vehTurretStatus_t Struct Reference

#include <bg_vehicles.h>


Data Fields

int ammo
int lastAmmoInc
int nextMuzzle
int enemyEntNum
int enemyHoldTime


Field Documentation

int vehTurretStatus_t::ammo
 

Definition at line 465 of file bg_vehicles.h.

Referenced by Initialize(), and VEH_TurretCheckFire().

int vehTurretStatus_t::enemyEntNum
 

Definition at line 471 of file bg_vehicles.h.

Referenced by Initialize(), and VEH_TurretThink().

int vehTurretStatus_t::enemyHoldTime
 

Definition at line 473 of file bg_vehicles.h.

Referenced by VEH_TurretThink().

int vehTurretStatus_t::lastAmmoInc
 

Definition at line 467 of file bg_vehicles.h.

int vehTurretStatus_t::nextMuzzle
 

Definition at line 469 of file bg_vehicles.h.

Referenced by Initialize(), VEH_TurretCheckFire(), VEH_TurretObeyPassengerControl(), and VEH_TurretThink().


The documentation for this struct was generated from the following file: