|
|
Definition at line 1899 of file q_shared.h.
Referenced by BG_VehicleTurnRateForSpeed(), BG_VehTraceFromCamPos(), BotFallbackNavigation(), BotSurfaceNear(), BotTrace_Duck(), BotTrace_Jump(), BotTrace_Strafe(), CalcEntitySpot(), CanDamage(), CanGetToVector(), CanGetToVectorTravel(), CanSee(), CG_AddFragment(), CG_AddSaberBlade(), CG_BracketEntity(), CG_CalcEntityLerpPositions(), CG_EntityEvent(), CG_G2Trace(), CG_G2TraceCollide(), CG_Rag_Trace(), CG_RagDoll(), CG_ReflectVelocity(), CG_SaberClashFlare(), CG_Trace(), CheckForFriendInLOF(), CheckForFunc(), ClientCommand(), ClientThink_real(), Cmd_EngageDuel_f(), CreateShield(), CTFFlagMovement(), DoGripAction(), DoorBlockingSection(), EntityVisibleBox(), EWeb_Create(), EWebPositionUser(), FighterOverValidLandingSurface(), FireVehicleWeapon(), FlagObjects(), ForceGrip(), ForceShootDrain(), ForceShootLightning(), ForceTelepathy(), ForceTelepathyCheckDirectNPCTarget(), ForceThrow(), G_BounceItem(), G_BounceMissile(), G_BounceObject(), G_CheckInSolid(), G_ClearLineOfSight(), G_ClearLOS(), G_ClearTrace(), G_Damage(), G_EstimateCamPos(), G_ExpandPointToBBox(), G_ItemUsable(), G_PortalifyEntities(), G_RecursiveConnection(), G_RunExPhys(), G_RunItem(), G_RunMissile(), G_RunObject(), GetNearestBadThing(), GetNewFlagPoint(), ImperialProbe_Strafe(), ImperialProbe_Wait(), Interrogator_Strafe(), Jedi_CheckFlipEvasions(), Jedi_FindEnemyInCone(), maglock_link(), NAV_CheckAhead(), NAV_ClearPathToPoint(), NAV_Steer(), NAV_TestBestNode(), NAVNEW_PushBlocker(), NAVNEW_SidestepBlocker(), NAVNEW_TestNodeConnectionBlocked(), NPC_BSGM_Attack(), NPC_BSGrenadier_Attack(), NPC_BSSniper_Attack(), NPC_ClearPathToGoal(), NPC_MoveDirClear(), NPC_Probe_Pain(), NPC_Spawn_Do(), OrgVisible(), OrgVisibleBox(), OrgVisibleCurve(), pas_adjust_enemy(), Pickup_Powerup(), pitch_roll_for_slope(), PlaceShield(), PM_AdjustAngleForWallJump(), PM_AdjustAngleForWallRun(), PM_AdjustAngleForWallRunUp(), PM_CanBackstab(), PM_CheckFixMins(), PM_HoverTrace(), PM_ItemUsable(), PM_pitch_roll_for_slope(), PM_RocketLock(), PM_SlideMove(), PM_SomeoneInFront(), PM_StepSlideMove(), PM_VehicleImpact(), PM_WeaponLightsaber(), Rancor_CheckDropVictim(), Remote_Strafe(), SaberCombatHandling(), Seeker_Strafe(), SeekerDroneUpdate(), Sentry_Strafe(), SiegeTakesPriority(), SP_emplaced_gun(), StrafeTracing(), TryUse(), ValidBloodPool(), VEH_TryEject(), W_TraceSetStart(), waypoint_testDirection(), WP_LobFire(), WP_SaberPositionUpdate(), WP_SaberStartMissileBlockCheck(), WP_VehCheckTraceFromCamPos(), and WPOrgVisible(). |