projectileinfo_s Struct Reference

#include <be_ai_weap.h>


Data Fields

char name [MAX_STRINGFIELD]
char model [MAX_STRINGFIELD]
int flags
float gravity
int damage
float radius
int visdamage
int damagetype
int healthinc
float push
float detonation
float bounce
float bouncefric
float bouncestop


Field Documentation

float projectileinfo_s::bounce
 

Definition at line 40 of file be_ai_weap.h.

float projectileinfo_s::bouncefric
 

Definition at line 41 of file be_ai_weap.h.

float projectileinfo_s::bouncestop
 

Definition at line 42 of file be_ai_weap.h.

int projectileinfo_s::damage
 

Definition at line 33 of file be_ai_weap.h.

int projectileinfo_s::damagetype
 

Definition at line 36 of file be_ai_weap.h.

float projectileinfo_s::detonation
 

Definition at line 39 of file be_ai_weap.h.

int projectileinfo_s::flags
 

Definition at line 31 of file be_ai_weap.h.

float projectileinfo_s::gravity
 

Definition at line 32 of file be_ai_weap.h.

int projectileinfo_s::healthinc
 

Definition at line 37 of file be_ai_weap.h.

char projectileinfo_s::model[MAX_STRINGFIELD]
 

Definition at line 30 of file be_ai_weap.h.

char projectileinfo_s::name[MAX_STRINGFIELD]
 

Definition at line 29 of file be_ai_weap.h.

float projectileinfo_s::push
 

Definition at line 38 of file be_ai_weap.h.

float projectileinfo_s::radius
 

Definition at line 34 of file be_ai_weap.h.

int projectileinfo_s::visdamage
 

Definition at line 35 of file be_ai_weap.h.


The documentation for this struct was generated from the following file: