#include <bg_vehicles.h>
Data Fields | |
| int | ID |
| int | delay |
| int | linkable |
| qboolean | aimCorrect |
| int | ammoMax |
| int | ammoRechargeMS |
| int | soundNoAmmo |
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Definition at line 122 of file bg_vehicles.h. Referenced by FireVehicleWeapon(). |
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Definition at line 124 of file bg_vehicles.h. Referenced by CG_DrawVehicleAmmo(), CG_DrawVehicleAmmoLower(), CG_DrawVehicleAmmoUpper(), and Initialize(). |
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Definition at line 126 of file bg_vehicles.h. |
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Definition at line 118 of file bg_vehicles.h. Referenced by FireVehicleWeapon(). |
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Definition at line 116 of file bg_vehicles.h. Referenced by CG_BracketEntity(), CG_DrawVehicleHud(), and FireVehicleWeapon(). |
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Definition at line 120 of file bg_vehicles.h. Referenced by CG_DrawVehicleWeaponsLinked(), and FireVehicleWeapon(). |
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Definition at line 128 of file bg_vehicles.h. |