vmCvar_t Struct Reference

#include <q_shared.h>


Data Fields

cvarHandle_t handle
int modificationCount
float value
int integer
char string [MAX_CVAR_VALUE_STRING]


Field Documentation

cvarHandle_t vmCvar_t::handle
 

Definition at line 1825 of file q_shared.h.

int vmCvar_t::integer
 

Definition at line 1828 of file q_shared.h.

Referenced by _UI_Init(), _UI_Refresh(), _UI_SetActiveMenu(), AddScore(), AddTournamentPlayer(), adjustRespawnTime(), AI_GetGroup(), AI_RefreshGroup(), AI_UpdateGroups(), ammo_generic_power_converter_use(), BeginAutoPathRoutine(), BeginIntermission(), BG_AddPredictableEventToPlayerstate(), BG_UnrestrainedPitchRoll(), BotAI(), BotAISetupClient(), BotCTFGuardDuty(), BotIsAChickenWuss(), BotLovedOneDied(), BotOrder(), BotPVSCheck(), BotReportStatus(), BroadcastTeamChange(), CalculateAwards(), CalculateDemolitionist(), CalculateEfficiency(), CalculateLogistics(), CalculatePaths(), CalculateRanks(), CalculateSection31Award(), CalculateSharpshooter(), CalculateTactician(), CalculateTeamAward(), CalculateTeamCarrier(), CalculateTeamDefender(), CalculateTeamInterceptor(), CalculateTeamMVP(), CalculateTeamMVPByRank(), CalculateTeamRedShirt(), CalculateTeamWarrior(), CalculateUntouchable(), CalculateWeightGoals(), CanCounterThrow(), CG_AddGhoul2Mark(), CG_AddMarks(), CG_AddSaberBlade(), CG_AddViewWeapon(), CG_Bleed(), CG_BracketEntity(), CG_BubbleTrail(), CG_CalcEntityLerpPositions(), CG_ChatBox_AddString(), CG_CheckChangedPredictableEvents(), CG_CheckLocalSounds(), CG_CreateDistortionTrailPart(), CG_CreateSaberMarks(), CG_CustomSound(), CG_DoSaber(), CG_Draw3DModel(), CG_DrawActiveFrame(), CG_DrawAutoMap(), CG_DrawFlagModel(), CG_DrawHUD(), CG_DrawIconBackground(), CG_DrawOldScoreboard(), CG_DrawPlayerSphere(), CG_EntityEvent(), CG_G2TraceCollide(), CG_GetSelectedPlayer(), CG_ImpactMark(), CG_LoadCISounds(), CG_NewClientInfo(), CG_OutOfAmmoChange(), CG_OwnerDraw(), CG_OwnerDrawVisible(), CG_Player(), CG_PredictPlayerState(), CG_RagDoll(), CG_ResetPlayerEntity(), CG_SaberCompWork(), CG_ScorePlum(), CG_UpdateCvars(), ChangeWeapon(), CheatsOk(), CheatsOn(), CheckAlmostCapture(), CheckExitRules(), CheckIntermissionExit(), CheckTeamStatus(), CheckTournament(), CheckVote(), ClearRegisteredItems(), ClientBegin(), ClientCommand(), ClientConnect(), ClientDisconnect(), ClientEndFrame(), ClientEvents(), ClientInactivityTimer(), ClientSpawn(), ClientThink(), ClientThink_real(), ClientUserinfoChanged(), Cmd_CallTeamVote_f(), Cmd_CallVote_f(), Cmd_DuelTeam_f(), Cmd_EngageDuel_f(), Cmd_Follow_f(), Cmd_FollowCycle_f(), Cmd_ForceChanged_f(), Cmd_Kill_f(), Cmd_LevelShot_f(), Cmd_SaberAttackCycle_f(), Cmd_SetViewpos_f(), Cmd_SiegeClass_f(), Cmd_Team_f(), Cmd_Vote_f(), CommanderBotAI(), ConnectTrail(), ConsoleCommand(), CorpsePhysics(), CreateNewWP(), CreateNewWP_InsertUnder(), CreateNewWP_InTrail(), CreateShield(), CTFTakesPriority(), DuelLimitHit(), DuelResetWinsLosses(), ExitLevel(), FindIntermissionPoint(), finish_spawning_turretG2(), FinishSpawningItem(), ForceDrainDamage(), ForceGrip(), ForcePowerUsableOn(), ForceShootDrain(), ForceShootLightning(), ForceThrow(), FX_RepeaterAltProjectileThink(), G_AddRandomBot(), G_AimSet(), G_Alloc(), G_AttackDelay(), G_CanBeEnemy(), G_CheckClientTimeouts(), G_CheckForDismemberment(), G_CheckMinimumPlayers(), G_CheckTeamItems(), G_CountBotPlayers(), G_CountHumanPlayers(), G_Damage(), G_DebugPrint(), G_EstimateCamPos(), G_FilterPacket(), G_GetHitLocFromSurfName(), G_HeavyMelee(), G_InitGame(), G_InitSessionData(), G_InitWorldSession(), G_KickAllBots(), G_LocationBasedDamageModifier(), G_LogPrintf(), G_LogWeaponOutput(), G_RefreshNextMap(), G_RegisterCvars(), G_RemoveRandomBot(), G_RunClient(), G_RunFrame(), G_RunMissile(), G_Say(), G_SetAnim(), G_SetEnemy(), G_SetSaber(), G_SetTauntAnim(), G_SpawnGEntityFromSpawnVars(), G_SpawnItem(), G_WriteSessionData(), GetIdealDestination(), GetLoveLevel(), GetNearestVisibleWP(), HasSetSaberOnly(), HolocronTouch(), hurt_touch(), ImperialProbe_FireBlaster(), ImperialProbe_Hunt(), ImperialProbe_Ranged(), InitSiegeMode(), Interrogator_Hunt(), IsTeamplay(), Item_ListBox_Paint(), Item_Model_Paint(), ItemUse_Seeker(), ItemUse_Sentry(), Jedi_DodgeEvasion(), Jedi_QuickReactions(), Jedi_ReCalcParryTime(), Jedi_SaberBlockGo(), JMSaberTouch(), JMTakesPriority(), LaunchItem(), LoadPath_ThisLevel(), LoadPathData(), LogExit(), MakeDeadSaber(), multi_trigger(), NAV_CheckCalcPaths(), NAVNEW_AvoidCollision(), NAVNEW_MoveToGoal(), NAVNEW_PushBlocker(), NPC_AimAdjust(), NPC_Begin(), NPC_BSGM_Attack(), NPC_BSST_Attack(), NPC_GetMoveDirectionAltRoute(), NPC_GetPainChance(), NPC_HandleAIFlags(), NPC_Jedi_Pain(), NPC_Pain(), NPC_SetMiscDefaultData(), NPC_Think(), NPC_ValidEnemy(), OnSameTeam(), OrgVisibleBox(), PassLovedOneCheck(), PassStandardEnemyChecks(), PassWayCheck(), Pickup_Ammo(), Pickup_Powerup(), Pickup_Weapon(), PlaceShield(), player_die(), proxMineThink(), Remote_Hunt(), RepairPaths(), respawn(), saberFirstThrown(), SaberUpdateSelf(), ScanForEnemies(), ScoreIsTied(), scriptrunner_run(), Seeker_Hunt(), SelectRandomFurthestSpawnPoint(), SelectRandomTeamSpawnPoint(), Sentry_Fire(), Sentry_Hunt(), SetTeam(), SetTeamQuick(), SetupGameGhoul2Model(), shield_power_converter_use(), ShieldThink(), ShieldTouch(), ShootThink(), SiegeCheckTimers(), SiegeRoundComplete(), SiegeTakesPriority(), Sniper_FaceEnemy(), SortRanks(), SP_func_breakable(), SP_info_jedimaster_start(), SP_info_player_siegeteam1(), SP_info_player_siegeteam2(), SP_info_siege_decomplete(), SP_info_siege_objective(), SP_info_siege_radaricon(), SP_misc_ammo_floor_unit(), SP_misc_holocron(), SP_misc_model_health_power_converter(), SP_misc_shield_floor_unit(), SP_misc_siege_item(), SP_NPC_spawner(), SP_target_escapetrig(), SP_target_siege_end(), SP_terrain(), SP_worldspawn(), SpectatorThink(), ST_Commander(), StandardBotAI(), Team_FragBonuses(), Team_InitGame(), Team_ResetFlags(), Team_SetFlagStatus(), Team_TouchOurFlag(), TeamCount(), TeamplayInfoMessage(), TossClientItems(), TossClientWeapon(), TotalTrailDistance(), Touch_Item(), Touch_Multi(), TryHeal(), TryUse(), UI_ClampMaxPlayers(), UI_FeederSelection(), UI_ForceConfigHandle(), UI_ForcePowerRank_HandleKey(), UI_ReadLegalForce(), UI_UpdateForcePowers(), UpdateBotButtons(), UpdateClientRenderinfo(), UpdateForceStatus(), UpdateForceUsed(), UpdateTournamentInfo(), Window_Paint(), WP_DisruptorAltFire(), WP_ForcePowersUpdate(), WP_ForcePowerUsable(), WP_InitForcePowers(), WP_SaberCanBlock(), WP_SaberPositionUpdate(), WP_SabersCheckLock(), WP_SabersIntersect(), WP_SpawnInitForcePowers(), and WPTouchRoutine().

int vmCvar_t::modificationCount
 

Definition at line 1826 of file q_shared.h.

Referenced by CG_RegisterCvars(), CG_UpdateCvars(), CheckCvars(), CheckTournament(), G_RegisterCvars(), and Item_SetTextExtents().

char vmCvar_t::string[MAX_CVAR_VALUE_STRING]
 

Definition at line 1829 of file q_shared.h.

Referenced by AcceptBotCommand(), CG_LoadHudMenu(), CheckCvars(), ClientConnect(), G_InitGame(), G_LogWeaponOutput(), G_ProcessIPBans(), G_RefreshNextMap(), InitSiegeMode(), LoadPath_ThisLevel(), NAV_CheckCalcPaths(), SP_worldspawn(), and UI_LoadBots().

float vmCvar_t::value
 

Definition at line 1827 of file q_shared.h.

Referenced by AimAtTarget(), Boba_FlyStop(), BotWaypointRender(), CG_AddViewWeapon(), CG_CheckThirdPersonAlpha(), CG_Disintegration(), CG_DrawActive(), CG_DrawActiveFrame(), CG_DrawAutoMap(), CG_DrawSkyBoxPortal(), CG_PredictPlayerState(), ClientThink_real(), Debug_NPCPrintf(), Debug_Printf(), DoImpact(), FireWeapon(), G_ApplyKnockback(), G_BounceObject(), G_Damage(), G_DriveATST(), G_RunObject(), G_Throw(), Initialize(), LoadPath_ThisLevel(), NPC_Begin(), NPC_SetFX_SpawnStates(), NPC_Think(), Q3_GetFloat(), RepairPaths(), SP_func_pendulum(), WP_ForcePowersUpdate(), WP_LobFire(), WP_SaberApplyDamage(), and WP_SaberPositionUpdate().


The documentation for this struct was generated from the following file: