vehWeaponInfo_t Struct Reference

#include <bg_vehicles.h>


Data Fields

char * name
qboolean bIsProjectile
qboolean bHasGravity
qboolean bIonWeapon
qboolean bSaberBlockable
int iMuzzleFX
int iModel
int iShotFX
int iImpactFX
int iG2MarkShaderHandle
float fG2MarkSize
int iLoopSound
float fSpeed
float fHoming
float fHomingFOV
int iLockOnTime
int iDamage
int iSplashDamage
float fSplashRadius
int iAmmoPerShot
int iHealth
float fWidth
float fHeight
int iLifeTime
qboolean bExplodeOnExpire


Field Documentation

qboolean vehWeaponInfo_t::bExplodeOnExpire
 

Definition at line 63 of file bg_vehicles.h.

Referenced by WP_FireVehicleWeapon().

qboolean vehWeaponInfo_t::bHasGravity
 

Definition at line 41 of file bg_vehicles.h.

Referenced by CG_BracketEntity(), and WP_FireVehicleWeapon().

qboolean vehWeaponInfo_t::bIonWeapon
 

Definition at line 42 of file bg_vehicles.h.

Referenced by WP_FireVehicleWeapon().

qboolean vehWeaponInfo_t::bIsProjectile
 

Definition at line 40 of file bg_vehicles.h.

Referenced by CG_BracketEntity(), and WP_FireVehicleWeapon().

qboolean vehWeaponInfo_t::bSaberBlockable
 

Definition at line 43 of file bg_vehicles.h.

Referenced by WP_FireVehicleWeapon().

float vehWeaponInfo_t::fG2MarkSize
 

Definition at line 49 of file bg_vehicles.h.

float vehWeaponInfo_t::fHeight
 

Definition at line 61 of file bg_vehicles.h.

Referenced by WP_FireVehicleWeapon().

float vehWeaponInfo_t::fHoming
 

Definition at line 52 of file bg_vehicles.h.

Referenced by CG_BracketEntity(), FireVehicleWeapon(), VEH_LoadVehWeapon(), and WP_FireVehicleWeapon().

float vehWeaponInfo_t::fHomingFOV
 

Definition at line 53 of file bg_vehicles.h.

Referenced by WP_FireVehicleWeapon().

float vehWeaponInfo_t::fSpeed
 

Definition at line 51 of file bg_vehicles.h.

Referenced by CG_BracketEntity(), VEH_TurretAim(), and WP_FireVehicleWeapon().

float vehWeaponInfo_t::fSplashRadius
 

Definition at line 57 of file bg_vehicles.h.

Referenced by WP_FireVehicleWeapon().

float vehWeaponInfo_t::fWidth
 

Definition at line 60 of file bg_vehicles.h.

Referenced by WP_FireVehicleWeapon().

int vehWeaponInfo_t::iAmmoPerShot
 

Definition at line 58 of file bg_vehicles.h.

Referenced by FireVehicleWeapon(), and VEH_TurretCheckFire().

int vehWeaponInfo_t::iDamage
 

Definition at line 55 of file bg_vehicles.h.

Referenced by WP_FireVehicleWeapon().

int vehWeaponInfo_t::iG2MarkShaderHandle
 

Definition at line 48 of file bg_vehicles.h.

int vehWeaponInfo_t::iHealth
 

Definition at line 59 of file bg_vehicles.h.

Referenced by WP_FireVehicleWeapon().

int vehWeaponInfo_t::iImpactFX
 

Definition at line 47 of file bg_vehicles.h.

int vehWeaponInfo_t::iLifeTime
 

Definition at line 62 of file bg_vehicles.h.

Referenced by WP_FireVehicleWeapon().

int vehWeaponInfo_t::iLockOnTime
 

Definition at line 54 of file bg_vehicles.h.

Referenced by WP_FireVehicleWeapon().

int vehWeaponInfo_t::iLoopSound
 

Definition at line 50 of file bg_vehicles.h.

int vehWeaponInfo_t::iModel
 

Definition at line 45 of file bg_vehicles.h.

int vehWeaponInfo_t::iMuzzleFX
 

Definition at line 44 of file bg_vehicles.h.

int vehWeaponInfo_t::iShotFX
 

Definition at line 46 of file bg_vehicles.h.

int vehWeaponInfo_t::iSplashDamage
 

Definition at line 56 of file bg_vehicles.h.

Referenced by WP_FireVehicleWeapon().

char* vehWeaponInfo_t::name
 

Definition at line 39 of file bg_vehicles.h.

Referenced by VEH_VehWeaponIndexForName().


The documentation for this struct was generated from the following file: