codemp/ui/ui_local.h File Reference

#include "../game/q_shared.h"
#include "../cgame/tr_types.h"
#include "ui_public.h"
#include "keycodes.h"
#include "../game/bg_public.h"
#include "ui_shared.h"
#include "../namespace_begin.h"
#include "../namespace_end.h"

Go to the source code of this file.

Data Structures

struct  _tag_menuframework
struct  aliasInfo
struct  characterInfo
struct  gameTypeInfo
struct  lerpFrame_t
struct  mapInfo
struct  menuaction_s
struct  menubitmap_s
struct  menucommon_s
struct  menufield_s
struct  menulist_s
struct  menuradiobutton_s
struct  menuslider_s
struct  menutext_s
struct  mfield_t
struct  modInfo_t
struct  pendingServer_t
struct  pendingServerStatus_t
struct  pinglist_t
struct  playerInfo_t
struct  playerSpeciesInfo_t
struct  postGameInfo_s
struct  serverFilter_s
struct  serverStatus_s
struct  serverStatusInfo_t
struct  teamInfo
struct  tierInfo
struct  uiInfo_t
struct  uiStatic_t

Defines

#define RCOLUMN_OFFSET   ( BIGCHAR_WIDTH )
#define LCOLUMN_OFFSET   (-BIGCHAR_WIDTH )
#define SLIDER_RANGE   10
#define MAX_EDIT_LINE   256
#define MAX_MENUDEPTH   8
#define MAX_MENUITEMS   256
#define MAX_FORCE_CONFIGS   128
#define MTYPE_NULL   0
#define MTYPE_SLIDER   1
#define MTYPE_ACTION   2
#define MTYPE_SPINCONTROL   3
#define MTYPE_FIELD   4
#define MTYPE_RADIOBUTTON   5
#define MTYPE_BITMAP   6
#define MTYPE_TEXT   7
#define MTYPE_SCROLLLIST   8
#define MTYPE_PTEXT   9
#define MTYPE_BTEXT   10
#define QMF_BLINK   0x00000001
#define QMF_SMALLFONT   0x00000002
#define QMF_LEFT_JUSTIFY   0x00000004
#define QMF_CENTER_JUSTIFY   0x00000008
#define QMF_RIGHT_JUSTIFY   0x00000010
#define QMF_NUMBERSONLY   0x00000020
#define QMF_HIGHLIGHT   0x00000040
#define QMF_HIGHLIGHT_IF_FOCUS   0x00000080
#define QMF_PULSEIFFOCUS   0x00000100
#define QMF_HASMOUSEFOCUS   0x00000200
#define QMF_NOONOFFTEXT   0x00000400
#define QMF_MOUSEONLY   0x00000800
#define QMF_HIDDEN   0x00001000
#define QMF_GRAYED   0x00002000
#define QMF_INACTIVE   0x00004000
#define QMF_NODEFAULTINIT   0x00008000
#define QMF_OWNERDRAW   0x00010000
#define QMF_PULSE   0x00020000
#define QMF_LOWERCASE   0x00040000
#define QMF_UPPERCASE   0x00080000
#define QMF_SILENT   0x00100000
#define QM_GOTFOCUS   1
#define QM_LOSTFOCUS   2
#define QM_ACTIVATED   3
#define MAX_FAVORITESERVERS   16
#define UI_NUMFX   7
#define MAX_HEADS   64
#define MAX_ALIASES   64
#define MAX_HEADNAME   32
#define MAX_TEAMS   64
#define MAX_GAMETYPES   16
#define MAX_MAPS   128
#define MAX_SPMAPS   16
#define PLAYERS_PER_TEAM   8
#define MAX_PINGREQUESTS   32
#define MAX_ADDRESSLENGTH   64
#define MAX_HOSTNAMELENGTH   22
#define MAX_MAPNAMELENGTH   16
#define MAX_STATUSLENGTH   64
#define MAX_LISTBOXWIDTH   59
#define UI_FONT_THRESHOLD   0.1
#define MAX_DISPLAY_SERVERS   2048
#define MAX_SERVERSTATUS_LINES   128
#define MAX_SERVERSTATUS_TEXT   1024
#define MAX_FOUNDPLAYER_SERVERS   16
#define TEAM_MEMBERS   8
#define GAMES_ALL   0
#define GAMES_FFA   1
#define GAMES_HOLOCRON   2
#define GAMES_TEAMPLAY   3
#define GAMES_TOURNEY   4
#define GAMES_CTF   5
#define MAPS_PER_TIER   3
#define MAX_TIERS   16
#define MAX_MODS   64
#define MAX_DEMOS   256
#define MAX_MOVIES   256
#define MAX_Q3PLAYERMODELS   256
#define MAX_PLAYERMODELS   32
#define MAX_SCROLLTEXT_SIZE   4096
#define MAX_SCROLLTEXT_LINES   64
#define ASSET_BACKGROUND   "uiBackground"

Typedefs

typedef _tag_menuframework menuframework_s
typedef serverFilter_s serverFilter_t
typedef serverStatus_s serverStatus_t
typedef postGameInfo_s postGameInfo_t

Enumerations

enum  awardType_t {
  AWARD_ACCURACY, AWARD_IMPRESSIVE, AWARD_EXCELLENT, AWARD_GAUNTLET,
  AWARD_FRAGS, AWARD_PERFECT
}

Functions

void Menu_Cache (void)
void Menu_Focus (menucommon_s *m)
void Menu_AddItem (menuframework_s *menu, void *item)
void Menu_AdjustCursor (menuframework_s *menu, int dir)
void Menu_Draw (menuframework_s *menu)
void * Menu_ItemAtCursor (menuframework_s *m)
sfxHandle_t Menu_ActivateItem (menuframework_s *s, menucommon_s *item)
void Menu_SetCursor (menuframework_s *s, int cursor)
void Menu_SetCursorToItem (menuframework_s *m, void *ptr)
sfxHandle_t Menu_DefaultKey (menuframework_s *s, int key)
void Bitmap_Init (menubitmap_s *b)
void Bitmap_Draw (menubitmap_s *b)
void ScrollList_Draw (menulist_s *l)
sfxHandle_t ScrollList_Key (menulist_s *l, int key)
void MField_Clear (mfield_t *edit)
void MField_KeyDownEvent (mfield_t *edit, int key)
void MField_CharEvent (mfield_t *edit, int ch)
void MField_Draw (mfield_t *edit, int x, int y, int style, vec4_t color)
void MenuField_Init (menufield_s *m)
void MenuField_Draw (menufield_s *f)
sfxHandle_t MenuField_Key (menufield_s *m, int *key)
qboolean UI_FeederSelection (float feederID, int index, itemDef_t *item)
void UI_Report ()
void UI_Load ()
void UI_LoadMenus (const char *menuFile, qboolean reset)
void _UI_SetActiveMenu (uiMenuCommand_t menu)
int UI_AdjustTimeByGame (int time)
void UI_ShowPostGame (qboolean newHigh)
void UI_ClearScores ()
void UI_LoadArenas (void)
void UI_LoadForceConfig_List (void)
void MainMenu_Cache (void)
void UI_MainMenu (void)
void UI_RegisterCvars (void)
void UI_UpdateCvars (void)
void UI_CreditMenu (void)
void InGame_Cache (void)
void UI_InGameMenu (void)
void ConfirmMenu_Cache (void)
void UI_ConfirmMenu (const char *question, void(*draw)(void), void(*action)(qboolean result))
void UI_SetupMenu_Cache (void)
void UI_SetupMenu (void)
void UI_TeamMainMenu (void)
void TeamMain_Cache (void)
void UI_DrawConnectScreen (qboolean overlay)
void UI_ControlsMenu (void)
void Controls_Cache (void)
void UI_DemosMenu (void)
void Demos_Cache (void)
void UI_CinematicsMenu (void)
void UI_CinematicsMenu_f (void)
void UI_CinematicsMenu_Cache (void)
void UI_ModsMenu (void)
void UI_ModsMenu_Cache (void)
void UI_CDKeyMenu (void)
void UI_CDKeyMenu_Cache (void)
void UI_CDKeyMenu_f (void)
void UI_PlayerModelMenu (void)
void PlayerModel_Cache (void)
void UI_PlayerSettingsMenu (void)
void PlayerSettings_Cache (void)
void UI_PreferencesMenu (void)
void Preferences_Cache (void)
void UI_SpecifyLeagueMenu (void)
void SpecifyLeague_Cache (void)
void UI_SpecifyServerMenu (void)
void SpecifyServer_Cache (void)
void UI_ArenaServersMenu (void)
void ArenaServers_Cache (void)
void UI_StartServerMenu (qboolean multiplayer)
void StartServer_Cache (void)
void ServerOptions_Cache (void)
void UI_BotSelectMenu (char *bot)
void UI_BotSelectMenu_Cache (void)
void UI_ServerInfoMenu (void)
void ServerInfo_Cache (void)
void UI_GraphicsOptionsMenu (void)
void GraphicsOptions_Cache (void)
void DriverInfo_Cache (void)
void UI_Init (void)
void UI_Shutdown (void)
void UI_KeyEvent (int key)
void UI_MouseEvent (int dx, int dy)
void UI_Refresh (int realtime)
qboolean UI_ConsoleCommand (int realTime)
float UI_ClampCvar (float min, float max, float value)
void UI_DrawNamedPic (float x, float y, float width, float height, const char *picname)
void UI_DrawHandlePic (float x, float y, float w, float h, qhandle_t hShader)
void UI_FillRect (float x, float y, float width, float height, const float *color)
void UI_DrawRect (float x, float y, float width, float height, const float *color)
void UI_DrawTopBottom (float x, float y, float w, float h)
void UI_DrawSides (float x, float y, float w, float h)
void UI_UpdateScreen (void)
void UI_SetColor (const float *rgba)
void UI_LerpColor (vec4_t a, vec4_t b, vec4_t c, float t)
void UI_DrawBannerString (int x, int y, const char *str, int style, vec4_t color)
float UI_ProportionalSizeScale (int style)
void UI_DrawProportionalString (int x, int y, const char *str, int style, vec4_t color)
int UI_ProportionalStringWidth (const char *str)
void UI_DrawString (int x, int y, const char *str, int style, vec4_t color)
void UI_DrawChar (int x, int y, int ch, int style, vec4_t color)
qboolean UI_CursorInRect (int x, int y, int width, int height)
void UI_DrawTextBox (int x, int y, int width, int lines)
qboolean UI_IsFullscreen (void)
void UI_SetActiveMenu (uiMenuCommand_t menu)
void UI_PushMenu (menuframework_s *menu)
void UI_PopMenu (void)
void UI_ForceMenuOff (void)
char * UI_Argv (int arg)
char * UI_Cvar_VariableString (const char *var_name)
void UI_StartDemoLoop (void)
void UI_LoadBestScores (const char *map, int game)
void UI_SPLevelMenu_Cache (void)
void UI_SPLevelMenu (void)
void UI_SPLevelMenu_f (void)
void UI_SPLevelMenu_ReInit (void)
void UI_SPArena_Start (const char *arenaInfo)
void UI_SPPostgameMenu_Cache (void)
void UI_SPPostgameMenu_f (void)
void UI_SPSkillMenu (const char *arenaInfo)
void UI_SPSkillMenu_Cache (void)
void trap_Print (const char *string)
void trap_Error (const char *string)
int trap_Milliseconds (void)
void trap_Cvar_Register (vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags)
void trap_Cvar_Update (vmCvar_t *vmCvar)
void trap_Cvar_Set (const char *var_name, const char *value)
float trap_Cvar_VariableValue (const char *var_name)
void trap_Cvar_VariableStringBuffer (const char *var_name, char *buffer, int bufsize)
void trap_Cvar_SetValue (const char *var_name, float value)
void trap_Cvar_Reset (const char *name)
void trap_Cvar_Create (const char *var_name, const char *var_value, int flags)
void trap_Cvar_InfoStringBuffer (int bit, char *buffer, int bufsize)
int trap_Argc (void)
void trap_Argv (int n, char *buffer, int bufferLength)
void trap_Cmd_ExecuteText (int exec_when, const char *text)
int trap_FS_FOpenFile (const char *qpath, fileHandle_t *f, fsMode_t mode)
void trap_FS_Read (void *buffer, int len, fileHandle_t f)
void trap_FS_Write (const void *buffer, int len, fileHandle_t f)
void trap_FS_FCloseFile (fileHandle_t f)
int trap_FS_GetFileList (const char *path, const char *extension, char *listbuf, int bufsize)
qhandle_t trap_R_RegisterModel (const char *name)
qhandle_t trap_R_RegisterSkin (const char *name)
qhandle_t trap_R_RegisterShaderNoMip (const char *name)
void trap_R_ShaderNameFromIndex (char *name, int index)
void trap_R_ClearScene (void)
void trap_R_AddRefEntityToScene (const refEntity_t *re)
void trap_R_AddPolyToScene (qhandle_t hShader, int numVerts, const polyVert_t *verts)
void trap_R_AddLightToScene (const vec3_t org, float intensity, float r, float g, float b)
void trap_R_RenderScene (const refdef_t *fd)
void trap_R_SetColor (const float *rgba)
void trap_R_DrawStretchPic (float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader)
void trap_R_ModelBounds (clipHandle_t model, vec3_t mins, vec3_t maxs)
void trap_UpdateScreen (void)
int trap_CM_LerpTag (orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName)
void trap_S_StartLocalSound (sfxHandle_t sfx, int channelNum)
sfxHandle_t trap_S_RegisterSound (const char *sample)
void trap_Key_KeynumToStringBuf (int keynum, char *buf, int buflen)
void trap_Key_GetBindingBuf (int keynum, char *buf, int buflen)
void trap_Key_SetBinding (int keynum, const char *binding)
qboolean trap_Key_IsDown (int keynum)
qboolean trap_Key_GetOverstrikeMode (void)
void trap_Key_SetOverstrikeMode (qboolean state)
void trap_Key_ClearStates (void)
int trap_Key_GetCatcher (void)
void trap_Key_SetCatcher (int catcher)
void trap_GetClipboardData (char *buf, int bufsize)
void trap_GetClientState (uiClientState_t *state)
void trap_GetGlconfig (glconfig_t *glconfig)
int trap_GetConfigString (int index, char *buff, int buffsize)
int trap_LAN_GetServerCount (int source)
void trap_LAN_GetServerAddressString (int source, int n, char *buf, int buflen)
void trap_LAN_GetServerInfo (int source, int n, char *buf, int buflen)
int trap_LAN_GetServerPing (int source, int n)
int trap_LAN_GetPingQueueCount (void)
void trap_LAN_ClearPing (int n)
void trap_LAN_GetPing (int n, char *buf, int buflen, int *pingtime)
void trap_LAN_GetPingInfo (int n, char *buf, int buflen)
void trap_LAN_LoadCachedServers ()
void trap_LAN_SaveCachedServers ()
void trap_LAN_MarkServerVisible (int source, int n, qboolean visible)
int trap_LAN_ServerIsVisible (int source, int n)
qboolean trap_LAN_UpdateVisiblePings (int source)
int trap_LAN_AddServer (int source, const char *name, const char *addr)
void trap_LAN_RemoveServer (int source, const char *addr)
void trap_LAN_ResetPings (int n)
int trap_LAN_ServerStatus (const char *serverAddress, char *serverStatus, int maxLen)
int trap_LAN_CompareServers (int source, int sortKey, int sortDir, int s1, int s2)
int trap_MemoryRemaining (void)
qhandle_t trap_R_RegisterFont (const char *name)
int trap_R_Font_StrLenPixels (const char *text, const int iFontIndex, const float scale)
int trap_R_Font_StrLenChars (const char *text)
int trap_R_Font_HeightPixels (const int iFontIndex, const float scale)
void trap_R_Font_DrawString (int ox, int oy, const char *text, const float *rgba, const int setIndex, int iCharLimit, const float scale)
qboolean trap_Language_IsAsian (void)
qboolean trap_Language_UsesSpaces (void)
unsigned trap_AnyLanguage_ReadCharFromString (const char *psText, int *piAdvanceCount, qboolean *pbIsTrailingPunctuation)
void trap_S_StopBackgroundTrack (void)
void trap_S_StartBackgroundTrack (const char *intro, const char *loop, qboolean bReturnWithoutStarting)
int trap_CIN_PlayCinematic (const char *arg0, int xpos, int ypos, int width, int height, int bits)
e_status trap_CIN_StopCinematic (int handle)
e_status trap_CIN_RunCinematic (int handle)
void trap_CIN_DrawCinematic (int handle)
void trap_CIN_SetExtents (int handle, int x, int y, int w, int h)
int trap_RealTime (qtime_t *qtime)
void trap_R_RemapShader (const char *oldShader, const char *newShader, const char *timeOffset)
void UI_AddBots_Cache (void)
void UI_AddBotsMenu (void)
void UI_RemoveBots_Cache (void)
void UI_RemoveBotsMenu (void)
void UI_TeamOrdersMenu (void)
void UI_TeamOrdersMenu_f (void)
void UI_TeamOrdersMenu_Cache (void)
void UI_LoadConfig_Cache (void)
void UI_LoadConfigMenu (void)
void UI_SaveConfigMenu_Cache (void)
void UI_SaveConfigMenu (void)
void UI_DisplayOptionsMenu_Cache (void)
void UI_DisplayOptionsMenu (void)
void UI_SoundOptionsMenu_Cache (void)
void UI_SoundOptionsMenu (void)
void UI_NetworkOptionsMenu_Cache (void)
void UI_NetworkOptionsMenu (void)
const char * UI_GetArenaInfoByNumber (int num)
const char * UI_GetArenaInfoByMap (const char *map)
const char * UI_GetSpecialArenaInfo (const char *tag)
int UI_GetNumArenas (void)
int UI_GetNumSPArenas (void)
int UI_GetNumSPTiers (void)
char * UI_GetBotInfoByNumber (int num)
char * UI_GetBotInfoByName (const char *name)
int UI_GetNumBots (void)
void UI_LoadBots (void)
char * UI_GetBotNameByNumber (int num)
void UI_GetBestScore (int level, int *score, int *skill)
void UI_SetBestScore (int level, int score)
int UI_TierCompleted (int levelWon)
qboolean UI_ShowTierVideo (int tier)
qboolean UI_CanShowTierVideo (int tier)
int UI_GetCurrentGame (void)
void UI_NewGame (void)
void UI_LogAwardData (int award, int data)
int UI_GetAwardLevel (int award)
void UI_SPUnlock_f (void)
void UI_SPUnlockMedals_f (void)
void UI_InitGameinfo (void)
void Login_Cache (void)
void UI_LoginMenu (void)
void Signup_Cache (void)
void UI_SignupMenu (void)
void RankStatus_Cache (void)
void UI_RankStatusMenu (void)

Variables

vmCvar_t ui_ffa_fraglimit
vmCvar_t ui_ffa_timelimit
vmCvar_t ui_selectedModelIndex
vmCvar_t ui_team_fraglimit
vmCvar_t ui_team_timelimit
vmCvar_t ui_team_friendly
vmCvar_t ui_ctf_capturelimit
vmCvar_t ui_ctf_timelimit
vmCvar_t ui_ctf_friendly
vmCvar_t ui_arenasFile
vmCvar_t ui_botsFile
vmCvar_t ui_browserMaster
vmCvar_t ui_browserGameType
vmCvar_t ui_browserSortKey
vmCvar_t ui_browserShowFull
vmCvar_t ui_browserShowEmpty
vmCvar_t ui_drawCrosshair
vmCvar_t ui_drawCrosshairNames
vmCvar_t ui_marks
vmCvar_t ui_captureLimit
vmCvar_t ui_fragLimit
vmCvar_t ui_gameType
vmCvar_t ui_netGameType
vmCvar_t ui_actualNetGameType
vmCvar_t ui_joinGameType
vmCvar_t ui_netSource
vmCvar_t ui_serverFilterType
vmCvar_t ui_dedicated
vmCvar_t ui_opponentName
vmCvar_t ui_menuFiles
vmCvar_t ui_currentMap
vmCvar_t ui_currentNetMap
vmCvar_t ui_mapIndex
vmCvar_t ui_currentOpponent
vmCvar_t ui_selectedPlayer
vmCvar_t ui_selectedPlayerName
vmCvar_t ui_lastServerRefresh_0
vmCvar_t ui_lastServerRefresh_1
vmCvar_t ui_lastServerRefresh_2
vmCvar_t ui_lastServerRefresh_3
vmCvar_t ui_singlePlayerActive
vmCvar_t ui_scoreAccuracy
vmCvar_t ui_scoreImpressives
vmCvar_t ui_scoreExcellents
vmCvar_t ui_scoreDefends
vmCvar_t ui_scoreAssists
vmCvar_t ui_scoreGauntlets
vmCvar_t ui_scoreScore
vmCvar_t ui_scorePerfect
vmCvar_t ui_scoreTeam
vmCvar_t ui_scoreBase
vmCvar_t ui_scoreTimeBonus
vmCvar_t ui_scoreSkillBonus
vmCvar_t ui_scoreShutoutBonus
vmCvar_t ui_scoreTime
vmCvar_t ui_serverStatusTimeOut
vmCvar_t ui_bypassMainMenuLoad
sfxHandle_t menu_in_sound
sfxHandle_t menu_move_sound
sfxHandle_t menu_out_sound
sfxHandle_t menu_buzz_sound
sfxHandle_t menu_null_sound
sfxHandle_t weaponChangeSound
vec4_t menu_text_color
vec4_t menu_grayed_color
vec4_t menu_dark_color
vec4_t menu_highlight_color
vec4_t menu_red_color
vec4_t menu_black_color
vec4_t menu_dim_color
vec4_t color_black
vec4_t color_white
vec4_t color_yellow
vec4_t color_blue
vec4_t color_orange
vec4_t color_red
vec4_t color_dim
vec4_t name_color
vec4_t list_color
vec4_t listbar_color
vec4_t text_color_disabled
vec4_t text_color_normal
vec4_t text_color_highlight
char * ui_medalNames []
char * ui_medalPicNames []
char * ui_medalSounds []
uiInfo_t uiInfo
qboolean m_entersound
uiStatic_t uis


Define Documentation

#define ASSET_BACKGROUND   "uiBackground"
 

Definition at line 1122 of file ui_local.h.

#define GAMES_ALL   0
 

Definition at line 582 of file ui_local.h.

#define GAMES_CTF   5
 

Definition at line 587 of file ui_local.h.

#define GAMES_FFA   1
 

Definition at line 583 of file ui_local.h.

#define GAMES_HOLOCRON   2
 

Definition at line 584 of file ui_local.h.

#define GAMES_TEAMPLAY   3
 

Definition at line 585 of file ui_local.h.

#define GAMES_TOURNEY   4
 

Definition at line 586 of file ui_local.h.

#define LCOLUMN_OFFSET   (-BIGCHAR_WIDTH )
 

Definition at line 95 of file ui_local.h.

#define MAPS_PER_TIER   3
 

Definition at line 588 of file ui_local.h.

#define MAX_ADDRESSLENGTH   64
 

Definition at line 571 of file ui_local.h.

#define MAX_ALIASES   64
 

Definition at line 563 of file ui_local.h.

#define MAX_DEMOS   256
 

Definition at line 591 of file ui_local.h.

#define MAX_DISPLAY_SERVERS   2048
 

Definition at line 577 of file ui_local.h.

#define MAX_EDIT_LINE   256
 

Definition at line 98 of file ui_local.h.

#define MAX_FAVORITESERVERS   16
 

Definition at line 429 of file ui_local.h.

#define MAX_FORCE_CONFIGS   128
 

Definition at line 103 of file ui_local.h.

Referenced by UI_LoadForceConfig_List().

#define MAX_FOUNDPLAYER_SERVERS   16
 

Definition at line 580 of file ui_local.h.

#define MAX_GAMETYPES   16
 

Definition at line 566 of file ui_local.h.

#define MAX_HEADNAME   32
 

Definition at line 564 of file ui_local.h.

#define MAX_HEADS   64
 

Definition at line 562 of file ui_local.h.

#define MAX_HOSTNAMELENGTH   22
 

Definition at line 572 of file ui_local.h.

#define MAX_LISTBOXWIDTH   59
 

Definition at line 575 of file ui_local.h.

#define MAX_MAPNAMELENGTH   16
 

Definition at line 573 of file ui_local.h.

#define MAX_MAPS   128
 

Definition at line 567 of file ui_local.h.

Referenced by UI_LoadArenas().

#define MAX_MENUDEPTH   8
 

Definition at line 100 of file ui_local.h.

#define MAX_MENUITEMS   256
 

Definition at line 101 of file ui_local.h.

Referenced by MenuParse_itemDef().

#define MAX_MODS   64
 

Definition at line 590 of file ui_local.h.

#define MAX_MOVIES   256
 

Definition at line 592 of file ui_local.h.

#define MAX_PINGREQUESTS   32
 

Definition at line 570 of file ui_local.h.

#define MAX_PLAYERMODELS   32
 

Definition at line 594 of file ui_local.h.

#define MAX_Q3PLAYERMODELS   256
 

Definition at line 593 of file ui_local.h.

#define MAX_SCROLLTEXT_LINES   64
 

Definition at line 597 of file ui_local.h.

#define MAX_SCROLLTEXT_SIZE   4096
 

Definition at line 596 of file ui_local.h.

#define MAX_SERVERSTATUS_LINES   128
 

Definition at line 578 of file ui_local.h.

#define MAX_SERVERSTATUS_TEXT   1024
 

Definition at line 579 of file ui_local.h.

#define MAX_SPMAPS   16
 

Definition at line 568 of file ui_local.h.

#define MAX_STATUSLENGTH   64
 

Definition at line 574 of file ui_local.h.

#define MAX_TEAMS   64
 

Definition at line 565 of file ui_local.h.

#define MAX_TIERS   16
 

Definition at line 589 of file ui_local.h.

#define MTYPE_ACTION   2
&nbs