siegeTeam_t Struct Reference

#include <bg_saga.h>


Data Fields

char name [512]
siegeClass_tclasses [MAX_SIEGE_CLASSES_PER_TEAM]
int numClasses
int friendlyShader


Field Documentation

siegeClass_t* siegeTeam_t::classes[MAX_SIEGE_CLASSES_PER_TEAM]
 

Definition at line 85 of file bg_saga.h.

Referenced by BG_GetClassOnBaseClass(), BG_GetUIPortrait(), BG_GetUIPortraitFile(), BG_PrecacheSabersForSiegeTeam(), BG_SiegeCountBaseClass(), CG_InitSiegeMode(), CG_PrecachePlayersForSiegeTeam(), G_SiegeRegisterWeaponsAndHoldables(), G_TeamForSiegeClass(), G_ValidateSiegeClassForTeam(), UI_FeederSelection(), and UI_SetSiegeTeams().

int siegeTeam_t::friendlyShader
 

Definition at line 87 of file bg_saga.h.

Referenced by CG_InitSiegeMode().

char siegeTeam_t::name[512]
 

Definition at line 84 of file bg_saga.h.

Referenced by BG_SiegeFindTeamForTheme().

int siegeTeam_t::numClasses
 

Definition at line 86 of file bg_saga.h.

Referenced by BG_GetClassOnBaseClass(), BG_GetUIPortrait(), BG_GetUIPortraitFile(), BG_PrecacheSabersForSiegeTeam(), BG_SiegeCountBaseClass(), CG_InitSiegeMode(), CG_PrecachePlayersForSiegeTeam(), G_SiegeRegisterWeaponsAndHoldables(), G_TeamForSiegeClass(), and G_ValidateSiegeClassForTeam().


The documentation for this struct was generated from the following file: