Go to the source code of this file.
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Definition at line 212 of file ui_public.h. |
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Definition at line 213 of file ui_public.h. |
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Definition at line 210 of file ui_public.h. |
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Definition at line 211 of file ui_public.h. |
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Definition at line 214 of file ui_public.h. |
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Definition at line 6 of file ui_public.h. Referenced by vmMain(). |
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Definition at line 208 of file ui_public.h. Referenced by _UI_SetActiveMenu(). |
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Definition at line 194 of file ui_public.h.
00194 {
00195 UIMENU_NONE,
00196 UIMENU_MAIN,
00197 UIMENU_INGAME,
00198 UIMENU_PLAYERCONFIG,
00199 UIMENU_TEAM,
00200 UIMENU_POSTGAME,
00201 UIMENU_PLAYERFORCE,
00202 UIMENU_SIEGEMESSAGE,
00203 UIMENU_SIEGEOBJECTIVES,
00204 UIMENU_VOICECHAT,
00205 UIMENU_CLOSEALL,
00206 UIMENU_CLASSSEL
00207 };
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Definition at line 216 of file ui_public.h.
00216 {
00217 UI_GETAPIVERSION = 0, // system reserved
00218
00219 UI_INIT,
00220 // void UI_Init( void );
00221
00222 UI_SHUTDOWN,
00223 // void UI_Shutdown( void );
00224
00225 UI_KEY_EVENT,
00226 // void UI_KeyEvent( int key );
00227
00228 UI_MOUSE_EVENT,
00229 // void UI_MouseEvent( int dx, int dy );
00230
00231 UI_REFRESH,
00232 // void UI_Refresh( int time );
00233
00234 UI_IS_FULLSCREEN,
00235 // qboolean UI_IsFullscreen( void );
00236
00237 UI_SET_ACTIVE_MENU,
00238 // void UI_SetActiveMenu( uiMenuCommand_t menu );
00239
00240 UI_CONSOLE_COMMAND,
00241 // qboolean UI_ConsoleCommand( int realTime );
00242
00243 UI_DRAW_CONNECT_SCREEN,
00244 // void UI_DrawConnectScreen( qboolean overlay );
00245 UI_HASUNIQUECDKEY,
00246 // if !overlay, the background will be drawn, otherwise it will be
00247 // overlayed over whatever the cgame has drawn.
00248 // a GetClientState syscall will be made to get the current strings
00249
00250 UI_MENU_RESET
00251 } uiExport_t;
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Definition at line 17 of file ui_public.h.
00017 {
00018 UI_ERROR,
00019 UI_PRINT,
00020 UI_MILLISECONDS,
00021 UI_CVAR_SET,
00022 UI_CVAR_VARIABLEVALUE,
00023 UI_CVAR_VARIABLESTRINGBUFFER,
00024 UI_CVAR_SETVALUE,
00025 UI_CVAR_RESET,
00026 UI_CVAR_CREATE,
00027 UI_CVAR_INFOSTRINGBUFFER,
00028 UI_ARGC,
00029 UI_ARGV,
00030 UI_CMD_EXECUTETEXT,
00031 UI_FS_FOPENFILE,
00032 UI_FS_READ,
00033 UI_FS_WRITE,
00034 UI_FS_FCLOSEFILE,
00035 UI_FS_GETFILELIST,
00036 UI_R_REGISTERMODEL,
00037 UI_R_REGISTERSKIN,
00038 UI_R_REGISTERSHADERNOMIP,
00039 UI_R_SHADERNAMEFROMINDEX,
00040 UI_R_CLEARSCENE,
00041 UI_R_ADDREFENTITYTOSCENE,
00042 UI_R_ADDPOLYTOSCENE,
00043 UI_R_ADDLIGHTTOSCENE,
00044 UI_R_RENDERSCENE,
00045 UI_R_SETCOLOR,
00046 UI_R_DRAWSTRETCHPIC,
00047 UI_UPDATESCREEN,
00048 UI_CM_LERPTAG,
00049 UI_CM_LOADMODEL,
00050 UI_S_REGISTERSOUND,
00051 UI_S_STARTLOCALSOUND,
00052 UI_KEY_KEYNUMTOSTRINGBUF,
00053 UI_KEY_GETBINDINGBUF,
00054 UI_KEY_SETBINDING,
00055 UI_KEY_ISDOWN,
00056 UI_KEY_GETOVERSTRIKEMODE,
00057 UI_KEY_SETOVERSTRIKEMODE,
00058 UI_KEY_CLEARSTATES,
00059 UI_KEY_GETCATCHER,
00060 UI_KEY_SETCATCHER,
00061 UI_GETCLIPBOARDDATA,
00062 UI_GETGLCONFIG,
00063 UI_GETCLIENTSTATE,
00064 UI_GETCONFIGSTRING,
00065 UI_LAN_GETPINGQUEUECOUNT,
00066 UI_LAN_CLEARPING,
00067 UI_LAN_GETPING,
00068 UI_LAN_GETPINGINFO,
00069 UI_CVAR_REGISTER,
00070 UI_CVAR_UPDATE,
00071 UI_MEMORY_REMAINING,
00072 UI_GET_CDKEY,
00073 UI_SET_CDKEY,
00074 UI_VERIFY_CDKEY,
00075 UI_R_REGISTERFONT,
00076 UI_R_FONT_STRLENPIXELS,
00077 UI_R_FONT_STRLENCHARS,
00078 UI_R_FONT_STRHEIGHTPIXELS,
00079 UI_R_FONT_DRAWSTRING,
00080 UI_LANGUAGE_ISASIAN,
00081 UI_LANGUAGE_USESSPACES,
00082 UI_ANYLANGUAGE_READCHARFROMSTRING,
00083 UI_R_MODELBOUNDS,
00084 UI_PC_ADD_GLOBAL_DEFINE,
00085 UI_PC_LOAD_SOURCE,
00086 UI_PC_FREE_SOURCE,
00087 UI_PC_READ_TOKEN,
00088 UI_PC_SOURCE_FILE_AND_LINE,
00089 UI_PC_LOAD_GLOBAL_DEFINES,
00090 UI_PC_REMOVE_ALL_GLOBAL_DEFINES,
00091
00092 UI_S_STOPBACKGROUNDTRACK,
00093 UI_S_STARTBACKGROUNDTRACK,
00094 UI_REAL_TIME,
00095 UI_LAN_GETSERVERCOUNT,
00096 UI_LAN_GETSERVERADDRESSSTRING,
00097 UI_LAN_GETSERVERINFO,
00098 UI_LAN_MARKSERVERVISIBLE,
00099 UI_LAN_UPDATEVISIBLEPINGS,
00100 UI_LAN_RESETPINGS,
00101 UI_LAN_LOADCACHEDSERVERS,
00102 UI_LAN_SAVECACHEDSERVERS,
00103 UI_LAN_ADDSERVER,
00104 UI_LAN_REMOVESERVER,
00105 UI_CIN_PLAYCINEMATIC,
00106 UI_CIN_STOPCINEMATIC,
00107 UI_CIN_RUNCINEMATIC,
00108 UI_CIN_DRAWCINEMATIC,
00109 UI_CIN_SETEXTENTS,
00110 UI_R_REMAP_SHADER,
00111 UI_LAN_SERVERSTATUS,
00112 UI_LAN_GETSERVERPING,
00113 UI_LAN_SERVERISVISIBLE,
00114 UI_LAN_COMPARESERVERS,
00115
00116 UI_MEMSET = 100,
00117 UI_MEMCPY,
00118 UI_STRNCPY,
00119 UI_SIN,
00120 UI_COS,
00121 UI_ATAN2,
00122 UI_SQRT,
00123 UI_MATRIXMULTIPLY,
00124 UI_ANGLEVECTORS,
00125 UI_PERPENDICULARVECTOR,
00126 UI_FLOOR,
00127 UI_CEIL,
00128
00129 UI_TESTPRINTINT,
00130 UI_TESTPRINTFLOAT,
00131
00132 UI_ACOS,
00133 UI_ASIN,
00134
00135 UI_SP_GETNUMLANGUAGES,
00136 UI_SP_GETLANGUAGENAME,
00137 UI_SP_GETSTRINGTEXTSTRING = 200,
00138
00139 /*
00140 Ghoul2 Insert Start
00141 */
00142 UI_G2_LISTSURFACES,
00143 UI_G2_LISTBONES,
00144 UI_G2_SETMODELS,
00145 UI_G2_HAVEWEGHOULMODELS,
00146 UI_G2_GETBOLT,
00147 UI_G2_GETBOLT_NOREC,
00148 UI_G2_GETBOLT_NOREC_NOROT,
00149 UI_G2_INITGHOUL2MODEL,
00150 UI_G2_COLLISIONDETECT,
00151 UI_G2_COLLISIONDETECTCACHE,
00152 UI_G2_CLEANMODELS,
00153 UI_G2_ANGLEOVERRIDE,
00154 UI_G2_PLAYANIM,
00155 UI_G2_GETBONEANIM,
00156 UI_G2_GETBONEFRAME, //trimmed down version of GBA, so I don't have to pass all those unused args across the VM-exe border
00157 UI_G2_GETGLANAME,
00158 UI_G2_COPYGHOUL2INSTANCE,
00159 UI_G2_COPYSPECIFICGHOUL2MODEL,
00160 UI_G2_DUPLICATEGHOUL2INSTANCE,
00161 UI_G2_HASGHOUL2MODELONINDEX,
00162 UI_G2_REMOVEGHOUL2MODEL,
00163 UI_G2_ADDBOLT,
00164 UI_G2_SETBOLTON,
00165 UI_G2_SETROOTSURFACE,
00166 UI_G2_SETSURFACEONOFF,
00167 UI_G2_SETNEWORIGIN,
00168
00169 UI_G2_GETTIME,
00170 UI_G2_SETTIME,
00171
00172 /*
00173 //rww - RAGDOLL_BEGIN
00174 */
00175 UI_G2_SETRAGDOLL,
00176 UI_G2_ANIMATEG2MODELS,
00177 /*
00178 //rww - RAGDOLL_END
00179 */
00180
00181 //rww - ik move method, allows you to specify a bone and move it to a world point (within joint constraints)
00182 //by using the majority of gil's existing bone angling stuff from the ragdoll code.
00183 UI_G2_SETBONEIKSTATE,
00184 UI_G2_IKMOVE,
00185
00186 UI_G2_GETSURFACENAME,
00187 UI_G2_SETSKIN,
00188 UI_G2_ATTACHG2MODEL,
00189 /*
00190 Ghoul2 Insert End
00191 */
00192 } uiImport_t;
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