#include <bg_public.h>
Data Fields | |
| playerState_t * | ps |
| void * | ghoul2 |
| int | g2Bolts_LFoot |
| int | g2Bolts_RFoot |
| vec3_t | modelScale |
| qboolean | nonHumanoid |
| usercmd_t | cmd |
| int | tracemask |
| int | debugLevel |
| qboolean | noFootsteps |
| qboolean | gauntletHit |
| int | framecount |
| int | numtouch |
| int | touchents [MAXTOUCH] |
| int | useEvent |
| vec3_t | mins |
| vec3_t | maxs |
| int | watertype |
| int | waterlevel |
| int | gametype |
| int | debugMelee |
| int | stepSlideFix |
| int | noSpecMove |
| animation_t * | animations |
| float | xyspeed |
| int | pmove_fixed |
| int | pmove_msec |
| void(* | trace )(trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentMask) |
| int(* | pointcontents )(const vec3_t point, int passEntityNum) |
| int | checkDuelLoss |
| bgEntity_t * | baseEnt |
| int | entSize |
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Definition at line 474 of file bg_public.h. Referenced by CG_PredictPlayerState(), ClientThink_real(), G_SetAnim(), PM_AnimLength(), PM_SaberLocked(), PM_SetAnim(), PM_SetAnimFinal(), and SpectatorThink(). |
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Definition at line 490 of file bg_public.h. Referenced by CG_PmoveClientPointerUpdate(), CG_PredictPlayerState(), ClientThink_real(), PM_BGEntForNum(), and SpectatorThink(). |
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Definition at line 487 of file bg_public.h. Referenced by ClientThink_real(), and PM_SaberLockBreak(). |
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Definition at line 451 of file bg_public.h. Referenced by CG_PredictPlayerState(), ClientThink_real(), and PM_StepSlideMove(). |
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Definition at line 470 of file bg_public.h. Referenced by CG_PredictPlayerState(), ClientThink_real(), and PM_AdjustAngleForWallJump(). |
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Definition at line 491 of file bg_public.h. Referenced by CG_PmoveClientPointerUpdate(), CG_PredictPlayerState(), ClientThink_real(), PM_BGEntForNum(), and SpectatorThink(). |
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Definition at line 455 of file bg_public.h. |
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Definition at line 441 of file bg_public.h. Referenced by CG_PredictPlayerState(), ClientThink_real(), PM_AdjustStandAnimForSlope(), and PM_FootSlopeTrace(). |
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Definition at line 442 of file bg_public.h. Referenced by CG_PredictPlayerState(), ClientThink_real(), PM_AdjustStandAnimForSlope(), and PM_FootSlopeTrace(). |
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Definition at line 468 of file bg_public.h. Referenced by CG_PredictPlayerState(), ClientThink_real(), G_SetAnim(), PM_ForceJumpingUp(), and PM_WeaponLightsaber(). |
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Definition at line 453 of file bg_public.h. |
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Definition at line 440 of file bg_public.h. Referenced by CG_PmoveClientPointerUpdate(), CG_PredictPlayerState(), ClientThink_real(), PM_AdjustStandAnimForSlope(), and PM_FootSlopeTrace(). |
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Definition at line 463 of file bg_public.h. Referenced by CG_PredictPlayerState(), ClientThink_real(), PM_AdjustAngleForWallJump(), PM_AdjustAngleForWallRunUp(), PM_CheckFixMins(), PM_GroundDistance(), PM_HoverTrace(), PM_SlideMove(), PM_StepSlideMove(), PM_WalkableGroundDistance(), and PmoveSingle(). |
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Definition at line 443 of file bg_public.h. Referenced by CG_PredictPlayerState(), ClientThink_real(), and PM_FootSlopeTrace(). |
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Definition at line 452 of file bg_public.h. Referenced by CG_PredictPlayerState(), and ClientThink_real(). |
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Definition at line 446 of file bg_public.h. Referenced by CG_PredictPlayerState(), ClientThink_real(), and SpectatorThink(). |
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Definition at line 472 of file bg_public.h. Referenced by CG_PredictPlayerState(), ClientThink_real(), PmoveSingle(), and SpectatorThink(). |
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Definition at line 458 of file bg_public.h. Referenced by ClientImpacts(), PM_AddTouchEnt(), and PmoveSingle(). |
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Definition at line 479 of file bg_public.h. Referenced by CG_PredictPlayerState(), ClientThink_real(), and Pmove(). |
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Definition at line 480 of file bg_public.h. Referenced by CG_PredictPlayerState(), ClientThink_real(), and Pmove(). |
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Referenced by CG_PredictPlayerState(), ClientThink_real(), G_SetAnim(), and SpectatorThink(). |
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Definition at line 471 of file bg_public.h. Referenced by CG_PredictPlayerState(), ClientThink_real(), PM_ClipVelocity(), and PM_StepSlideMove(). |
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Definition at line 459 of file bg_public.h. Referenced by ClientImpacts(), and PM_AddTouchEnt(). |
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Definition at line 450 of file bg_public.h. Referenced by CG_PredictPlayerState(), ClientThink_real(), PM_CheckFixMins(), PM_FootSlopeTrace(), PM_HoverTrace(), PM_SlideMove(), PM_StepSlideMove(), PmoveSingle(), and SpectatorThink(). |
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Definition at line 461 of file bg_public.h. Referenced by ClientThink_real(), and PM_Use(). |
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Definition at line 466 of file bg_public.h. Referenced by ClientThink_real(), PM_HoverTrace(), and PmoveSingle(). |
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Definition at line 465 of file bg_public.h. Referenced by ClientThink_real(), and PmoveSingle(). |
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Definition at line 476 of file bg_public.h. |