snapshot_t Struct Reference

#include <cg_public.h>


Data Fields

int snapFlags
int ping
int serverTime
byte areamask [MAX_MAP_AREA_BYTES]
playerState_t ps
playerState_t vps
int numEntities
entityState_t entities [MAX_ENTITIES_IN_SNAPSHOT]
int numServerCommands
int serverCommandSequence


Field Documentation

byte snapshot_t::areamask[MAX_MAP_AREA_BYTES]
 

Definition at line 26 of file cg_public.h.

Referenced by CG_DrawActiveFrame(), and CG_DrawMiscEnts().

entityState_t snapshot_t::entities[MAX_ENTITIES_IN_SNAPSHOT]
 

Definition at line 32 of file cg_public.h.

Referenced by CG_AddPacketEntities(), CG_BuildSolidList(), and CG_SetInitialSnapshot().

int snapshot_t::numEntities
 

Definition at line 31 of file cg_public.h.

Referenced by CG_AddPacketEntities(), CG_BuildSolidList(), and CG_SetInitialSnapshot().

int snapshot_t::numServerCommands
 

Definition at line 34 of file cg_public.h.

int snapshot_t::ping
 

Definition at line 22 of file cg_public.h.

Referenced by CG_AddLagometerSnapshotInfo().

playerState_t snapshot_t::ps
 

Definition at line 28 of file cg_public.h.

Referenced by CG_AddPacketEntities(), CG_AddParticleToScene(), CG_AddPlayerWeapon(), CG_AddRefEntityWithPowerups(), CG_Bleed(), CG_BracketEntity(), CG_BuildSolidList(), CG_CalcMuzzlePoint(), CG_CheckAmmo(), CG_ColorForHealth(), CG_DamageFeedback(), CG_DrawActive(), CG_DrawActiveFrame(), CG_DrawAutoMap(), CG_DrawCloakFuel(), CG_DrawEWebHealth(), CG_DrawFlagStatus(), CG_DrawForcePower(), CG_DrawForceSelect(), CG_DrawHealth(), CG_DrawHUD(), CG_DrawIconBackground(), CG_DrawInvenSelect(), CG_DrawJetpackFuel(), CG_DrawNewTeamInfo(), CG_DrawOldScoreboard(), CG_DrawRadar(), CG_EmplacedView(), CG_EntityEvent(), CG_GetGameStatusText(), CG_GetTeamColor(), CG_GetValue(), CG_LastAttacker(), CG_NewClientInfo(), CG_NextForcePower_f(), CG_NextInventory_f(), CG_NextWeapon_f(), CG_OtherTeamHasFlag(), CG_OutOfAmmoChange(), CG_OwnerDrawVisible(), CG_Player(), CG_PredictPlayerState(), CG_PrevForcePower_f(), CG_PrevInventory_f(), CG_PrevWeapon_f(), CG_Respawn(), CG_SetInitialSnapshot(), CG_SetScoreSelection(), CG_SiegeObjectiveCompleted(), CG_SiegeRoundOver(), CG_ToggleBinoculars(), CG_TransitionPlayerState(), CG_UpdateSoundTrackers(), CG_Weapon_f(), CG_WeaponCheck(), CG_WeaponClean_f(), CG_YourTeamHasFlag(), and ForcePower_Valid().

int snapshot_t::serverCommandSequence
 

Definition at line 35 of file cg_public.h.

Referenced by CG_SetInitialSnapshot().

int snapshot_t::serverTime
 

Definition at line 24 of file cg_public.h.

Referenced by CG_AddPacketEntities(), CG_CalcEntityLerpPositions(), CG_CheckEvents(), CG_DamageFeedback(), CG_PredictPlayerState(), and CG_ProcessSnapshots().

int snapshot_t::snapFlags
 

Definition at line 21 of file cg_public.h.

Referenced by CG_AddLagometerSnapshotInfo(), CG_DrawActiveFrame(), and CG_ProcessSnapshots().

playerState_t snapshot_t::vps
 

Definition at line 29 of file cg_public.h.

Referenced by CG_PredictPlayerState().


The documentation for this struct was generated from the following file: