#include <be_ai_weap.h>
Data Fields | |
| char | name [MAX_STRINGFIELD] |
| char | model [MAX_STRINGFIELD] |
| int | flags |
| float | gravity |
| int | damage |
| float | radius |
| int | visdamage |
| int | damagetype |
| int | healthinc |
| float | push |
| float | detonation |
| float | bounce |
| float | bouncefric |
| float | bouncestop |
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Definition at line 40 of file be_ai_weap.h. |
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Definition at line 41 of file be_ai_weap.h. |
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Definition at line 42 of file be_ai_weap.h. |
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Definition at line 33 of file be_ai_weap.h. |
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Definition at line 36 of file be_ai_weap.h. |
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Definition at line 39 of file be_ai_weap.h. |
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Definition at line 31 of file be_ai_weap.h. |
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Definition at line 32 of file be_ai_weap.h. |
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Definition at line 37 of file be_ai_weap.h. |
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Definition at line 30 of file be_ai_weap.h. |
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Definition at line 29 of file be_ai_weap.h. |
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Definition at line 38 of file be_ai_weap.h. |
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Definition at line 34 of file be_ai_weap.h. |
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Definition at line 35 of file be_ai_weap.h. |