vehWeaponStats_t Struct Reference

#include <bg_vehicles.h>


Data Fields

int ID
int delay
int linkable
qboolean aimCorrect
int ammoMax
int ammoRechargeMS
int soundNoAmmo


Field Documentation

qboolean vehWeaponStats_t::aimCorrect
 

Definition at line 122 of file bg_vehicles.h.

Referenced by FireVehicleWeapon().

int vehWeaponStats_t::ammoMax
 

Definition at line 124 of file bg_vehicles.h.

Referenced by CG_DrawVehicleAmmo(), CG_DrawVehicleAmmoLower(), CG_DrawVehicleAmmoUpper(), and Initialize().

int vehWeaponStats_t::ammoRechargeMS
 

Definition at line 126 of file bg_vehicles.h.

int vehWeaponStats_t::delay
 

Definition at line 118 of file bg_vehicles.h.

Referenced by FireVehicleWeapon().

int vehWeaponStats_t::ID
 

Definition at line 116 of file bg_vehicles.h.

Referenced by CG_BracketEntity(), CG_DrawVehicleHud(), and FireVehicleWeapon().

int vehWeaponStats_t::linkable
 

Definition at line 120 of file bg_vehicles.h.

Referenced by CG_DrawVehicleWeaponsLinked(), and FireVehicleWeapon().

int vehWeaponStats_t::soundNoAmmo
 

Definition at line 128 of file bg_vehicles.h.


The documentation for this struct was generated from the following file: