#include <bg_vehicles.h>
Data Fields | |
| int | iWeapon |
| int | iDelay |
| int | iAmmoMax |
| int | iAmmoRechargeMS |
| char * | yawBone |
| char * | pitchBone |
| int | yawAxis |
| int | pitchAxis |
| float | yawClampLeft |
| float | yawClampRight |
| float | pitchClampUp |
| float | pitchClampDown |
| int | iMuzzle [MAX_VEHICLE_TURRET_MUZZLES] |
| char * | gunnerViewTag |
| float | fTurnSpeed |
| qboolean | bAI |
| qboolean | bAILead |
| float | fAIRange |
| int | passengerNum |
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Definition at line 106 of file bg_vehicles.h. Referenced by Initialize(), and VEH_TurretThink(). |
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Definition at line 107 of file bg_vehicles.h. Referenced by VEH_TurretAim(). |
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Definition at line 108 of file bg_vehicles.h. Referenced by VEH_TurretThink(). |
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Definition at line 105 of file bg_vehicles.h. Referenced by VEH_TurretAim(). |
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Definition at line 104 of file bg_vehicles.h. Referenced by CG_G2AnimEntModelLoad(), and SetupGameGhoul2Model(). |
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Definition at line 93 of file bg_vehicles.h. Referenced by CG_CalcVehicleMuzzlePoint(), CG_CheckPassengerTurretView(), Initialize(), and VEH_TurretThink(). |
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Definition at line 94 of file bg_vehicles.h. |
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Definition at line 92 of file bg_vehicles.h. Referenced by VEH_TurretCheckFire(). |
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Definition at line 103 of file bg_vehicles.h. Referenced by CG_CalcVehicleMuzzlePoint(), CG_VehMuzzleFireFX(), Initialize(), and VEH_TurretCheckFire(). |
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Definition at line 91 of file bg_vehicles.h. Referenced by CG_VehMuzzleFireFX(), VEH_TurretObeyPassengerControl(), and VEH_TurretThink(). |
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Definition at line 109 of file bg_vehicles.h. Referenced by CG_CalcVehicleMuzzlePoint(), CG_CheckPassengerTurretView(), PM_VehicleViewAngles(), VEH_TurretObeyPassengerControl(), and VEH_TurretThink(). |
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Definition at line 98 of file bg_vehicles.h. Referenced by VEH_TurretAim(). |
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Definition at line 96 of file bg_vehicles.h. Referenced by CG_CheckPassengerTurretView(), and VEH_TurretAim(). |
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Definition at line 102 of file bg_vehicles.h. Referenced by PM_VehicleViewAngles(), and VEH_TurretAim(). |
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Definition at line 101 of file bg_vehicles.h. Referenced by PM_VehicleViewAngles(), and VEH_TurretAim(). |
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Definition at line 97 of file bg_vehicles.h. Referenced by VEH_TurretAim(). |
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Definition at line 95 of file bg_vehicles.h. Referenced by CG_CheckPassengerTurretView(), and VEH_TurretAim(). |
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Definition at line 99 of file bg_vehicles.h. Referenced by PM_VehicleViewAngles(), and VEH_TurretAim(). |
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Definition at line 100 of file bg_vehicles.h. Referenced by PM_VehicleViewAngles(), and VEH_TurretAim(). |