knockdown(), G_RunFrame(), G_SetTauntAnim(), G_SpecialRollGetup(), Jedi_DodgeEvasion(), PM_SaberLockBreak(), PmoveSingle(), Rancor_Attack(), Rancor_Swing(), StopFollowing(), Wampa_Slash(), WP_ActivateSaber(), WP_ForcePowerStop(), WP_ForcePowersUpdate(), and WP_SaberPositionUpdate().

qboolean playerState_s::forceJumpFlip
 

Definition at line 2322 of file q_shared.h.

Referenced by ForceJump().

int playerState_s::forceKickFlip
 

Definition at line 2341 of file q_shared.h.

Referenced by ClientThink_real().

int playerState_s::forceRageDrainTime
 

Definition at line 2326 of file q_shared.h.

qboolean playerState_s::forceRestricted
 

Definition at line 2292 of file q_shared.h.

Referenced by BG_CanUseFPNow().

int playerState_s::generic1
 

Definition at line 2247 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), Board(), CG_CalcVehicleMuzzlePoint(), CG_CheckPassengerTurretView(), CG_DrawActiveFrame(), PM_VehicleViewAngles(), and Team_CheckHurtCarrier().

int playerState_s::genericEnemyIndex
 

Definition at line 2297 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), ClientSpawn(), FindGenericEnemyIndex(), and SeekerDroneUpdate().

int playerState_s::gravity
 

Definition at line 2184 of file q_shared.h.

Referenced by BG_FighterUpdate(), Boba_FlyStart(), Boba_FlyStop(), ClientThink_real(), FlyingCreature(), Initialize(), NPC_BSJump(), NPC_SetFX_SpawnStates(), NPC_SetMiscDefaultData(), PM_SlideMove(), and PmoveSingle().

int playerState_s::groundEntityNum
 

Definition at line 2194 of file q_shared.h.

Referenced by BG_AdjustClientSpeed(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), Boba_FireDecide(), BotTrace_Strafe(), CanCounterThrow(), CG_PredictPlayerState(), ClientCommand(), ClientThink_real(), CorpsePhysics(), DoImpact(), ForceJumpCharge(), G_SetTauntAnim(), Jedi_DodgeEvasion(), Jedi_SaberBlockGo(), NPC_Begin(), NPC_CheckSurrender(), NPC_MoveDirClear(), PM_CanDoKata(), PM_CheckStabDown(), PM_ClipVelocity(), PM_ForceJumpingUp(), PM_MoveForKata(), PM_SaberAttackForMovement(), PM_SetSaberMove(), PM_WeaponLightsaber(), PmoveSingle(), Rancor_Attack(), Rancor_Crush(), Rancor_Smash(), rocketThink(), SaberCombatHandling(), TryUse(), ValidateBoard(), Wampa_Attack(), WP_DoSpecificPower(), WP_ForcePowersUpdate(), WP_ResistForcePush(), WP_SaberRadiusDamage(), WP_SabersCheckLock(), WP_SaberStartMissileBlockCheck(), and WPConstantRoutine().

int playerState_s::groundTime
 

Definition at line 2331 of file q_shared.h.

Referenced by WP_ForcePowersUpdate().

int playerState_s::hackingBaseTime
 

Definition at line 2409 of file q_shared.h.

Referenced by CG_DrawHaqrBar(), and Touch_Multi().

int playerState_s::hackingTime
 

Definition at line 2405 of file q_shared.h.

Referenced by CG_DrawHaqrBar(), G_RunFrame(), player_die(), ProcessOrientCommands(), Touch_Multi(), and WP_GetVehicleCamPos().

qboolean playerState_s::hasDetPackPlanted
 

Definition at line 2303 of file q_shared.h.

Referenced by BlowDetpacks(), ClientBegin(), StandardBotAI(), and WP_DropDetPack().

qboolean playerState_s::hasLookTarget
 

Definition at line 2377 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), G_HeldByMonster(), Rancor_DropVictim(), Rancor_Swing(), and WP_SaberStartMissileBlockCheck().

int playerState_s::heldByClient
 

Definition at line 2368 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), ClientCommand(), ClientThink_real(), player_die(), and PmoveSingle().

int playerState_s::holocronBits
 

Definition at line 2308 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), HolocronThink(), HolocronUpdate(), and WP_SpawnInitForcePowers().

int playerState_s::holocronCantTouch
 

Definition at line 2306 of file q_shared.h.

Referenced by HolocronThink(), and HolocronTouch().

float playerState_s::holocronCantTouchTime
 

Definition at line 2307 of file q_shared.h.

Referenced by HolocronThink(), and HolocronTouch().

float playerState_s::holocronsCarried[NUM_FORCE_POWERS]
 

Definition at line 2305 of file q_shared.h.

Referenced by HolocronThink(), HolocronTouch(), HolocronUpdate(), WP_ForcePowersUpdate(), and WP_SpawnInitForcePowers().

vec3_t playerState_s::hyperSpaceAngles
 

Definition at line 2402 of file q_shared.h.

Referenced by hyperspace_touch(), and PM_VehFaceHyperspacePoint().

int playerState_s::hyperSpaceTime
 

Definition at line 2401 of file q_shared.h.

Referenced by hyperspace_touch(), PM_UpdateViewAngles(), PM_VehFaceHyperspacePoint(), PmoveSingle(), and shipboundary_touch().

int playerState_s::iModelScale
 

Definition at line 2372 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), and NPC_ParseParms().

qboolean playerState_s::inAirAnim
 

Definition at line 2364 of file q_shared.h.

qboolean playerState_s::isJediMaster
 

Definition at line 2291 of file q_shared.h.

Referenced by BG_CanItemBeGrabbed(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), BotIsAChickenWuss(), CalculateTactician(), CalculateUntouchable(), CG_Player(), ClientSpawn(), emplaced_gun_use(), G_Damage(), G_GetJediMaster(), G_ThereIsAMaster(), JediMasterUpdate(), JMSaberTouch(), JMTakesPriority(), PassStandardEnemyChecks(), player_die(), ScanForEnemies(), StandardBotAI(), and WP_ForcePowersUpdate().

int playerState_s::jetpackFuel
 

Definition at line 2412 of file q_shared.h.

Referenced by CG_DrawCloakFuel(), CG_DrawEWebHealth(), CG_DrawJetpackFuel(), ClientSpawn(), G_RunFrame(), and ItemUse_Jetpack().

int playerState_s::jumppad_ent
 

Definition at line 2249 of file q_shared.h.

Referenced by BG_TouchJumpPad(), and G_TouchTriggers().

int playerState_s::jumppad_frame
 

Definition at line 2254 of file q_shared.h.

Referenced by BG_TouchJumpPad(), and G_TouchTriggers().

vec3_t playerState_s::lastHitLoc
 

Definition at line 2366 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), body_die(), and WP_DisruptorAltFire().

int playerState_s::lastOnGround
 

Definition at line 2257 of file q_shared.h.

Referenced by DoImpact().

int playerState_s::legsAnim
 

Definition at line 2197 of file q_shared.h.

Referenced by AnimateRiders(), BG_AdjustClientSpeed(), BG_CmdForRoll(), BG_InKnockDownOnGround(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), BG_SetAnim(), BG_SetAnimFinal(), Boba_FireDecide(), CG_DrawActiveFrame(), CG_PredictPlayerState(), ClientCommand(), ClientEvents(), ClientSpawn(), ClientThink_real(), EWebPositionUser(), ForcePowerUsableOn(), G_CheckClientIdle(), G_InGetUpAnim(), G_InKnockDown(), G_LetGoOfWall(), G_PickDeathAnim(), G_UpdateClientAnims(), Jedi_CheckFlipEvasions(), Jedi_SaberBlockGo(), NPC_BSFollowLeader(), NPC_BSGM_Attack(), NPC_BSHuntAndKill(), NPC_BSRancor_Default(), NPC_BSST_Patrol(), NPC_ChoosePainAnimation(), NPC_Droid_Pain(), NPC_Jedi_Pain(), NPC_Rancor_Pain(), NPC_Wampa_Pain(), PM_AdjustAngleForWallJump(), PM_AdjustAngleForWallRun(), PM_AdjustAngleForWallRunUp(), PM_AdjustStandAnimForSlope(), PM_CanDoKata(), PM_CanRollFromSoulCal(), PM_CheckAltKickAttack(), PM_CheckDualForwardJumpDuck(), PM_CheckFixMins(), PM_ContinueLegsAnim(), PM_DebugLegsAnim(), PM_DoSlowFall(), PM_ForceJumpingUp(), PM_ForceLegsAnim(), PM_GroundSlideOkay(), PM_InKnockDown(), PM_LegsSlopeBackTransition(), PM_MoveForKata(), PM_SaberAttackForMovement(), PM_SetSaberMove(), PM_StepSlideMove(), PM_WeaponLightsaber(), PmoveSingle(), R2D2_TurnAnims(), Rancor_Attack(), SpectatorThink(), StopFollowing(), TryGrapple(), UpdateClientRenderinfo(), Vehicle_SetAnim(), Wampa_Attack(), WP_DisruptorAltFire(), WP_ForcePowerStart(), WP_ResistForcePush(), WP_SaberPositionUpdate(), and WP_SabersCheckLock().

qboolean playerState_s::legsFlip
 

Definition at line 2202 of file q_shared.h.

Referenced by BG_FlipPart(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_PredictPlayerState(), and G_UpdateClientAnims().

int playerState_s::legsTimer
 

Definition at line 2196 of file q_shared.h.

Referenced by AnimateRiders(), BG_AdjustClientSpeed(), BG_CmdForRoll(), BG_InKnockDownOnGround(), BG_InRoll(), BG_SetAnimFinal(), BG_SetLegsAnimTimer(), ClientSpawn(), EWebPositionUser(), G_CheckClientIdle(), G_LetGoOfWall(), G_SetTauntAnim(), GM_StartGloat(), Jedi_CheckFlipEvasions(), Mark2_AttackDecision(), NPC_BSGM_Attack(), NPC_BSJump(), NPC_BSST_Patrol(), NPC_Rancor_Pain(), NPC_Wampa_Pain(), PM_AdjustAngleForWallJump(), PM_AdjustAngleForWallRun(), PM_AdjustAngleForWallRunUp(), PM_CanRollFromSoulCal(), PM_CheckAltKickAttack(), PM_CheckDualForwardJumpDuck(), PM_CheckFixMins(), PM_ContinueLegsAnim(), PM_DoSlowFall(), PM_ForceLegsAnim(), PM_InKnockDown(), PM_InRollComplete(), PM_MoveForKata(), PM_SetSaberMove(), PM_WeaponLightsaber(), PmoveSingle(), Q3_GetFloat(), Rancor_Attack(), Rancor_CheckRoar(), Rancor_DropVictim(), Rancor_Swing(), SpectatorThink(), StopFollowing(), TryGrapple(), Wampa_Attack(), Wampa_CheckRoar(), WP_ForcePowerStart(), and WP_SaberPositionUpdate().

int playerState_s::lookTarget
 

Definition at line 2378 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), G_HeldByMonster(), Rancor_DropVictim(), Rancor_Swing(), and WP_SaberStartMissileBlockCheck().

int playerState_s::loopSound
 

Definition at line 2248 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), Board(), Eject(), and G_SetClientSound().

int playerState_s::m_iVehicleNum
 

Definition at line 2386 of file q_shared.h.

Referenced by BG_CanUseFPNow(), BG_KnockDownable(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), BG_UnrestrainedPitchRoll(), Board(), CG_AddPacketEntities(), CG_BracketEntity(), CG_CalcEntityLerpPositions(), CG_CheckPassengerTurretView(), CG_CheckThirdPersonAlpha(), CG_DrawActiveFrame(), CG_DrawAutoMap(), CG_DrawRadar(), CG_DrawVehicleHud(), CG_InATST(), CG_InFighter(), CG_Player(), CG_PredictPlayerState(), CG_ResetPlayerEntity(), ClientDisconnect(), ClientThink_real(), Eject(), FireWeapon(), ForceThrow(), G_CheapWeaponFire(), G_Damage(), G_EjectDroidUnit(), G_ItemUsable(), hyperspace_touch(), Initialize(), NPC_Begin(), NPC_Droid_Pain(), NPC_Think(), player_die(), PM_AdjustAttackStates(), PM_CanSetWeaponAnims(), PM_ItemUsable(), PM_SaberKataDone(), PM_SetSaberMove(), PM_WeaponLightsaber(), PmoveSingle(), shipboundary_think(), shipboundary_touch(), space_touch(), StandardBotAI(), StopFollowing(), Touch_DoorTrigger(), TryUse(), and WP_SaberPositionUpdate().

vec3_t playerState_s::moveDir
 

Definition at line 2179 of file q_shared.h.

Referenced by G_CheckMovingLoopingSounds(), G_UcmdMoveForDir(), NPC_BSFollowLeader(), NPC_BSHuntAndKill(), NPC_MoveDirClear(), NPC_Think(), PmoveSingle(), and Update().

int playerState_s::movementDir
 

Definition at line 2205 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), and BG_PlayerStateToEntityStateExtraPolate().

vec3_t playerState_s::origin
 

Definition at line 2176 of file q_shared.h.

Referenced by AcceptBotCommand(), AddSiegeWinningTeamPoints(), BG_FighterUpdate(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), BG_PlayerTouchesItem(), body_die(), BotAI(), BotCheckDetPacks(), BotGetFlagBack(), BotGuardFlagCarrier(), BotWaypointRender(), BroadcastObjectiveCompletion(), CanCounterThrow(), CG_AddParticleToScene(), CG_BracketEntity(), CG_BuildSolidList(), CG_DrawActiveFrame(), CG_DrawAutoMap(), CG_DrawRadar(), CG_Player(), CG_PredictPlayerState(), CheckAlmostCapture(), ClientBegin(), ClientCommand(), ClientDisconnect(), ClientSpawn(), ClientThink_real(), Cmd_DuelTeam_f(), Cmd_EngageDuel_f(), CombatBotAI(), DoGripAction(), Eject(), emplaced_gun_update(), emplaced_gun_use(), EWeb_Create(), EWebPositionUser(), FindGenericEnemyIndex(), ForceAbsorb(), ForceGrip(), ForceJump(), ForcePowerUsableOn(), ForceProtect(), ForceShootDrain(), ForceShootLightning(), ForceTeamForceReplenish(), ForceTeamHeal(), ForceTelepathy(), ForceTelepathyCheckDirectNPCTarget(), ForceThrow(), G_AttachToVehicle(), G_Damage(), G_GetDismemberBolt(), G_GetHitLocFromSurfName(), G_GetHitQuad(), G_HeldByMonster(), G_ItemUsable(), G_KillBox(), G_MoverPush(), G_ResetDuelists(), G_RunFrame(), G_SiegeClientExData(), G_SpecialRollGetup(), G_TestEntityPosition(), G_TouchTriggers(), G_TryPushingEntity(), G_VehicleAttachDroidUnit(), G_VehMuzzleFireFX(), GetClosestSpawn(), GetIdealDestination(), HolocronThink(), hurt_touch(), hyperspace_touch(), ItemUse_Sentry(), ItemUse_UseDisp(), JMTakesPriority(), MeleeCombatHandling(), MoveClientToIntermission(), NPC_Begin(), NPC_ParseParms(), NPC_Spawn_Do(), NPC_Think(), pas_adjust_enemy(), pas_fire(), pas_think(), PassStandardEnemyChecks(), Pickup_Powerup(), pitch_roll_for_slope(), PlaceShield(), player_die(), PM_AdjustAngleForWallJump(), PM_AdjustAngleForWallRun(), PM_AdjustAngleForWallRunUp(), PM_CanBackstab(), PM_CheckFixMins(), PM_CheckStabDown(), PM_FootSlopeTrace(), PM_GroundDistance(), PM_HoverTrace(), PM_ItemUsable(), PM_MoveForKata(), PM_pitch_roll_for_slope(), PM_RocketLock(), PM_SaberFlipOverAttackMove(), PM_SaberJumpAttackMove(), PM_SaberLockBreak(), PM_SaberLocked(), PM_SlideMove(), PM_SomeoneInFront(), PM_StepSlideMove(), PM_VehForcedTurning(), PM_VehicleImpact(), PM_WalkableGroundDistance(), PM_WeaponLightsaber(), PmoveSingle(), proxMineThink(), respawn(), SaberCombatHandling(), saberFirstThrown(), ScanForEnemies(), SeekerDroneUpdate(), SendPendingPredictableEvents(), SetTeam(), shipboundary_touch(), Siege_DefendFromAttackers(), SiegeItemThink(), SiegeRespawn(), space_touch(), SpectatorThink(), StandardBotAI(), TeleportPlayer(), TeleportToWP(), ThrowSaberToAttacker(), TossClientWeapon(), Touch_Multi(), TryUse(), UpdateClientRenderBolts(), UpdateClientRenderinfo(), Use_Target_Escapetrig(), WP_AbsorbConversion(), WP_CalcVehMuzzle(), WP_DisruptorAltFire(), WP_FireMelee(), WP_FireStunBaton(), WP_ForcePowersUpdate(), WP_GetVehicleCamPos(), WP_GetVelocityForForceJump(), WP_SaberBlock(), WP_SaberBlockNonRandom(), WP_SaberCanBlock(), WP_SaberPositionUpdate(), WP_SabersCheckLock(), and WP_SaberStartMissileBlockCheck().

int playerState_s::otherKiller
 

Definition at line 2317 of file q_shared.h.

Referenced by ClientThink_real(), DoGripAction(), G_Damage(), player_die(), PM_SaberLockBreak(), and PM_VehicleImpact().

int playerState_s::otherKillerDebounceTime
 

Definition at line 2319 of file q_shared.h.

Referenced by ClientThink_real(), DoGripAction(), G_Damage(), hurt_touch(), and PM_SaberLockBreak().

int playerState_s::otherKillerTime
 

Definition at line 2318 of file q_shared.h.

Referenced by ClientThink_real(), DoGripAction(), G_Damage(), hurt_touch(), player_die(), PM_SaberLockBreak(), and PM_VehicleImpact().

float playerState_s::otherSoundLen
 

Definition at line 2336 of file q_shared.h.

Referenced by BotCanHear(), and WP_ForcePowerStart().

int playerState_s::otherSoundTime
 

Definition at line 2335 of file q_shared.h.

Referenced by BotCanHear(), and WP_ForcePowerStart().

int playerState_s::painDirection
 

Definition at line 2236 of file q_shared.h.

Referenced by P_SetTwitchInfo().

int playerState_s::painTime
 

Definition at line 2235 of file q_shared.h.

Referenced by P_DamageFeedback(), and P_SetTwitchInfo().

int playerState_s::persistant[MAX_PERSISTANT]
 

Definition at line 2243 of file q_shared.h.

Referenced by AddScore(), BG_CanItemBeGrabbed(), CalculateRanks(), CalculateStreak(), CalculateTactician(), CalculateTeamCarrier(), CalculateTeamDefender(), CalculateTeamInterceptor(), CalculateTeamMVP(), CalculateTeamMVPByRank(), CalculateTeamRedShirt(), CalculateTeamWarrior(), CalculateUntouchable(), CG_AddViewWeapon(), CG_BracketEntity(), CG_CheckLocalSounds(), CG_CheckPlayerG2Weapons(), CG_DrawActive(), CG_DrawActiveFrame(), CG_DrawAutoMap(), CG_DrawFlagStatus(), CG_DrawHealthBar(), CG_DrawHUD(), CG_DrawNewTeamInfo(), CG_DrawOldScoreboard(), CG_DrawRadar(), CG_DrawSiegeInfo(), CG_EntityEvent(), CG_GetGameStatusText(), CG_GetTeamColor(), CG_GetValue(), CG_LastAttacker(), CG_OtherTeamHasFlag(), CG_ParseSiegeObjectiveStatus(), CG_Player(), CG_PredictPlayerState(), CG_SiegeObjectiveCompleted(), CG_SiegeRoundOver(), CG_TransitionPlayerState(), CG_YourTeamHasFlag(), CheckAlmostCapture(), CheckExitRules(), ClientBegin(), ClientDisconnect(), ClientSpawn(), Cmd_Give_f(), Cmd_SiegeClass_f(), DeathmatchScoreboardMessage(), ExitLevel(), G_Damage(), LogExit(), NPC_Begin(), NPC_PrintScore(), NPC_Spawn_Do(), Pickup_Powerup(), player_die(), SortRanks(), StopFollowing(), Team_FragBonuses(), Team_TouchOurFlag(), and UpdateTournamentInfo().

int playerState_s::ping
 

Definition at line 2252 of file q_shared.h.

Referenced by AddTournamentPlayer(), ClientSpawn(), DeathmatchScoreboardMessage(), LogExit(), and NPC_Begin().

float playerState_s::pitchAngle
 

Definition at line 2239 of file q_shared.h.

qboolean playerState_s::pitching
 

Definition at line 2240 of file q_shared.h.

int playerState_s::pm_flags
 

Definition at line 2173 of file q_shared.h.

Referenced by CG_CheckPlayerG2Weapons(), CG_DrawActive(), CG_DrawAutoMap(), CG_DrawRadar(), CG_EntityEvent(), CG_NextForcePower_f(), CG_NextInventory_f(), CG_NextWeapon_f(), CG_Player(), CG_PredictPlayerState(), CG_PrevForcePower_f(), CG_PrevInventory_f(), CG_PrevWeapon_f(), CG_Weapon_f(), CG_WeaponClean_f(), CheckExitRules(), ClientSpawn(), ClientThink_real(), DownedSaberThink(), emplaced_gun_use(), G_ApplyKnockback(), G_CheckClientIdle(), G_Damage(), G_ItemUsable(), G_LetGoOfWall(), G_RunFrame(), G_Throw(), Jedi_SaberBlockGo(), NPC_Begin(), NPC_CheckEnemyStealth(), NPC_SomeoneLookingAtMe(), NPC_Think(), player_die(), PM_AdjustAngleForWallJump(), PM_AdjustAngleForWallRunUp(), PM_AdjustAttackStates(), PM_CheckDualForwardJumpDuck(), PM_CheckFixMins(), PM_ClipVelocity(), PM_ForceJumpingUp(), PM_GrabWallForJump(), PM_ItemUsable(), PM_SaberAttackForMovement(), PM_SetSaberMove(), PM_SlideMove(), PM_WeaponLightsaber(), Pmove(), PmoveSingle(), SiegeBeginRound(), SiegeItemThink(), SpectatorClientEndFrame(), StandardBotAI(), StopFollowing(), TeleportPlayer(), Touch_Multi(), TryUse(), Use_Target_Escapetrig(), WP_ForcePowersUpdate(), WP_ForcePowerUsable(), WP_ResistForcePush(), WP_SabersCheckLock(), and WP_SaberStartMissileBlockCheck().

int playerState_s::pm_time
 

Definition at line 2174 of file q_shared.h.

Referenced by ClientSpawn(), G_ApplyKnockback(), G_Damage(), G_Throw(), Jedi_SaberBlockGo(), NPC_Begin(), PM_AdjustAngleForWallJump(), PM_SlideMove(), TeleportPlayer(), and WP_ResistForcePush().

int playerState_s::pm_type
 

Definition at line 2171 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), BG_StartTorsoAnim(), BG_TouchJumpPad(), CG_AddPlayerWeapon(), CG_AddViewWeapon(), CG_DrawActiveFrame(), CG_DrawHUD(), CG_DrawOldScoreboard(), CG_DrawSkyBoxPortal(), CG_KeyEvent(), CG_MouseEvent(), CG_NextForcePower_f(), CG_NextInventory_f(), CG_NextWeapon_f(), CG_Player(), CG_PredictPlayerState(), CG_PrevForcePower_f(), CG_PrevInventory_f(), CG_PrevWeapon_f(), CG_TransitionPlayerState(), ClientEndFrame(), ClientThink_real(), FindGenericEnemyIndex(), ForceTelepathyCheckDirectNPCTarget(), G_AddVoiceEvent(), ItemUse_Jetpack(), ItemUse_UseCloak(), MoveClientToIntermission(), NPC_Pain(), NPC_Use(), P_DamageFeedback(), PassStandardEnemyChecks(), player_die(), PM_AdjustAttackStates(), PM_UpdateViewAngles(), PmoveSingle(), SiegeItemTouch(), SpectatorThink(), trigger_push_touch(), trigger_teleporter_touch(), and Use_target_push().

int playerState_s::pmove_framecount
 

Definition at line 2253 of file q_shared.h.

Referenced by BG_AddPredictableEventToPlayerstate(), BG_TouchJumpPad(), G_TouchTriggers(), and Pmove().

int playerState_s::powerups[MAX_POWERUPS]
 

Definition at line 2244 of file q_shared.h.

Referenced by BG_CanItemBeGrabbed(), BG_HasYsalamiri(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), BotGetFlagBack(), BotGuardFlagCarrier(), BotHasAssociated(), BotIsAChickenWuss(), CanCounterThrow(), CG_OwnerDrawVisible(), CheckAlmostCapture(), ClientEndFrame(), ClientSpawn(), ClientThink_real(), CommanderBotCTFAI(), CTFTakesPriority(), DEMP2_AltRadiusDamage(), FireWeapon(), ForceLightningDamage(), ForceTelepathy(), ForceThrow(), G_Damage(), G_MissileImpact(), G_RunFrame(), ItemUse_UseCloak(), Jedi_CheckAmbushPlayer(), Jedi_Cloak(), Jedi_Decloak(), Jedi_DodgeEvasion(), MoveClientToIntermission(), NPC_BSGM_Attack(), P_WorldEffects(), Pickup_Powerup(), player_die(), PM_CheckPullAttack(), rocketThink(), Team_CheckHurtCarrier(), Team_FragBonuses(), Team_TouchEnemyFlag(), Team_TouchOurFlag(), TossClientItems(), Use_target_remove_powerups(), WP_ForcePowerStart(), WP_ForcePowerStop(), WP_ForcePowersUpdate(), and WP_ResistForcePush().

qboolean playerState_s::quickerGetup
 

Definition at line 2329 of file q_shared.h.

Referenced by ClientCommand(), G_Knockdown(), Wampa_Slash(), and WP_ForcePowersUpdate().

int playerState_s::ragAttach
 

Definition at line 2370 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), ClientCommand(), and TryUse().

float playerState_s::rocketLastValidTime
 

Definition at line 2284 of file q_shared.h.

Referenced by BG_ClearRocketLock(), PM_RocketLock(), ShouldSecondaryFire(), and WP_FireVehicleWeapon().

int playerState_s::rocketLockIndex
 

Definition at line 2283 of file q_shared.h.

Referenced by BG_ClearRocketLock(), CG_BracketEntity(), CG_CheckTargetVehicle(), ClientSpawn(), FireVehicleWeapon(), NPC_Begin(), PM_RocketLock(), and WP_FireVehicleWeapon().

float playerState_s::rocketLockTime
 

Definition at line 2285 of file q_shared.h.

Referenced by BG_ClearRocketLock(), ClientSpawn(), FireVehicleWeapon(), NPC_Begin(), PM_RocketLock(), ShouldSecondaryFire(), and WP_FireVehicleWeapon().

float playerState_s::rocketTargetTime
 

Definition at line 2286 of file q_shared.h.

Referenced by BG_ClearRocketLock(), FireVehicleWeapon(), and PM_RocketLock().

int playerState_s::saberAttackChainCount
 

Definition at line 2347 of file q_shared.h.

Referenced by PM_SaberKataDone(), PM_SetSaberMove(), and WP_SpawnInitForcePowers().

int playerState_s::saberAttackSequence
 

Definition at line 2312 of file q_shared.h.

Referenced by PM_WeaponLightsaber().

int playerState_s::saberAttackWound
 

Definition at line 2314 of file q_shared.h.

int playerState_s::saberBlocked
 

Definition at line 2263 of file q_shared.h.

Referenced by ClientCommand(), Cmd_DebugSetSaberMove_f(), ForceTelepathyCheckDirectNPCTarget(), G_CheckClientIdle(), Jedi_CanPullBackSaber(), Jedi_SaberBlockGo(), NPC_BSJedi_FollowLeader(), PM_SaberLockLoseAnim(), PM_SaberLockResultAnim(), PM_SaberLockWinAnim(), PM_SetSaberMove(), PM_WeaponLightsaber(), saberCheckKnockdown_DuelLoss(), WP_ForcePowersUpdate(), WP_SaberBlock(), WP_SaberBlockNonRandom(), WP_SaberCanBlock(), and WP_SaberPositionUpdate().

int playerState_s::saberBlocking
 

Definition at line 2262 of file q_shared.h.

Referenced by ClientCommand(), G_CheckClientIdle(), PM_SetSaberMove(), WP_ForcePowersUpdate(), WP_SaberCanBlock(), and WP_SabersCheckLock().

int playerState_s::saberBlockTime
 

Definition at line 2315 of file q_shared.h.

Referenced by G_MissileImpact(), and WP_SaberCanBlock().

qboolean playerState_s::saberCanThrow
 

Definition at line 2277 of file q_shared.h.

Referenced by DownedSaberThink(), PM_WeaponLightsaber(), saberBackToOwner(), saberFirstThrown(), and WP_SaberPositionUpdate().

int playerState_s::saberDamageDebounceTime
 

Definition at line 2279 of file q_shared.h.

int playerState_s::saberDidThrowTime
 

Definition at line 2278 of file q_shared.h.

Referenced by saberFirstThrown(), and WP_SaberPositionUpdate().

float playerState_s::saberEntityDist
 

Definition at line 2274 of file q_shared.h.

int playerState_s::saberEntityNum
 

Definition at line 2273 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), ClientCommand(), ClientSpawn(), ClientThink_real(), Cmd_ToggleSaber_f(), DownedSaberThink(), G_FreeEntity(), NPC_BSJedi_FollowLeader(), NPC_RemoveBody(), player_die(), PM_GetSaberStance(), PM_SaberLockBreak(), PM_WeaponLightsaber(), saberBackToOwner(), saberKnockDown(), saberKnockOutOfHand(), StandardBotAI(), ThrowSaberToAttacker(), WP_ForcePowersUpdate(), WP_SaberCanBlock(), WP_SaberInitBladeData(), WP_SaberPositionUpdate(), WP_SabersCheckLock(), and WP_SaberStartMissileBlockCheck().

int playerState_s::saberEntityState
 

Definition at line 2275 of file q_shared.h.

Referenced by DownedSaberThink(), saberBackToOwner(), saberFirstThrown(), saberKnockOutOfHand(), saberReactivate(), and WP_SaberPositionUpdate().

int playerState_s::saberEventFlags
 

Definition at line 2281 of file q_shared.h.

Referenced by G_MissileImpact(), and PM_SaberLockBreak().

int playerState_s::saberHitWallSoundDebounceTime
 

Definition at line 2280 of file q_shared.h.

int playerState_s::saberHolstered
 

Definition at line 2349 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), BG_SabersOff(), CG_CheckPlayerG2Weapons(), CG_PredictPlayerState(), ClientCommand(), ClientSpawn(), ClientThink_real(), Cmd_EngageDuel_f(), Cmd_SaberAttackCycle_f(), Cmd_ToggleSaber_f(), emplaced_gun_update(), G_BreakArm(), G_CheapWeaponFire(), G_ForceSaberOn(), G_SetSaber(), G_SetTauntAnim(), Jedi_CheckCloak(), NPC_BSGrenadier_Attack(), NPC_CheckEnemyStealth(), NPC_SetMiscDefaultData(), player_die(), PM_AdjustAngleForWallJump(), PM_CheckAltKickAttack(), PM_GetSaberStance(), PM_WeaponLightsaber(), PmoveSingle(), saberBackToOwner(), saberCheckKnockdown_BrokenParry(), saberCheckKnockdown_DuelLoss(), ST_Commander(), StandardBotAI(), TryGrapple(), WP_ActivateSaber(), WP_DeactivateSaber(), WP_ForcePowersUpdate(), WP_ForcePowerUsable(), WP_SaberPositionUpdate(), and WP_SabersCheckLock().

int playerState_s::saberIdleWound
 

Definition at line 2313 of file q_shared.h.

Referenced by WP_SaberPositionUpdate().

int playerState_s::saberIndex
 

Definition at line 2295 of file q_shared.h.

Referenced by JMSaberTouch(), and ThrowSaberToAttacker().

qboolean playerState_s::saberInFlight
 

Definition at line 2259 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), ClientCommand(), Cmd_EngageDuel_f(), Cmd_SaberAttackCycle_f(), Cmd_ToggleSaber_f(), DownedSaberThink(), ForceThrow(), G_ForceSaberOn(), Jedi_CheckCloak(), Jedi_ReCalcParryTime(), Jedi_SaberBlockGo(), NPC_BSJedi_FollowLeader(), NPC_CheckEnemyStealth(), player_die(), PM_CanDoKata(), PM_SaberPowerCheck(), PM_WeaponLightsaber(), saberBackToOwner(), saberCheckKnockdown_Smashed(), saberFirstThrown(), saberKnockOutOfHand(), StandardBotAI(), ThrowSaberToAttacker(), WP_ForcePowersUpdate(), WP_SaberCanBlock(), WP_SaberPositionUpdate(), WP_SabersCheckLock(), and WP_SaberStartMissileBlockCheck().

qboolean playerState_s::saberLockAdvance
 

Definition at line 2271 of file q_shared.h.

Referenced by ClientThink_real(), and PM_SaberLocked().

int playerState_s::saberLockEnemy
 

Definition at line 2266 of file q_shared.h.

Referenced by CG_PredictPlayerState(), ClientThink_real(), NPC_ExecuteBState(), PM_SaberLockBreak(), PM_SaberLocked(), and PM_WeaponLightsaber().

int playerState_s::saberLockFrame
 

Definition at line 2267 of file q_shared.h.

Referenced by BG_CanUseFPNow(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_PredictPlayerState(), ClientThink_real(), ForceThrow(), G_UpdateClientAnims(), PM_SaberLockBreak(), PM_SaberLocked(), PM_SetAnimFrame(), and PM_WeaponLightsaber().

int playerState_s::saberLockHitCheckTime
 

Definition at line 2269 of file q_shared.h.

Referenced by ClientThink_real().

int playerState_s::saberLockHitIncrementTime
 

Definition at line 2270 of file q_shared.h.

Referenced by ClientThink_real().

int playerState_s::saberLockHits
 

Definition at line 2268 of file q_shared.h.

Referenced by ClientThink_real(), ForceThrow(), and PM_SaberLockBreak().

int playerState_s::saberLockTime
 

Definition at line 2265 of file q_shared.h.

Referenced by BG_CanUseFPNow(), CG_DrawActiveFrame(), CG_PredictPlayerState(), ClientThink_real(), Cmd_ToggleSaber_f(), ForceThrow(), G_SetTauntAnim(), NPC_ExecuteBState(), PM_SaberLockBreak(), PM_WeaponLightsaber(), PmoveSingle(), saberKnockOutOfHand(), StandardBotAI(), and WP_SaberPositionUpdate().

int playerState_s::saberMove
 

Definition at line 2261 of file q_shared.h.

Referenced by BG_AdjustClientSpeed(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_PredictPlayerState(), ClientCommand(), ClientThink_real(), Cmd_DebugSetSaberMove_f(), ForcePowerUsableOn(), G_CheckClientIdle(), G_SPSaberDamageTraceLerped(), Jedi_CheckFlipEvasions(), Jedi_SaberBlockGo(), Jedi_SaberBusy(), NPC_ChoosePainAnimation(), PM_CanDoKata(), PM_CheckPullAttack(), PM_ForceJumpingUp(), PM_MoveForKata(), PM_SaberAttackForMovement(), PM_SaberLockLoseAnim(), PM_SaberLockResultAnim(), PM_SaberLockWinAnim(), PM_SaberMoveOkayForKata(), PM_SetSaberMove(), PM_VehicleWeaponAnimate(), PM_WeaponLightsaber(), PmoveSingle(), saberCheckKnockdown_DuelLoss(), saberCheckKnockdown_Smashed(), SaberCombatHandling(), WP_ForcePowersUpdate(), WP_SaberCanBlock(), WP_SaberPositionUpdate(), and WP_SaberStartMissileBlockCheck().

int playerState_s::saberThrowDelay
 

Definition at line 2276 of file q_shared.h.

Referenced by DownedSaberThink(), saberBackToOwner(), saberFirstThrown(), and WP_SaberPositionUpdate().

int playerState_s::slopeRecalcTime
 

Definition at line 2190 of file q_shared.h.

Referenced by CG_PredictPlayerState(), and PM_LegsSlopeBackTransition().

float playerState_s::speed
 

Definition at line 2185 of file q_shared.h.

Referenced by AnimateRiders(), BG_AdjustClientSpeed(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), Board(), CG_DrawRadar(), CG_DrawVehicleSpeed(), ClientThink_real(), FighterIsLanded(), FighterIsLanding(), FighterIsLaunching(), FighterSuspended(), G_AddPushVecToUcmd(), Initialize(), NPC_MoveToGoal(), PM_VehicleImpact(), PM_VehicleWeaponAnimate(), PmoveSingle(), ProcessOrientCommands(), rocketThink(), and SpectatorThink().

int playerState_s::standheight
 

Definition at line 2382 of file q_shared.h.

Referenced by ClientSpawn(), NPC_BSGM_Default(), NPC_ParseParms(), and PM_CheckFixMins().

int playerState_s::stats[MAX_STATS]
 

Definition at line 2242 of file q_shared.h.

Referenced by BG_CanItemBeGrabbed(), BG_CycleInven(), BG_FighterUpdate(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), BotHasAssociated(), BotSelectChoiceWeapon(), BotSelectIdealWeapon(), BotTryAnotherWeapon(), BotUseInventoryItem(), BotWeaponSelectable(), CG_CheckAmmo(), CG_CheckLocalSounds(), CG_ColorForHealth(), CG_DamageFeedback(), CG_DrawActiveFrame(), CG_DrawArmor(), CG_DrawAutoMap(), CG_DrawForceSelect(), CG_DrawHealth(), CG_DrawHUD(), CG_DrawIconBackground(), CG_DrawInvenSelect(), CG_DrawRadar(), CG_DrawVehicleArmor(), CG_DrawVehicleShields(), CG_DrawWeaponSelect(), CG_EntityEvent(), CG_GetValue(), CG_NextInventory_f(), CG_OwnerDrawVisible(), CG_PrevInventory_f(), CG_Weapon_f(), CG_WeaponClean_f(), CheckArmor(), CheckIntermissionExit(), CheckTournament(), ClientCommand(), ClientEndFrame(), ClientSpawn(), ClientThink_real(), ClientTimerActions(), ClientUserinfoChanged(), Cmd_EngageDuel_f(), Cmd_Give_f(), Cmd_Kill_f(), Cmd_SiegeClass_f(), emplaced_gun_update(), emplaced_gun_use(), EWeb_Create(), EWebDie(), EWebDisattach(), EWebThink(), ForceDrainDamage(), ForceHeal(), ForceTeamHeal(), G_AddPowerDuelLoserScore(), G_AddPowerDuelScore(), G_CanUseDispOn(), G_CheckClientIdle(), G_Damage(), G_DriveATST(), G_ItemUsable(), G_PickDeathAnim(), G_SiegeClientExData(), G_TouchTriggers(), G_UseDispenserOn(), HaveWeapon(), health_power_converter_use(), Initialize(), ItemUse_Jetpack(), ItemUse_UseCloak(), JMSaberTouch(), LogAccuracyHit(), LookAtKiller(), Mark1_AttackDecision(), NPC_Begin(), NPC_BSGM_Default(), NPC_BSGrenadier_Attack(), NPC_GalakMech_Init(), NPC_GetPainChance(), NPC_Kill_f(), NPC_Pain(), NPC_ParseParms(), NPC_SetPainEvent(), NPC_SetWeapons(), Pickup_Ammo(), Pickup_Armor(), Pickup_Health(), Pickup_Holdable(), Pickup_Powerup(), Pickup_Weapon(), player_die(), PM_BeginWeaponChange(), PM_FinishWeaponChange(), PM_GetOkWeaponForVehicle(), PM_ItemUsable(), PM_UpdateViewAngles(), PM_WeaponLightsaber(), PmoveSingle(), Q3_GetFloat(), RemovePowerDuelLosers(), respawn(), SetTeam(), shield_power_converter_use(), TeamplayInfoMessage(), TossClientItems(), TossClientWeapon(), Touch_Item(), Touch_Plat(), TryUse(), and WP_ForcePowerUsable().

int playerState_s::torsoAnim
 

Definition at line 2200 of file q_shared.h.

Referenced by AnimateRiders(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), BG_SetAnim(), BG_SetAnimFinal(), BG_StartTorsoAnim(), CG_DrawActiveFrame(), CG_PredictPlayerState(), G_CheckClientIdle(), G_Damage(), G_Dismember(), G_InGetUpAnim(), G_LetGoOfWall(), G_RunFrame(), G_SPSaberDamageTraceLerped(), G_UpdateClientAnims(), Jedi_CheckFlipEvasions(), Jedi_SaberBlockGo(), Jedi_SaberBusy(), Mark1_BlasterAttack(), Mark2_AttackDecision(), NPC_BSDefault(), NPC_BSGM_Attack(), NPC_BSST_Patrol(), NPC_ChoosePainAnimation(), NPC_Jedi_Pain(), player_die(), PM_AdjustAngleForWallJump(), PM_CanDoKata(), PM_SaberAttackForMovement(), PM_SaberLocked(), PM_SaberLockLoseAnim(), PM_SaberLockResultAnim(), PM_SaberLockWinAnim(), PM_SetSaberMove(), PM_VehicleWeaponAnimate(), PM_WeaponLightsaber(), PmoveSingle(), Rancor_Attack(), Rancor_Bite(), SpectatorThink(), StopFollowing(), Touch_Multi(), TryGrapple(), TryHeal(), TryUse(), UpdateClientRenderinfo(), Wampa_Slash(), WP_DisruptorAltFire(), WP_FireMelee(), WP_ForcePowerStart(), WP_SaberCanBlock(), WP_SaberPositionUpdate(), WP_SabersCheckLock(), and WP_SaberStartMissileBlockCheck().

qboolean playerState_s::torsoFlip
 

Definition at line 2203 of file q_shared.h.

Referenced by BG_FlipPart(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_PredictPlayerState(), and G_UpdateClientAnims().

int playerState_s::torsoTimer
 

Definition at line 2199 of file q_shared.h.

Referenced by AnimateRiders(), BG_CmdForRoll(), BG_SetAnimFinal(), BG_SetTorsoAnimTimer(), Boba_StartFlameThrower(), body_die(), ClientSpawn(), G_CheckClientIdle(), G_Dismember(), G_LetGoOfWall(), G_RunFrame(), G_SetTauntAnim(), GM_StartGloat(), Jedi_Ambush(), Jedi_ReCalcParryTime(), Jedi_SaberBlockGo(), Jedi_SaberBusy(), Mark1_BlasterAttack(), Mark1_dying(), NPC_BSGM_Attack(), NPC_BSST_Patrol(), NPC_GM_Pain(), NPC_GM_StartLaser(), PM_AdjustAngleForWallJump(), PM_CheckFixMins(), PM_SaberLocked(), PM_SaberLockLoseAnim(), PM_SaberLockResultAnim(), PM_SaberLockWinAnim(), PM_SetSaberMove(), PM_VehicleWeaponAnimate(), PM_WeaponLightsaber(), PmoveSingle(), Q3_GetFloat(), Rancor_DropVictim(), Sentry_Idle(), SpectatorThink(), StopFollowing(), Touch_Multi(), TryGrapple(), TryHeal(), TryUse(), WP_ForcePowerStart(), WP_ResistForcePush(), and WP_SaberPositionUpdate().

qboolean playerState_s::trueJedi
 

Definition at line 2293 of file q_shared.h.

Referenced by BG_CanItemBeGrabbed(), ClientSpawn(), and G_Damage().

qboolean playerState_s::trueNonJedi
 

Definition at line 2294 of file q_shared.h.

Referenced by BG_CanItemBeGrabbed(), BG_CanUseFPNow(), ClientSpawn(), and G_Damage().

int playerState_s::useDelay
 

Definition at line 2362 of file q_shared.h.

Referenced by ClientThink_real().

float playerState_s::userFloat1
 

Definition at line 2424 of file q_shared.h.

float playerState_s::userFloat2
 

Definition at line 2425 of file q_shared.h.

float playerState_s::userFloat3
 

Definition at line 2426 of file q_shared.h.

int playerState_s::userInt1
 

Definition at line 2421 of file q_shared.h.

int playerState_s::userInt2
 

Definition at line 2422 of file q_shared.h.

int playerState_s::userInt3
 

Definition at line 2423 of file q_shared.h.

vec3_t playerState_s::userVec1
 

Definition at line 2427 of file q_shared.h.

vec3_t playerState_s::userVec2
 

Definition at line 2428 of file q_shared.h.

int playerState_s::useTime
 

Definition at line 2192 of file q_shared.h.

Referenced by PM_Use().

qboolean playerState_s::vehBoarding
 

Definition at line 2390 of file q_shared.h.

Referenced by CG_PredictPlayerState(), and PmoveSingle().

vec3_t playerState_s::vehOrientation
 

Definition at line 2389 of file q_shared.h.

Referenced by CG_PredictPlayerState(), and NPC_Spawn_Do().

int playerState_s::vehSurfaces
 

Definition at line 2391 of file q_shared.h.

Referenced by CG_PredictPlayerState().

int playerState_s::vehTurnaroundIndex
 

Definition at line 2394 of file q_shared.h.

Referenced by PM_VehForcedTurning(), PmoveSingle(), and shipboundary_touch().

int playerState_s::vehTurnaroundTime
 

Definition at line 2395 of file q_shared.h.

Referenced by PmoveSingle(), and shipboundary_touch().

qboolean playerState_s::vehWeaponsLinked
 

Definition at line 2398 of file q_shared.h.

Referenced by CG_DrawVehicleWeaponsLinked().

vec3_t playerState_s::velocity
 

Definition at line 2177 of file q_shared.h.

Referenced by BG_ForcePowerDrain(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), BG_TouchJumpPad(), BotAimLeading(), CG_PredictPlayerState(), ClientCommand(), ClientThink_real(), DoGripAction(), DoImpact(), ForceJump(), G_ApplyKnockback(), G_CheckClientIdle(), G_CheckMovingLoopingSounds(), G_Damage(), G_Dismember(), G_GetDismemberBolt(), G_HeldByMonster(), G_MissileImpact(), G_PickDeathAnim(), G_Throw(), ImperialProbe_Hunt(), ImperialProbe_MaintainHeight(), ImperialProbe_Strafe(), Interrogator_die(), Interrogator_Hunt(), Interrogator_MaintainHeight(), Interrogator_Strafe(), Jedi_CheckFlipEvasions(), Jedi_SaberBlockGo(), NAV_Bypass(), NAV_MoveBlocker(), NAV_TrueCollision(), NAVNEW_DanceWithBlocker(), NPC_BSJump(), NPC_BSNoClip(), NPC_CheckEnemyStealth(), NPC_Droid_Pain(), NPC_MoveToGoal(), NPC_PickAlly(), NPC_Probe_Pain(), PM_AdjustAngleForWallJump(), PM_AdjustAngleForWallRun(), PM_AdjustAngleForWallRunUp(), PM_CheckStabDown(), PM_ForceJumpingUp(), PM_GroundSlideOkay(), PM_HoverTrace(), PM_LegsSlopeBackTransition(), PM_MoveForKata(), PM_SaberAttackForMovement(), PM_SaberBackflipAttackMove(), PM_SaberFlipOverAttackMove(), PM_SaberJumpAttackMove(), PM_SaberLockBreak(), PM_SaberLungeAttackMove(), PM_SlideMove(), PM_StepSlideMove(), PM_VehicleImpact(), PM_WeaponLightsaber(), PmoveSingle(), Q3_GetFloat(), Rancor_Attack(), Remote_Hunt(), Remote_MaintainHeight(), Remote_Strafe(), Seeker_FollowOwner(), Seeker_Hunt(), Seeker_MaintainHeight(), Seeker_Strafe(), Sentry_Hunt(), Sentry_MaintainHeight(), Sentry_Strafe(), TeleportPlayer(), trigger_push_touch(), Use_target_push(), VEH_TurretAnglesToEnemy(), Wampa_Attack(), WP_DisruptorAltFire(), WP_ForcePowersUpdate(), WP_GetVelocityForForceJump(), WP_ResistForcePush(), WP_SaberPositionUpdate(), and WP_VehLeadCrosshairVeh().

vec3_t playerState_s::viewangles
 

Definition at line 2225 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), Boba_FireDecide(), CalcEntitySpot(), CanCounterThrow(), CG_DrawRadar(), CG_EmplacedView(), CG_Player(), CG_PredictPlayerState(), ClientCommand(), ClientEndFrame(), ClientThink_real(), Cmd_EngageDuel_f(), DoGripAction(), Eject(), emplaced_gun_use(), EWeb_Create(), EWebPositionUser(), EWebThink(), EWebUpdateBoneAngles(), FindGenericEnemyIndex(), FireWeapon(), ForceGrip(), ForceShootDrain(), ForceShootLightning(), ForceTelepathy(), ForceTelepathyCheckDirectNPCTarget(), ForceThrow(), G_AddPushVecToUcmd(), G_CheckClientIdle(), G_DeflectMissile(), G_Dismember(), G_GetBoltPosition(), G_GetDismemberBolt(), G_GetHitLocFromSurfName(), G_GetHitQuad(), G_HeldByMonster(), G_ItemUsable(), G_MissileImpact(), G_RunFrame(), G_VehicleAttachDroidUnit(), Howler_TryDamage(), InFOV(), InFOV2(), ItemUse_Sentry(), ItemUse_UseDisp(), Jedi_CheckFlipEvasions(), Jedi_FindEnemyInCone(), Jedi_SaberBlockGo(), MineMonster_TryDamage(), misc_weapon_shooter_aim(), MoveClientToIntermission(), NPC_BSAdvanceFight(), NPC_BSFace(), NPC_BSFollowLeader(), NPC_BSGM_Attack(), NPC_BSGrenadier_Attack(), NPC_BSJump(), NPC_BSPointShoot(), NPC_BSSniper_Attack(), NPC_BSST_Attack(), NPC_BSStandAndShoot(), NPC_CheckCanAttack(), NPC_Jedi_Pain(), NPC_KeepCurrentFacing(), NPC_MoveDirClear(), NPC_PickAlly(), NPC_ShotEntity(), NPC_SlideMoveToGoal(), NPC_Spawn_Do(), NPC_SpawnType(), NPC_UpdateAngles(), NPC_UpdateFiringAngles(), Pickup_Powerup(), pitch_roll_for_slope(), PlaceShield(), PM_AdjustAngleForWallJump(), PM_AdjustAngleForWallRun(), PM_AdjustAngleForWallRunUp(), PM_AdjustAnglesForWallRunUpFlipAlt(), PM_CanBackstab(), PM_CheckStabDown(), PM_FootSlopeTrace(), PM_ItemUsable(), PM_pitch_roll_for_slope(), PM_RocketLock(), PM_SaberAttackForMovement(), PM_SaberFlipOverAttackMove(), PM_SaberJumpAttackMove(), PM_SaberLungeAttackMove(), PM_SetPMViewAngle(), PM_SomeoneInFront(), PM_UpdateViewAngles(), PM_VehFaceHyperspacePoint(), PM_VehForcedTurning(), PM_VehicleViewAngles(), PM_WeaponLightsaber(), PmoveSingle(), ProcessOrientCommands(), Rancor_Attack(), Rancor_DropVictim(), Rancor_Swing(), saberFirstThrown(), saberKnockDown(), SeekerDroneUpdate(), SetClientViewAngle(), Sniper_FaceEnemy(), SP_misc_weapon_shooter(), StopFollowing(), Touch_Multi(), TryUse(), UpdateClientRenderinfo(), VEH_TurretObeyPassengerControl(), Wampa_Attack(), Wampa_Slash(), WP_CalcVehMuzzle(), WP_DisruptorAltFire(), WP_DropDetPack(), WP_DropThermal(), WP_GetVehicleCamPos(), WP_GetVelocityForForceJump(), WP_SaberBlock(), WP_SaberBlockNonRandom(), WP_SaberCanBlock(), WP_SaberPositionUpdate(), WP_SabersCheckLock(), WP_SaberStartMissileBlockCheck(), and WP_VehCheckTraceFromCamPos().

int playerState_s::viewheight
 

Definition at line 2226 of file q_shared.h.

Referenced by BotAI(), CalcEntitySpot(), CalcMuzzlePoint(), CalcMuzzlePointOrigin(), CG_CalcMuzzlePoint(), CG_TransitionPlayerState(), Cmd_EngageDuel_f(), ForceGrip(), ForceTelepathy(), ForceTelepathyCheckDirectNPCTarget(), ForceThrow(), G_DriveATST(), G_GetHitQuad(), ItemUse_UseDisp(), PM_RocketLock(), saberFirstThrown(), StandardBotAI(), Touch_Multi(), TryUse(), UpdateClientRenderinfo(), W_TraceSetStart(), WP_DisruptorAltFire(), WP_FireMelee(), WP_FireStunBaton(), WP_GetVehicleCamPos(), WP_SaberBlockNonRandom(), and WP_SaberStartMissileBlockCheck().

int playerState_s::weapon
 

Definition at line 2222 of file q_shared.h.

Referenced by AI_ValidateGroupMember(), AnimateRiders(), BG_AdjustClientSpeed(), BG_CanUseFPNow(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), BG_SetAnimFinal(), Board(), Boba_FireDecide(), BotGetWeaponRange(), BotIsAChickenWuss(), BotSelectChoiceWeapon(), BotSelectIdealWeapon(), BotSelectMelee(), BotTryAnotherWeapon(), BotWeaponCanLead(), CG_AddViewWeapon(), CG_CalcMuzzlePoint(), CG_CheckAmmo(), CG_CheckPlayerG2Weapons(), CG_DrawActiveFrame(), CG_DrawHUD(), CG_EntityEvent(), CG_Respawn(), CG_UsingEWeb(), CG_Weapon_f(), CG_WeaponClean_f(), ChangeWeapon(), ClientCommand(), ClientSpawn(), ClientThink_real(), Cmd_EngageDuel_f(), Cmd_ToggleSaber_f(), CombatBotAI(), CTFTakesPriority(), Eject(), emplaced_gun_update(), emplaced_gun_use(), EWebThink(), ForceLightningDamage(), ForcePowerUsableOn(), ForceThrow(), G_BreakArm(), G_CanUseDispOn(), G_CheapWeaponFire(), G_CheckClientIdle(), G_Damage(), G_Dismember(), G_ForceSaberOn(), G_SetEnemy(), G_SetTauntAnim(), G_SiegeClientExData(), G_UpdateClientAnims(), G_UseDispenserOn(), Initialize(), Jedi_CheckFlipEvasions(), JMSaberTouch(), NPC_ApplyWeaponFireDelay(), NPC_AttackDebounceForWeapon(), NPC_Begin(), NPC_BSFollowLeader(), NPC_BSGM_Attack(), NPC_BSGrenadier_Attack(), NPC_BSPointShoot(), NPC_BSSniper_Attack(), NPC_BSST_Attack(), NPC_BSST_Patrol(), NPC_BSStandAndShoot(), NPC_CheckEnemyStealth(), NPC_EnemyTooFar(), NPC_ExecuteBState(), NPC_PainFunc(), NPC_ParseParms(), NPC_RunBehavior(), NPC_SetMiscDefaultData(), NPC_SetWeapons(), NPC_Spawn_Do(), player_die(), PM_AdjustAttackStates(), PM_CanDoRollStab(), PM_CheckAltKickAttack(), PM_FinishWeaponChange(), PM_SaberAttackForMovement(), PM_VehicleWeaponAnimate(), PM_WeaponLightsaber(), PmoveSingle(), respawn(), SaberCombatHandling(), SetupGameGhoul2Model(), ShootThink(), ShouldSecondaryFire(), SiegeTakesPriority(), SP_misc_weapon_shooter(), ST_Commander(), StandardBotAI(), StopFollowing(), TeamplayInfoMessage(), TossClientWeapon(), TryGrapple(), TurretG2Pain(), TurretPain(), WeaponThink(), WP_ForcePowersUpdate(), WP_SaberCanBlock(), WP_SaberPositionUpdate(), WP_SaberStartMissileBlockCheck(), and WPTouchRoutine().

int playerState_s::weaponChargeSubtractTime
 

Definition at line 2183 of file q_shared.h.

int playerState_s::weaponChargeTime
 

Definition at line 2182 of file q_shared.h.

Referenced by BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CombatBotAI(), ShouldSecondaryFire(), WP_DisruptorAltFire(), and WP_FireThermalDetonator().

int playerState_s::weaponstate
 

Definition at line 2223 of file q_shared.h.

Referenced by AltFiring(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CanCounterThrow(), CG_ToggleBinoculars(), ClientSpawn(), CombatBotAI(), emplaced_gun_update(), emplaced_gun_use(), G_CheckClientIdle(), G_Damage(), Initialize(), ItemUse_Binoculars(), KeepAltFromFiring(), KeepPrimFromFiring(), NPC_Begin(), NPC_BSShoot(), NPC_BSST_Patrol(), NPC_ExecuteBState(), PM_AdjustAttackStates(), PM_BeginWeaponChange(), PM_FinishWeaponChange(), PM_SaberLockBreak(), PM_SaberLockLoseAnim(), PM_SaberLockWinAnim(), PM_WeaponLightsaber(), PmoveSingle(), PrimFiring(), ShootThink(), ShouldSecondaryFire(), StandardBotAI(), TossClientItems(), WeaponThink(), WP_ForcePowersUpdate(), WP_SaberCanBlock(), and WP_SaberPositionUpdate().

int playerState_s::weaponTime
 

Definition at line 2181 of file q_shared.h.

Referenced by AnimateRiders(), Boba_FireDecide(), CanCounterThrow(), CG_Weapon_f(), CG_WeaponClean_f(), ClientCommand(), ClientSpawn(), Cmd_EngageDuel_f(), Cmd_SaberAttackCycle_f(), Cmd_ToggleSaber_f(), ForceDrain(), ForceGrip(), ForceLightning(), ForceTelepathy(), ForceTelepathyCheckDirectNPCTarget(), ForceThrow(), G_CheckClientIdle(), G_Damage(), G_MissileImpact(), G_RunFrame(), G_SetTauntAnim(), ItemUse_UseDisp(), ItemUse_UseEWeb(), Jedi_Ambush(), Jedi_CheckFlipEvasions(), Jedi_DodgeEvasion(), Jedi_SaberBlockGo(), NPC_ApplyWeaponFireDelay(), NPC_BSST_Attack(), NPC_CheckCanAttack(), NPC_CheckSurrender(), NPC_ChoosePainAnimation(), NPC_StandTrackAndShoot(), NPC_Surrender(), PM_AdjustAttackStates(), PM_BeginWeaponChange(), PM_FinishWeaponChange(), PM_SaberAttackForMovement(), PM_SaberLockBreak(), PM_SaberLocked(), PM_SaberLockLoseAnim(), PM_SaberLockResultAnim(), PM_SaberLockWinAnim(), PM_SetSaberMove(), PM_WeaponLightsaber(), PmoveSingle(), Touch_Multi(), TryGrapple(), TryUse(), WP_ForcePowersUpdate(), WP_ResistForcePush(), WP_SaberPositionUpdate(), WP_SabersCheckLock(), and WP_SaberStartMissileBlockCheck().

float playerState_s::yawAngle
 

Definition at line 2237 of file q_shared.h.

qboolean playerState_s::yawing
 

Definition at line 2238 of file q_shared.h.

float playerState_s::zoomFov
 

Definition at line 2357 of file q_shared.h.

Referenced by ItemUse_Binoculars(), PM_AdjustAttackStates(), and WP_ForcePowersUpdate().

qboolean playerState_s::zoomLocked
 

Definition at line 2356 of file q_shared.h.

Referenced by ItemUse_Binoculars(), PM_AdjustAttackStates(), PmoveSingle(), StopFollowing(), and WP_ForcePowersUpdate().

int playerState_s::zoomLockTime
 

Definition at line 2358 of file q_shared.h.

Referenced by BG_AdjustClientSpeed(), PM_AdjustAttackStates(), and StopFollowing().

int playerState_s::zoomMode
 

Definition at line 2354 of file q_shared.h.

Referenced by BG_AdjustClientSpeed(), CG_AddViewWeapon(), CG_DrawActiveFrame(), CG_DrawSkyBoxPortal(), CG_EntityEvent(), CG_ToggleBinoculars(), ClientThink_real(), G_CheckClientIdle(), ItemUse_Binoculars(), player_die(), PM_AdjustAttackStates(), PM_BeginWeaponChange(), PmoveSingle(), StopFollowing(), TryUse(), and WP_ForcePowersUpdate().

int playerState_s::zoomTime
 

Definition at line 2355 of file q_shared.h.

Referenced by ItemUse_Binoculars(), PM_AdjustAttackStates(), PM_BeginWeaponChange(), and WP_ForcePowersUpdate().


The documentation for this struct was generated from the following file: