#include <g_public.h>
Data Fields | |
| entityState_t | s |
| playerState_t * | playerState |
| Vehicle_t * | m_pVehicle |
| void * | ghoul2 |
| int | localAnimIndex |
| vec3_t | modelScale |
| entityShared_t | r |
| int | taskID [NUM_TIDS] |
| parms_t * | parms |
| char * | behaviorSet [NUM_BSETS] |
| char * | script_targetname |
| int | delayScriptTime |
| char * | fullName |
| char * | targetname |
| char * | classname |
| int | waypoint |
| int | lastWaypoint |
| int | lastValidWaypoint |
| int | noWaypointTime |
| int | combatPoint |
| int | failedWaypoints [MAX_FAILED_NODES] |
| int | failedWaypointCheckTime |
| int | next_roff_time |
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