#include <be_ai_weap.h>
Data Fields | |
| int | valid |
| int | number |
| char | name [MAX_STRINGFIELD] |
| char | model [MAX_STRINGFIELD] |
| int | level |
| int | weaponindex |
| int | flags |
| char | projectile [MAX_STRINGFIELD] |
| int | numprojectiles |
| float | hspread |
| float | vspread |
| float | speed |
| float | acceleration |
| vec3_t | recoil |
| vec3_t | offset |
| vec3_t | angleoffset |
| float | extrazvelocity |
| int | ammoamount |
| int | ammoindex |
| float | activate |
| float | reload |
| float | spinup |
| float | spindown |
| projectileinfo_t | proj |
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Definition at line 59 of file be_ai_weap.h. |
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Definition at line 66 of file be_ai_weap.h. |
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Definition at line 64 of file be_ai_weap.h. |
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Definition at line 65 of file be_ai_weap.h. |
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Definition at line 62 of file be_ai_weap.h. |
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Definition at line 63 of file be_ai_weap.h. |
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Definition at line 53 of file be_ai_weap.h. |
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Definition at line 56 of file be_ai_weap.h. |
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Definition at line 51 of file be_ai_weap.h. |
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Definition at line 50 of file be_ai_weap.h. |
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Definition at line 49 of file be_ai_weap.h. |
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Definition at line 48 of file be_ai_weap.h. |
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Definition at line 55 of file be_ai_weap.h. |
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Definition at line 61 of file be_ai_weap.h. |
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Definition at line 70 of file be_ai_weap.h. |
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Definition at line 54 of file be_ai_weap.h. |
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Definition at line 60 of file be_ai_weap.h. |
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Definition at line 67 of file be_ai_weap.h. |
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Definition at line 58 of file be_ai_weap.h. |
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Definition at line 69 of file be_ai_weap.h. |
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Definition at line 68 of file be_ai_weap.h. |
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Definition at line 47 of file be_ai_weap.h. |
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Definition at line 57 of file be_ai_weap.h. |
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Definition at line 52 of file be_ai_weap.h. |