trajectory_t Struct Reference

#include <q_shared.h>


Data Fields

trType_t trType
int trTime
int trDuration
vec3_t trBase
vec3_t trDelta


Field Documentation

vec3_t trajectory_t::trBase
 

Definition at line 2658 of file q_shared.h.

Referenced by anglerCallback(), auto_turret_die(), BG_EvaluateTrajectory(), BG_G2PlayerAngles(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), BotCheckDetPacks(), CalcMuzzlePoint(), CalcMuzzlePointOrigin(), CalculateWeightGoals(), CG_AddFragment(), CG_AddSaberBlade(), CG_AddScorePlum(), CG_Beam(), CG_BubbleTrail(), CG_CalcMuzzlePoint(), CG_Chunks(), CG_EntityEvent(), CG_LaunchGib(), CG_Player(), CG_PlayerAnimEventDo(), CG_ReflectVelocity(), CG_ScorePlum(), CG_SmokePuff(), CG_ThrowChunk(), charge_stick(), ClientThink_real(), CreateLaserTrap(), CreateMissile(), CTFFlagMovement(), drop_charge(), Drop_Item(), EWeb_Create(), EWebFire(), EWebPositionUser(), ExplodeDeath(), FlagObjects(), ForceTelepathy(), ForceThrow(), func_wait_return_solid(), G_ApplyKnockback(), G_BounceItem(), G_BounceMissile(), G_BounceObject(), G_Chunks(), G_DeflectMissile(), G_Dismember(), G_GetHitQuad(), G_MissileImpact(), G_MoverPush(), G_ReflectMissile(), G_ROFF_NotetrackCallback(), G_RunExPhys(), G_RunMissile(), G_RunObject(), G_SetAngles(), G_SetOrigin(), G_SpawnGEntityFromSpawnVars(), G_StartObjectMoving(), G_StopObjectMoving(), G_TestEntityPosition(), G_Throw(), G_TryPushingEntity(), GetIdealDestination(), GetNearestBadThing(), GetNewFlagPoint(), HolocronThink(), InitMoverTrData(), ItemUse_Sentry(), laserTrapStick(), laserTrapThink(), LookAtKiller(), MakeDeadSaber(), NPC_Spawn_Do(), pas_adjust_enemy(), Pickup_Powerup(), Q3_Lerp2Angles(), Q3_Lerp2Pos(), RespawnItem(), rocketThink(), saberBackToOwner(), SaberBounceSound(), saberFirstThrown(), SetMoverState(), SP_emplaced_gun(), SP_func_bobbing(), SP_func_glass(), SP_func_pendulum(), SP_func_rotating(), SP_func_usable(), SP_func_wall(), SP_info_jedimaster_start(), SP_misc_ammo_floor_unit(), SP_misc_bsp(), SP_misc_G2model(), SP_misc_holocron(), SP_misc_model(), SP_misc_model_ammo_power_converter(), SP_misc_model_health_power_converter(), SP_misc_model_shield_power_converter(), SP_misc_shield_floor_unit(), SP_misc_siege_item(), SP_target_speaker(), Team_CaptureFlagSound(), Team_ReturnFlagSound(), Team_TakeFlagSound(), Team_TouchOurFlag(), thrownSaberTouch(), ThrowSaberToAttacker(), Touch_Item(), trigger_push_touch(), turret_die(), TurretClientRun(), turretG2_die(), W_TraceSetStart(), WP_FireThermalDetonator(), WP_LobFire(), WP_SaberPositionUpdate(), and WP_SaberStartMissileBlockCheck().

vec3_t trajectory_t::trDelta
 

Definition at line 2659 of file q_shared.h.

Referenced by anglerCallback(), asteroid_field_think(), auto_turret_die(), BG_EvaluateTrajectory(), BG_EvaluateTrajectoryDelta(), BG_G2PlayerAngles(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), BotAimOffsetGoalAngles(), CG_BloodTrail(), CG_BracketEntity(), CG_BubbleTrail(), CG_Chunks(), CG_LaunchGib(), CG_Player(), CG_RagDoll(), CG_ReflectVelocity(), CG_SmokePuff(), CG_ThrowChunk(), charge_stick(), CreateLaserTrap(), CreateMissile(), DoImpact(), drop_charge(), faller_think(), FX_BlasterAltFireThink(), FX_BlasterProjectileThink(), FX_BowcasterAltProjectileThink(), FX_BowcasterProjectileThink(), FX_BryarAltProjectileThink(), FX_BryarProjectileThink(), FX_ConcussionProjectileThink(), FX_DEMP2_ProjectileThink(), FX_FlechetteAltProjectileThink(), FX_FlechetteProjectileThink(), FX_RepeaterAltProjectileThink(), FX_RepeaterProjectileThink(), FX_RocketAltProjectileThink(), FX_RocketProjectileThink(), FX_TurretProjectileThink(), G_ApplyKnockback(), G_BounceItem(), G_BounceMissile(), G_BounceObject(), G_DeflectMissile(), G_Dismember(), G_MoverTouchPushTriggers(), G_PickDeathAnim(), G_ReflectMissile(), G_RunMissile(), G_RunObject(), G_RunStuckMissile(), G_SetOrigin(), G_StartObjectMoving(), G_StopObjectMoving(), G_Throw(), HolocronPopOut(), HolocronThink(), InitMoverTrData(), Jedi_SaberBlockGo(), laserTrapExplode(), laserTrapStick(), LaunchItem(), MakeDeadSaber(), NPC_Spawn_Do(), Q3_Lerp2Angles(), Q3_Lerp2Pos(), rocketThink(), saberBackToOwner(), saberFirstThrown(), saberKnockDown(), saberKnockOutOfHand(), saberReactivate(), SetMoverState(), SP_func_bobbing(), SP_func_pendulum(), SP_func_rotating(), thrownSaberTouch(), ThrowSaberToAttacker(), touchLaserTrap(), trigger_push_touch(), turretG2_die(), Use_BinaryMover_Go(), VEH_TurretAnglesToEnemy(), WP_FireThermalDetonator(), WP_flechette_alt_blow(), WP_LobFire(), WP_PlaceLaserTrap(), WP_SaberPositionUpdate(), and WP_SaberStartMissileBlockCheck().

int trajectory_t::trDuration
 

Definition at line 2657 of file q_shared.h.

Referenced by anglerCallback(), BG_EvaluateTrajectory(), BG_EvaluateTrajectoryDelta(), BG_PlayerStateToEntityStateExtraPolate(), G_MoverTeam(), G_SetOrigin(), InitMoverTrData(), NPC_Spawn_Do(), Q3_Lerp2Angles(), Q3_Lerp2End(), Q3_Lerp2Origin(), Q3_Lerp2Pos(), Q3_Lerp2Start(), Reached_Train(), SetMoverState(), SP_func_bobbing(), SP_func_pendulum(), and Use_BinaryMover_Go().

int trajectory_t::trTime
 

Definition at line 2656 of file q_shared.h.

Referenced by anglerCallback(), asteroid_field_think(), BG_EvaluateTrajectory(), BG_EvaluateTrajectoryDelta(), BG_PlayerStateToEntityStateExtraPolate(), CG_BubbleTrail(), CG_Chunks(), CG_EntityEvent(), CG_LaunchGib(), CG_Player(), CG_ReflectVelocity(), CG_SmokePuff(), CG_ThrowChunk(), CreateLaserTrap(), CreateMissile(), drop_charge(), G_ApplyKnockback(), G_BounceItem(), G_BounceMissile(), G_BounceObject(), G_DeflectMissile(), G_MoverTeam(), G_ReflectMissile(), G_RunItem(), G_RunMissile(), G_RunObject(), G_SetOrigin(), G_StartObjectMoving(), G_Throw(), GlassDie(), HolocronThink(), ItemUse_Sentry(), laserTrapStick(), LaunchItem(), MakeDeadSaber(), NPC_Spawn_Do(), Q3_Lerp2Angles(), Q3_Lerp2Pos(), Q3_Lerp2Start(), rocketThink(), saberBackToOwner(), saberFirstThrown(), saberKnockDown(), SetMoverState(), SP_func_bobbing(), SP_func_pendulum(), SP_info_jedimaster_start(), SP_misc_holocron(), Think_BeginMoving(), thrownSaberTouch(), trigger_push_touch(), Use_BinaryMover_Go(), WP_FireThermalDetonator(), WP_LobFire(), WP_SaberPositionUpdate(), and WP_SaberStartMissileBlockCheck().

trType_t trajectory_t::trType
 

Definition at line 2655 of file q_shared.h.

Referenced by anglerCallback(), asteroid_field_think(), BG_EvaluateTrajectory(), BG_EvaluateTrajectoryDelta(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), CG_AddFragment(), CG_AddPacketEntities(), CG_BubbleTrail(), CG_CalcEntityLerpPositions(), CG_Chunks(), CG_LaunchGib(), CG_ReflectVelocity(), CG_SmokePuff(), CG_ThrowChunk(), charge_stick(), CreateLaserTrap(), CreateMissile(), DoImpact(), drop_charge(), ForceThrow(), func_rotating_use(), G_ApplyKnockback(), G_BounceMissile(), G_BounceObject(), G_MoverPush(), G_MoverTeam(), G_RunItem(), G_RunMissile(), G_RunMover(), G_RunObject(), G_RunStuckMissile(), G_SetOrigin(), G_StartObjectMoving(), G_StopObjectMoving(), G_Throw(), G_TryPushingEntity(), InitMoverTrData(), ItemUse_Sentry(), laserTrapStick(), LaunchItem(), MakeDeadSaber(), NPC_Spawn_Do(), PM_VehicleImpact(), Q3_Lerp2Angles(), Q3_Lerp2Pos(), Reached_Train(), saberKnockDown(), saberKnockOutOfHand(), saberReactivate(), SetMoverState(), SP_emplaced_gun(), SP_func_bobbing(), SP_func_pendulum(), SP_func_rotating(), SP_info_jedimaster_start(), SP_misc_holocron(), Think_BeginMoving(), thrownSaberTouch(), trigger_push_touch(), Use_BinaryMover_Go(), WP_FireThermalDetonator(), WP_FireVehicleWeapon(), WP_LobFire(), WP_PlaceLaserTrap(), WP_SaberPositionUpdate(), and WP_SaberStartMissileBlockCheck().


The documentation for this struct was generated from the following file: