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Definition at line 2658 of file q_shared.h.
Referenced by anglerCallback(), auto_turret_die(), BG_EvaluateTrajectory(), BG_G2PlayerAngles(), BG_PlayerStateToEntityState(), BG_PlayerStateToEntityStateExtraPolate(), BotCheckDetPacks(), CalcMuzzlePoint(), CalcMuzzlePointOrigin(), CalculateWeightGoals(), CG_AddFragment(), CG_AddSaberBlade(), CG_AddScorePlum(), CG_Beam(), CG_BubbleTrail(), CG_CalcMuzzlePoint(), CG_Chunks(), CG_EntityEvent(), CG_LaunchGib(), CG_Player(), CG_PlayerAnimEventDo(), CG_ReflectVelocity(), CG_ScorePlum(), CG_SmokePuff(), CG_ThrowChunk(), charge_stick(), ClientThink_real(), CreateLaserTrap(), CreateMissile(), CTFFlagMovement(), drop_charge(), Drop_Item(), EWeb_Create(), EWebFire(), EWebPositionUser(), ExplodeDeath(), FlagObjects(), ForceTelepathy(), ForceThrow(), func_wait_return_solid(), G_ApplyKnockback(), G_BounceItem(), G_BounceMissile(), G_BounceObject(), G_Chunks(), G_DeflectMissile(), G_Dismember(), G_GetHitQuad(), G_MissileImpact(), G_MoverPush(), G_ReflectMissile(), G_ROFF_NotetrackCallback(), G_RunExPhys(), G_RunMissile(), G_RunObject(), G_SetAngles(), G_SetOrigin(), G_SpawnGEntityFromSpawnVars(), G_StartObjectMoving(), G_StopObjectMoving(), G_TestEntityPosition(), G_Throw(), G_TryPushingEntity(), GetIdealDestination(), GetNearestBadThing(), GetNewFlagPoint(), HolocronThink(), InitMoverTrData(), ItemUse_Sentry(), laserTrapStick(), laserTrapThink(), LookAtKiller(), MakeDeadSaber(), NPC_Spawn_Do(), pas_adjust_enemy(), Pickup_Powerup(), Q3_Lerp2Angles(), Q3_Lerp2Pos(), RespawnItem(), rocketThink(), saberBackToOwner(), SaberBounceSound(), saberFirstThrown(), SetMoverState(), SP_emplaced_gun(), SP_func_bobbing(), SP_func_glass(), SP_func_pendulum(), SP_func_rotating(), SP_func_usable(), SP_func_wall(), SP_info_jedimaster_start(), SP_misc_ammo_floor_unit(), SP_misc_bsp(), SP_misc_G2model(), SP_misc_holocron(), SP_misc_model(), SP_misc_model_ammo_power_converter(), SP_misc_model_health_power_converter(), SP_misc_model_shield_power_converter(), SP_misc_shield_floor_unit(), SP_misc_siege_item(), SP_target_speaker(), Team_CaptureFlagSound(), Team_ReturnFlagSound(), Team_TakeFlagSound(), Team_TouchOurFlag(), thrownSaberTouch(), ThrowSaberToAttacker(), Touch_Item(), trigger_push_touch(), turret_die(), TurretClientRun(), turretG2_die(), W_TraceSetStart(), WP_FireThermalDetonator(), WP_LobFire(), WP_SaberPositionUpdate(), and WP_SaberStartMissileBlockCheck(). |