#include "ui_local.h"#include "../namespace_begin.h"#include "../namespace_end.h"Go to the source code of this file.
Functions | |
| void | dllEntry (int(QDECL *syscallptr)(int arg,...)) |
| int | PASSFLOAT (float x) |
| void | trap_Print (const char *string) |
| void | trap_Error (const char *string) |
| int | trap_Milliseconds (void) |
| void | trap_Cvar_Register (vmCvar_t *cvar, const char *var_name, const char *value, int flags) |
| void | trap_Cvar_Update (vmCvar_t *cvar) |
| void | trap_Cvar_Set (const char *var_name, const char *value) |
| float | trap_Cvar_VariableValue (const char *var_name) |
| void | trap_Cvar_VariableStringBuffer (const char *var_name, char *buffer, int bufsize) |
| void | trap_Cvar_SetValue (const char *var_name, float value) |
| void | trap_Cvar_Reset (const char *name) |
| void | trap_Cvar_Create (const char *var_name, const char *var_value, int flags) |
| void | trap_Cvar_InfoStringBuffer (int bit, char *buffer, int bufsize) |
| int | trap_Argc (void) |
| void | trap_Argv (int n, char *buffer, int bufferLength) |
| void | trap_Cmd_ExecuteText (int exec_when, const char *text) |
| int | trap_FS_FOpenFile (const char *qpath, fileHandle_t *f, fsMode_t mode) |
| void | trap_FS_Read (void *buffer, int len, fileHandle_t f) |
| void | trap_FS_Write (const void *buffer, int len, fileHandle_t f) |
| void | trap_FS_FCloseFile (fileHandle_t f) |
| int | trap_FS_GetFileList (const char *path, const char *extension, char *listbuf, int bufsize) |
| qhandle_t | trap_R_RegisterModel (const char *name) |
| qhandle_t | trap_R_RegisterSkin (const char *name) |
| qhandle_t | trap_R_RegisterFont (const char *fontName) |
| int | trap_R_Font_StrLenPixels (const char *text, const int iFontIndex, const float scale) |
| int | trap_R_Font_StrLenChars (const char *text) |
| int | trap_R_Font_HeightPixels (const int iFontIndex, const float scale) |
| void | trap_R_Font_DrawString (int ox, int oy, const char *text, const float *rgba, const int setIndex, int iCharLimit, const float scale) |
| qboolean | trap_Language_IsAsian (void) |
| qboolean | trap_Language_UsesSpaces (void) |
| unsigned int | trap_AnyLanguage_ReadCharFromString (const char *psText, int *piAdvanceCount, qboolean *pbIsTrailingPunctuation) |
| qhandle_t | trap_R_RegisterShaderNoMip (const char *name) |
| void | trap_R_ShaderNameFromIndex (char *name, int index) |
| void | trap_R_ClearScene (void) |
| void | trap_R_AddRefEntityToScene (const refEntity_t *re) |
| void | trap_R_AddPolyToScene (qhandle_t hShader, int numVerts, const polyVert_t *verts) |
| void | trap_R_AddLightToScene (const vec3_t org, float intensity, float r, float g, float b) |
| void | trap_R_RenderScene (const refdef_t *fd) |
| void | trap_R_SetColor (const float *rgba) |
| void | trap_R_DrawStretchPic (float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader) |
| void | trap_R_ModelBounds (clipHandle_t model, vec3_t mins, vec3_t maxs) |
| void | trap_UpdateScreen (void) |
| int | trap_CM_LerpTag (orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName) |
| void | trap_S_StartLocalSound (sfxHandle_t sfx, int channelNum) |
| sfxHandle_t | trap_S_RegisterSound (const char *sample) |
| void | trap_Key_KeynumToStringBuf (int keynum, char *buf, int buflen) |
| void | trap_Key_GetBindingBuf (int keynum, char *buf, int buflen) |
| void | trap_Key_SetBinding (int keynum, const char *binding) |
| qboolean | trap_Key_IsDown (int keynum) |
| qboolean | trap_Key_GetOverstrikeMode (void) |
| void | trap_Key_SetOverstrikeMode (qboolean state) |
| void | trap_Key_ClearStates (void) |
| int | trap_Key_GetCatcher (void) |
| void | trap_Key_SetCatcher (int catcher) |
| void | trap_GetClipboardData (char *buf, int bufsize) |
| void | trap_GetClientState (uiClientState_t *state) |
| void | trap_GetGlconfig (glconfig_t *glconfig) |
| int | trap_GetConfigString (int index, char *buff, int buffsize) |
| int | trap_LAN_GetServerCount (int source) |
| void | trap_LAN_GetServerAddressString (int source, int n, char *buf, int buflen) |
| void | trap_LAN_GetServerInfo (int source, int n, char *buf, int buflen) |
| int | trap_LAN_GetServerPing (int source, int n) |
| int | trap_LAN_GetPingQueueCount (void) |
| int | trap_LAN_ServerStatus (const char *serverAddress, char *serverStatus, int maxLen) |
| void | trap_LAN_SaveCachedServers () |
| void | trap_LAN_LoadCachedServers () |
| void | trap_LAN_ResetPings (int n) |
| void | trap_LAN_ClearPing (int n) |
| void | trap_LAN_GetPing (int n, char *buf, int buflen, int *pingtime) |
| void | trap_LAN_GetPingInfo (int n, char *buf, int buflen) |
| void | trap_LAN_MarkServerVisible (int source, int n, qboolean visible) |
| int | trap_LAN_ServerIsVisible (int source, int n) |
| qboolean | trap_LAN_UpdateVisiblePings (int source) |
| int | trap_LAN_AddServer (int source, const char *name, const char *addr) |
| void | trap_LAN_RemoveServer (int source, const char *addr) |
| int | trap_LAN_CompareServers (int source, int sortKey, int sortDir, int s1, int s2) |
| int | trap_MemoryRemaining (void) |
| int | trap_PC_AddGlobalDefine (char *define) |
| int | trap_PC_LoadSource (const char *filename) |
| int | trap_PC_FreeSource (int handle) |
| int | trap_PC_ReadToken (int handle, pc_token_t *pc_token) |
| int | trap_PC_SourceFileAndLine (int handle, char *filename, int *line) |
| int | trap_PC_LoadGlobalDefines (const char *filename) |
| void | trap_PC_RemoveAllGlobalDefines (void) |
| void | trap_S_StopBackgroundTrack (void) |
| void | trap_S_StartBackgroundTrack (const char *intro, const char *loop, qboolean bReturnWithoutStarting) |
| int | trap_RealTime (qtime_t *qtime) |
| int | trap_CIN_PlayCinematic (const char *arg0, int xpos, int ypos, int width, int height, int bits) |
| e_status | trap_CIN_StopCinematic (int handle) |
| e_status | trap_CIN_RunCinematic (int handle) |
| void | trap_CIN_DrawCinematic (int handle) |
| void | trap_CIN_SetExtents (int handle, int x, int y, int w, int h) |
| void | trap_R_RemapShader (const char *oldShader, const char *newShader, const char *timeOffset) |
| int | trap_SP_GetNumLanguages (void) |
| void | trap_GetLanguageName (const int languageIndex, char *buffer) |
| int | trap_SP_GetStringTextString (const char *text, char *buffer, int bufferLength) |
| void | trap_G2_ListModelSurfaces (void *ghlInfo) |
| void | trap_G2_ListModelBones (void *ghlInfo, int frame) |
| void | trap_G2_SetGhoul2ModelIndexes (void *ghoul2, qhandle_t *modelList, qhandle_t *skinList) |
| qboolean | trap_G2_HaveWeGhoul2Models (void *ghoul2) |
| qboolean | trap_G2API_GetBoltMatrix (void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix, const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale) |
| qboolean | trap_G2API_GetBoltMatrix_NoReconstruct (void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix, const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale) |
| qboolean | trap_G2API_GetBoltMatrix_NoRecNoRot (void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix, const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale) |
| int | trap_G2API_InitGhoul2Model (void **ghoul2Ptr, const char *fileName, int modelIndex, qhandle_t customSkin, qhandle_t customShader, int modelFlags, int lodBias) |
| qboolean | trap_G2API_SetSkin (void *ghoul2, int modelIndex, qhandle_t customSkin, qhandle_t renderSkin) |
| void | trap_G2API_CollisionDetect (CollisionRecord_t *collRecMap, void *ghoul2, const vec3_t angles, const vec3_t position, int frameNumber, int entNum, const vec3_t rayStart, const vec3_t rayEnd, const vec3_t scale, int traceFlags, int useLod, float fRadius) |
| void | trap_G2API_CollisionDetectCache (CollisionRecord_t *collRecMap, void *ghoul2, const vec3_t angles, const vec3_t position, int frameNumber, int entNum, const vec3_t rayStart, const vec3_t rayEnd, const vec3_t scale, int traceFlags, int useLod, float fRadius) |
| void | trap_G2API_CleanGhoul2Models (void **ghoul2Ptr) |
| qboolean | trap_G2API_SetBoneAngles (void *ghoul2, int modelIndex, const char *boneName, const vec3_t angles, const int flags, const int up, const int right, const int forward, qhandle_t *modelList, int blendTime, int currentTime) |
| qboolean | trap_G2API_SetBoneAnim (void *ghoul2, const int modelIndex, const char *boneName, const int startFrame, const int endFrame, const int flags, const float animSpeed, const int currentTime, const float setFrame, const int blendTime) |
| qboolean | trap_G2API_GetBoneAnim (void *ghoul2, const char *boneName, const int currentTime, float *currentFrame, int *startFrame, int *endFrame, int *flags, float *animSpeed, int *modelList, const int modelIndex) |
| qboolean | trap_G2API_GetBoneFrame (void *ghoul2, const char *boneName, const int currentTime, float *currentFrame, int *modelList, const int modelIndex) |
| void | trap_G2API_GetGLAName (void *ghoul2, int modelIndex, char *fillBuf) |
| int | trap_G2API_CopyGhoul2Instance (void *g2From, void *g2To, int modelIndex) |
| void | trap_G2API_CopySpecificGhoul2Model (void *g2From, int modelFrom, void *g2To, int modelTo) |
| void | trap_G2API_DuplicateGhoul2Instance (void *g2From, void **g2To) |
| qboolean | trap_G2API_HasGhoul2ModelOnIndex (void *ghlInfo, int modelIndex) |
| qboolean | trap_G2API_RemoveGhoul2Model (void *ghlInfo, int modelIndex) |
| int | trap_G2API_AddBolt (void *ghoul2, int modelIndex, const char *boneName) |
| void | trap_G2API_SetBoltInfo (void *ghoul2, int modelIndex, int boltInfo) |
| qboolean | trap_G2API_SetRootSurface (void *ghoul2, const int modelIndex, const char *surfaceName) |
| qboolean | trap_G2API_SetSurfaceOnOff (void *ghoul2, const char *surfaceName, const int flags) |
| qboolean | trap_G2API_SetNewOrigin (void *ghoul2, const int boltIndex) |
| int | trap_G2API_GetTime (void) |
| void | trap_G2API_SetTime (int time, int clock) |
| void | trap_G2API_SetRagDoll (void *ghoul2, sharedRagDollParams_t *params) |
| void | trap_G2API_AnimateG2Models (void *ghoul2, int time, sharedRagDollUpdateParams_t *params) |
| qboolean | trap_G2API_SetBoneIKState (void *ghoul2, int time, const char *boneName, int ikState, sharedSetBoneIKStateParams_t *params) |
| qboolean | trap_G2API_IKMove (void *ghoul2, int time, sharedIKMoveParams_t *params) |
| void | trap_G2API_GetSurfaceName (void *ghoul2, int surfNumber, int modelIndex, char *fillBuf) |
| qboolean | trap_G2API_AttachG2Model (void *ghoul2From, int modelIndexFrom, void *ghoul2To, int toBoltIndex, int toModel) |
|
|
Definition at line 11 of file ui_syscalls.c.
00011 {
00012 syscall = syscallptr;
00013 }
|
|
|
||||||||||||||||
|
Definition at line 146 of file ui_syscalls.c. References CG_ANYLANGUAGE_READCHARFROMSTRING, and UI_ANYLANGUAGE_READCHARFROMSTRING.
00147 {
00148 return syscall( UI_ANYLANGUAGE_READCHARFROMSTRING, psText, piAdvanceCount, pbIsTrailingPunctuation);
00149 }
|
|
|
Definition at line 71 of file ui_syscalls.c. References CG_ARGC, and UI_ARGC.
00071 {
00072 return syscall( UI_ARGC );
00073 }
|
|
||||||||||||||||
|
Definition at line 75 of file ui_syscalls.c. References CG_ARGV, and UI_ARGV. Referenced by CG_Argv(), CG_TargetCommand_f(), ClientCommand(), Cmd_CallTeamVote_f(), Cmd_CallVote_f(), Cmd_DebugSetBodyAnim_f(), Cmd_DebugSetSaberMove_f(), Cmd_DuelTeam_f(), Cmd_Follow_f(), Cmd_ForceChanged_f(), Cmd_GameCommand_f(), Cmd_Give_f(), Cmd_NPC_f(), Cmd_SetViewpos_f(), Cmd_SiegeClass_f(), Cmd_Team_f(), Cmd_TeamTask_f(), Cmd_TeamVote_f(), Cmd_Vote_f(), ConcatArgs(), ConsoleCommand(), NPC_Kill_f(), NPC_Spawn_f(), Svcmd_AddBot_f(), Svcmd_AddIP_f(), Svcmd_ForceTeam_f(), Svcmd_Nav_f(), Svcmd_RemoveIP_f(), and UI_Argv().
00075 {
00076 syscall( UI_ARGV, n, buffer, bufferLength );
00077 }
|
|
|
Definition at line 423 of file ui_syscalls.c. References CG_CIN_DRAWCINEMATIC, and UI_CIN_DRAWCINEMATIC.
00423 {
00424 syscall(UI_CIN_DRAWCINEMATIC, handle);
00425 }
|
|
||||||||||||||||||||||||||||
|
Definition at line 405 of file ui_syscalls.c. References CG_CIN_PLAYCINEMATIC, and UI_CIN_PLAYCINEMATIC. Referenced by UI_FeederSelection().
00405 {
00406 return syscall(UI_CIN_PLAYCINEMATIC, arg0, xpos, ypos, width, height, bits);
00407 }
|
|
|
Definition at line 417 of file ui_syscalls.c. References CG_CIN_RUNCINEMATIC, e_status, and UI_CIN_RUNCINEMATIC.
00417 {
00418 return syscall(UI_CIN_RUNCINEMATIC, handle);
00419 }
|
|
||||||||||||||||||||||||
|
Definition at line 429 of file ui_syscalls.c. References CG_CIN_SETEXTENTS, and UI_CIN_SETEXTENTS.
00429 {
00430 syscall(UI_CIN_SETEXTENTS, handle, x, y, w, h);
00431 }
|
|
|
Definition at line 411 of file ui_syscalls.c. References CG_CIN_STOPCINEMATIC, e_status, and UI_CIN_STOPCINEMATIC. Referenced by UI_FeederSelection().
00411 {
00412 return syscall(UI_CIN_STOPCINEMATIC, handle);
00413 }
|
|
||||||||||||||||||||||||||||
|
Definition at line 206 of file ui_syscalls.c. References clipHandle_t, PASSFLOAT(), and UI_CM_LERPTAG.
00206 {
00207 return syscall( UI_CM_LERPTAG, tag, mod, startFrame, endFrame, PASSFLOAT(frac), tagName );
00208 }
|
|
||||||||||||
|
Definition at line 79 of file ui_syscalls.c. References UI_CMD_EXECUTETEXT. Referenced by _UI_Init(), UI_StartDemoLoop(), UI_UpdateClientForcePowers(), and UI_UpdateVideoSetup().
00079 {
00080 syscall( UI_CMD_EXECUTETEXT, exec_when, text );
00081 }
|
|
||||||||||||||||
|
Definition at line 63 of file ui_syscalls.c. References UI_CVAR_CREATE.
00063 {
00064 syscall( UI_CVAR_CREATE, var_name, var_value, flags );
00065 }
|
|
||||||||||||||||
|
Definition at line 67 of file ui_syscalls.c. References UI_CVAR_INFOSTRINGBUFFER.
00067 {
00068 syscall( UI_CVAR_INFOSTRINGBUFFER, bit, buffer, bufsize );
00069 }
|
|
||||||||||||||||||||
|
Definition at line 33 of file ui_syscalls.c. References CG_CVAR_REGISTER, and UI_CVAR_REGISTER. Referenced by _UI_Init(), AcceptBotCommand(), BG_AddPredictableEventToPlayerstate(), BotAISetup(), CG_RegisterCvars(), G_InitBots(), G_InitGame(), G_RefreshNextMap(), G_RegisterCvars(), InitSiegeMode(), LoadPath_ThisLevel(), NAV_CheckCalcPaths(), UI_GetVideoSetup(), UI_LoadBots(), and UI_RegisterCvars().
00033 {
00034 syscall( UI_CVAR_REGISTER, cvar, var_name, value, flags );
00035 }
|
|
|
Definition at line 59 of file ui_syscalls.c. References name, and UI_CVAR_RESET.
00059 {
00060 syscall( UI_CVAR_RESET, name );
00061 }
|
|
||||||||||||
|
||||||||||||
|
Definition at line 55 of file ui_syscalls.c. References PASSFLOAT(), and UI_CVAR_SETVALUE.
00055 {
00056 syscall( UI_CVAR_SETVALUE, var_name, PASSFLOAT( value ) );
00057 }
|
|
|
Definition at line 37 of file ui_syscalls.c. References CG_CVAR_UPDATE, and UI_CVAR_UPDATE. Referenced by BotAI(), BotAISetup(), BotAIStartFrame(), CalculateWeightGoals(), CG_UpdateCvars(), G_CheckMinimumPlayers(), G_UpdateCvars(), GetIdealDestination(), HolocronUpdate(), JediMasterUpdate(), LoadPath_ThisLevel(), RepairPaths(), and UI_UpdateCvars().
00037 {
00038 syscall( UI_CVAR_UPDATE, cvar );
00039 }
|
|
||||||||||||||||
|
Definition at line 51 of file ui_syscalls.c. References CG_CVAR_VARIABLESTRINGBUFFER, and UI_CVAR_VARIABLESTRINGBUFFER. Referenced by _UI_SetActiveMenu(), CG_DrawInformation(), CG_DrawRadar(), CG_Init(), CG_InitSiegeMode(), CG_NewClientInfo(), CG_RegisterCvars(), CG_SiegeBriefingDisplay(), Cmd_CallVote_f(), FX_DrawPortableShield(), G_InitWorldSession(), G_ReadSessionData(), G_RunFrame(), ItemParse_asset_model(), NPC_UpdateAngles(), Q3_PlaySound(), SP_terrain(), trap_Cvar_VariableValue(), trap_R_RegisterShaderNoMip(), UI_Cvar_VariableString(), UI_DrawConnectScreen(), UI_FeederSelection(), UI_GetSaberForMenu(), UI_SaberDrawBlade(), UI_SaberDrawBlades(), UI_SetSiegeObjectiveGraphicPos(), UI_SetSiegeTeams(), UI_UpdateCharacterSkin(), and WP_ResistForcePush().
00051 {
00052 syscall( UI_CVAR_VARIABLESTRINGBUFFER, var_name, buffer, bufsize );
00053 }
|
|
|
Definition at line 45 of file ui_syscalls.c. References atof(), trap_Cvar_VariableStringBuffer(), and UI_CVAR_VARIABLEVALUE. Referenced by _UI_Init(), _UI_SetActiveMenu(), G_AddRandomBot(), UI_ClampMaxPlayers(), UI_ConsoleCommand(), UI_FeederSelection(), UI_FindCurrentSiegeTeamClass(), UI_ForceConfigHandle(), UI_ForceSide_HandleKey(), UI_JediNonJedi_HandleKey(), UI_LoadBestScores(), UI_ParseInfos(), UI_ReadLegalForce(), UpdateForceStatus(), and UpdateForceUsed().
00045 {
00046 int temp;
00047 temp = syscall( UI_CVAR_VARIABLEVALUE, var_name );
00048 return (*(float*)&temp);
00049 }
|
|
|
Definition at line 25 of file ui_syscalls.c. References CG_ERROR, and UI_ERROR. Referenced by CG_Error(), Com_Error(), G_Error(), and UI_LoadMenus().
00025 {
00026 syscall( UI_ERROR, string );
00027 }
|
|
|
Definition at line 95 of file ui_syscalls.c. References CG_FS_FCLOSEFILE, fileHandle_t, and UI_FS_FCLOSEFILE. Referenced by BG_FileExists(), BG_ParseAnimationEvtFile(), BG_ParseAnimationFile(), BG_SiegeParseClassFile(), BG_SiegeParseTeamFile(), BG_VehicleLoadParms(), BG_VehWeaponLoadParms(), BotUtilizePersonality(), CG_GetMenuBuffer(), CG_InitSiegeMode(), CG_LoadCISounds(), CG_LoadMenus(), CG_ParseSurfsFile(), G_LogWeaponOutput(), G_ModelIndex(), G_ShutdownGame(), GetMenuBuffer(), InitSiegeMode(), LoadPathData(), NPC_LoadParms(), SavePathData(), UI_ClearScores(), UI_ForceConfigHandle(), UI_hasSkinForBase(), UI_LoadBestScores(), UI_ParseAnimationFile(), UI_ParseInfos(), UI_SaberLoadParms(), UI_SaveForceTemplate(), UI_SetSiegeTeams(), and WP_SaberLoadParms().
00095 {
00096 syscall( UI_FS_FCLOSEFILE, f );
00097 }
|
|
||||||||||||||||
|
Definition at line 83 of file ui_syscalls.c. References CG_FS_FOPENFILE, fileHandle_t, and UI_FS_FOPENFILE. Referenced by BG_FileExists(), BG_ParseAnimationEvtFile(), BG_ParseAnimationFile(), BG_SiegeParseClassFile(), BG_SiegeParseTeamFile(), BG_VehicleLoadParms(), BG_VehWeaponLoadParms(), BotUtilizePersonality(), CG_GetMenuBuffer(), CG_InitSiegeMode(), CG_LoadCISounds(), CG_LoadMenus(), CG_ParseSurfsFile(), G_InitGame(), G_LogWeaponOutput(), G_ModelIndex(), GetMenuBuffer(), InitSiegeMode(), LoadPathData(), NPC_LoadParms(), SavePathData(), UI_ClearScores(), UI_ForceConfigHandle(), UI_hasSkinForBase(), UI_LoadBestScores(), UI_ParseAnimationFile(), UI_ParseInfos(), UI_SaberLoadParms(), UI_SaveForceTemplate(), UI_SetSiegeTeams(), and WP_SaberLoadParms().
00083 {
00084 return syscall( UI_FS_FOPENFILE, qpath, f, mode );
00085 }
|
|
||||||||||||||||||||
|
Definition at line 99 of file ui_syscalls.c. References CG_FS_GETFILELIST, and UI_FS_GETFILELIST. Referenced by BG_SiegeLoadClasses(), BG_SiegeLoadTeams(), BG_VehicleLoadParms(), BG_VehWeaponLoadParms(), NPC_LoadParms(), UI_ClearScores(), UI_LoadArenas(), UI_LoadBots(), UI_LoadForceConfig_List(), UI_SaberLoadParms(), and WP_SaberLoadParms().
00099 {
00100 return syscall( UI_FS_GETFILELIST, path, extension, listbuf, bufsize );
00101 }
|
|
||||||||||||||||
|
Definition at line 87 of file ui_syscalls.c. References CG_FS_READ, fileHandle_t, and UI_FS_READ. Referenced by BG_ParseAnimationEvtFile(), BG_ParseAnimationFile(), BG_SiegeParseClassFile(), BG_SiegeParseTeamFile(), BG_VehicleLoadParms(), BG_VehWeaponLoadParms(), BotUtilizePersonality(), CG_GetMenuBuffer(), CG_InitSiegeMode(), CG_LoadCISounds(), CG_LoadMenus(), CG_ParseSurfsFile(), GetMenuBuffer(), InitSiegeMode(), LoadPathData(), NPC_LoadParms(), UI_ForceConfigHandle(), UI_LoadBestScores(), UI_ParseAnimationFile(), UI_SaberLoadParms(), UI_SetSiegeTeams(), and WP_SaberLoadParms().
00087 {
00088 syscall( UI_FS_READ, buffer, len, f );
00089 }
|
|
||||||||||||||||
|
Definition at line 91 of file ui_syscalls.c. References CG_FS_WRITE, fileHandle_t, and UI_FS_WRITE. Referenced by G_LogPrintf(), G_LogWeaponOutput(), SavePathData(), UI_ClearScores(), and UI_SaveForceTemplate().
00091 {
00092 syscall( UI_FS_WRITE, buffer, len, f );
00093 }
|
|
|
Definition at line 470 of file ui_syscalls.c. References CG_G2_HAVEWEGHOULMODELS, qboolean, and UI_G2_HAVEWEGHOULMODELS. Referenced by CG_DestroyAllGhoul2(), CG_EntityEvent(), CG_GetClientWeaponMuzzleBoltPoint(), CG_LoadClientInfo(), CG_NewClientInfo(), CG_Player(), CG_ResetPlayerEntity(), CG_SetInitialSnapshot(), ClientDisconnect(), ClientThink_real(), G_FreeEntity(), G_ShutdownGame(), SetupGameGhoul2Model(), and UI_CleanupGhoul2().
00471 {
00472 return (qboolean)(syscall(UI_G2_HAVEWEGHOULMODELS, ghoul2));
00473 }
|
|
||||||||||||
|
Definition at line 460 of file ui_syscalls.c. References CG_G2_LISTBONES, and UI_G2_LISTBONES.
00461 {
00462 syscall( UI_G2_LISTBONES, ghlInfo, frame);
00463 }
|
|
|
Definition at line 455 of file ui_syscalls.c. References CG_G2_LISTSURFACES, and UI_G2_LISTSURFACES.
00456 {
00457 syscall( UI_G2_LISTSURFACES, ghlInfo);
00458 }
|
|
||||||||||||||||
|
Definition at line 465 of file ui_syscalls.c. References CG_G2_SETMODELS, qhandle_t, and UI_G2_SETMODELS.
00466 {
00467 syscall( UI_G2_SETMODELS, ghoul2, modelList, skinList);
00468 }
|
|
||||||||||||||||
|
||||||||||||||||
|
Definition at line 640 of file ui_syscalls.c. References CG_G2_ANIMATEG2MODELS, and UI_G2_ANIMATEG2MODELS. Referenced by CG_RagDoll(), and strap_G2API_AnimateG2Models().
00641 {
00642 syscall(UI_G2_ANIMATEG2MODELS, ghoul2, time, params);
00643 }
|
|
||||||||||||||||||||||||
|
Definition at line 661 of file ui_syscalls.c. References qboolean, and UI_G2_ATTACHG2MODEL. Referenced by UI_SaberAttachToChar().
00662 {
00663 return syscall(UI_G2_ATTACHG2MODEL, ghoul2From, modelIndexFrom, ghoul2To, toBoltIndex, toModel);
00664 }
|
|
|
Definition at line 540 of file ui_syscalls.c. References CG_G2_CLEANMODELS, and UI_G2_CLEANMODELS. Referenced by BG_ModelCache(), CG_CacheG2AnimInfo(), CG_CleanJetpackGhoul2(), CG_CopyG2WeaponInstance(), CG_DestroyAllGhoul2(), CG_EntityEvent(), CG_G2AnimEntModelLoad(), CG_LoadClientInfo(), CG_NewClientInfo(), CG_Player(), CG_ShutDownG2Weapons(), ClientDisconnect(), G_FreeEntity(), G_SaberModelSetup(), G_ShutdownGame(), ItemParse_asset_model_go(), NPC_VehiclePrecache(), SetupGameGhoul2Model(), and UI_CleanupGhoul2().
00541 {
00542 syscall(UI_G2_CLEANMODELS, ghoul2Ptr);
00543 }
|
|
||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Definition at line 504 of file ui_syscalls.c. References CG_G2_COLLISIONDETECT, PASSFLOAT(), UI_G2_COLLISIONDETECT, and vec3_t. Referenced by CG_G2TraceCollide().
00518 {
00519 syscall ( UI_G2_COLLISIONDETECT, collRecMap, ghoul2, angles, position, frameNumber, entNum, rayStart, rayEnd, scale, traceFlags, useLod, PASSFLOAT(fRadius) );
00520 }
|
|
||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Definition at line 522 of file ui_syscalls.c. References CG_G2_COLLISIONDETECTCACHE, PASSFLOAT(), UI_G2_COLLISIONDETECTCACHE, and vec3_t. Referenced by CG_G2TraceCollide().
00536 {
00537 syscall ( UI_G2_COLLISIONDETECTCACHE, collRecMap, ghoul2, angles, position, frameNumber, entNum, rayStart, rayEnd, scale, traceFlags, useLod, PASSFLOAT(fRadius) );
00538 }
|
|
||||||||||||||||
|
Definition at line 574 of file ui_syscalls.c. References CG_G2_COPYGHOUL2INSTANCE, and UI_G2_COPYGHOUL2INSTANCE.
00575 {
00576 return syscall(UI_G2_COPYGHOUL2INSTANCE, g2From, g2To, modelIndex);
00577 }
|
|
||||||||||||||||||||
|
Definition at line 579 of file ui_syscalls.c. References CG_G2_COPYSPECIFICGHOUL2MODEL, and UI_G2_COPYSPECIFICGHOUL2MODEL. Referenced by CG_CopyG2WeaponInstance(), CG_Player(), G_SaberModelSetup(), and SetupGameGhoul2Model().
00580 {
00581 syscall(UI_G2_COPYSPECIFICGHOUL2MODEL, g2From, modelFrom, g2To, modelTo);
00582 }
|
|
||||||||||||
|
Definition at line 584 of file ui_syscalls.c. References CG_G2_DUPLICATEGHOUL2INSTANCE, and UI_G2_DUPLICATEGHOUL2INSTANCE. Referenced by CG_LoadClientInfo(), CG_NewClientInfo(), CG_Player(), CG_ResetPlayerEntity(), CG_SetInitialSnapshot(), and SetupGameGhoul2Model().
00585 {
00586 syscall(UI_G2_DUPLICATEGHOUL2INSTANCE, g2From, g2To);
00587 }
|
|
||||||||||||||||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||||||||||||||
|
Definition at line 487 of file ui_syscalls.c. References CG_G2_GETBOLT_NOREC_NOROT, qboolean, qhandle_t, UI_G2_GETBOLT_NOREC_NOROT, and vec3_t. Referenced by CG_CalcEWebMuzzlePoint(), CG_CalcVehMuzzle(), CG_CheckPassengerTurretView(), strap_G2API_GetBoltMatrix_NoRecNoRot(), and WP_CalcVehMuzzle().
00489 { //Same as above but force it to not reconstruct the skeleton before getting the bolt position
00490 return (qboolean)(syscall(UI_G2_GETBOLT_NOREC_NOROT, ghoul2, modelIndex, boltIndex, matrix, angles, position, frameNum, modelList, scale));
00491 }
|
|
||||||||||||||||||||||||||||||||||||||||
|
Definition at line 481 of file ui_syscalls.c. References CG_G2_GETBOLT_NOREC, qboolean, qhandle_t, UI_G2_GETBOLT_NOREC, and vec3_t. Referenced by strap_G2API_GetBoltMatrix_NoReconstruct().
00483 { //Same as above but force it to not reconstruct the skeleton before getting the bolt position
00484 return (qboolean)(syscall(UI_G2_GETBOLT_NOREC, ghoul2, modelIndex, boltIndex, matrix, angles, position, frameNum, modelList, scale));
00485 }
|
|
||||||||||||||||||||||||||||||||||||||||||||
|
Definition at line 558 of file ui_syscalls.c. References CG_G2_GETBONEANIM, qboolean, and UI_G2_GETBONEANIM. Referenced by CG_RagDoll(), and strap_G2API_GetBoneAnim().
00560 {
00561 return syscall(UI_G2_GETBONEANIM, ghoul2, boneName, currentTime, currentFrame, startFrame, endFrame, flags, animSpeed, modelList, modelIndex);
00562 }
|
|
||||||||||||||||||||||||||||
|
Definition at line 564 of file ui_syscalls.c. References CG_G2_GETBONEFRAME, qboolean, and UI_G2_GETBONEFRAME. Referenced by CG_TriggerAnimSounds().
00565 {
00566 return syscall(UI_G2_GETBONEFRAME, ghoul2, boneName, currentTime, currentFrame, modelList, modelIndex);
00567 }
|
|
||||||||||||||||
|
Definition at line 569 of file ui_syscalls.c. References CG_G2_GETGLANAME, and UI_G2_GETGLANAME. Referenced by CG_CacheG2AnimInfo(), CG_G2AnimEntModelLoad(), CG_G2EvIndexForModel(), CG_G2SkelForModel(), ItemParse_asset_model_go(), NPC_VehiclePrecache(), and SetupGameGhoul2Model().
00570 {
00571 syscall(UI_G2_GETGLANAME, ghoul2, modelIndex, fillBuf);
00572 }
|
|
||||||||||||||||||||
|
Definition at line 656 of file ui_syscalls.c. References CG_G2_GETSURFACENAME, and UI_G2_GETSURFACENAME. Referenced by G_CheckForDismemberment(), G_Damage(), and G_LocationBasedDamageModifier().
00657 {
00658 syscall(UI_G2_GETSURFACENAME, ghoul2, surfNumber, modelIndex, fillBuf);
00659 }
|
|
|
Definition at line 624 of file ui_syscalls.c. References CG_G2_GETTIME, and UI_G2_GETTIME.
00625 {
00626 return syscall(UI_G2_GETTIME);
00627 }
|
|
||||||||||||
|
Definition at line 589 of file ui_syscalls.c. References CG_G2_HASGHOUL2MODELONINDEX, qboolean, and UI_G2_HASGHOUL2MODELONINDEX. Referenced by CG_AddPlayerWeapon(), CG_CopyG2WeaponInstance(), CG_EntityEvent(), CG_GetClientWeaponMuzzleBoltPoint(), CG_Player(), UI_SaberAttachToChar(), and UI_SaberDrawBlade().
00590 {
00591 return syscall(UI_G2_HASGHOUL2MODELONINDEX, ghlInfo, modelIndex);
00592 }
|
|
||||||||||||||||
|
Definition at line 651 of file ui_syscalls.c. References CG_G2_IKMOVE, qboolean, and UI_G2_IKMOVE. Referenced by strap_G2API_IKMove().
00652 {
00653 return syscall(UI_G2_IKMOVE, ghoul2, time, params);
00654 }
|
|
||||||||||||||||||||||||||||||||
|
Definition at line 493 of file ui_syscalls.c. References CG_G2_INITGHOUL2MODEL, qhandle_t, and UI_G2_INITGHOUL2MODEL. Referenced by BG_ModelCache(), CG_CacheG2AnimInfo(), CG_G2AnimEntModelLoad(), CG_InitG2Weapons(), CG_InitJetpackGhoul2(), CG_Player(), CG_RegisterItemVisuals(), EWeb_Create(), G_SaberModelSetup(), ItemParse_asset_model_go(), NPC_VehiclePrecache(), SetupGameGhoul2Model(), SP_misc_G2model(), SP_worldspawn(), TurretClientRun(), turretG2_set_models(), UI_SaberAttachToChar(), and WP_SaberAddG2Model().
00495 {
00496 return syscall(UI_G2_INITGHOUL2MODEL, ghoul2Ptr, fileName, modelIndex, customSkin, customShader, modelFlags, lodBias);
00497 }
|
|
||||||||||||
|
Definition at line 594 of file ui_syscalls.c. References CG_G2_REMOVEGHOUL2MODEL, qboolean, and UI_G2_REMOVEGHOUL2MODEL. Referenced by CG_CopyG2WeaponInstance(), CG_EntityEvent(), CG_Player(), turretG2_set_models(), and UI_SaberAttachToChar().
00595 {
00596 return syscall(UI_G2_REMOVEGHOUL2MODEL, ghlInfo, modelIndex);
00597 }
|
|
||||||||||||||||
|
Definition at line 604 of file ui_syscalls.c. References CG_G2_SETBOLTON, and UI_G2_SETBOLTON. Referenced by CG_InitG2Weapons(), CG_InitJetpackGhoul2(), G_SaberModelSetup(), SetupGameGhoul2Model(), and SP_worldspawn().
00605 {
00606 syscall(UI_G2_SETBOLTON, ghoul2, modelIndex, boltInfo);
00607 }
|
|
||||||||||||||||||||||||||||||||||||||||||||||||
|
Definition at line 545 of file ui_syscalls.c. References CG_G2_ANGLEOVERRIDE, qboolean, qhandle_t, UI_G2_ANGLEOVERRIDE, and vec3_t. Referenced by CG_G2ServerBoneAngles(), CG_G2SetBoneAngles(), CG_Player(), EWeb_SetBoneAngles(), G2Tur_SetBoneAngles(), NPC_SetBoneAngles(), SetupGameGhoul2Model(), strap_G2API_SetBoneAngles(), and TurretClientRun().
00548 {
00549 return (syscall(UI_G2_ANGLEOVERRIDE, ghoul2, modelIndex, boneName, angles, flags, up, right, forward, modelList, blendTime, currentTime));
00550 }
|
|
||||||||||||||||||||||||||||||||||||||||||||
|
Definition at line 552 of file ui_syscalls.c. References CG_G2_PLAYANIM, PASSFLOAT(), qboolean, and UI_G2_PLAYANIM. Referenced by CG_EntityEvent(), CG_NewClientInfo(), CG_Player(), CG_RagDoll(), EWeb_SetBoneAnim(), G_UpdateClientAnims(), ItemParse_asset_model_go(), SetupGameGhoul2Model(), SP_misc_G2model(), strap_G2API_SetBoneAnim(), TurboLaser_SetBoneAnim(), and TurretClientRun().
|
|
||||||||||||||||||||||||
|
Definition at line 646 of file ui_syscalls.c. References CG_G2_SETBONEIKSTATE, qboolean, and UI_G2_SETBONEIKSTATE. Referenced by CG_RagDoll(), and strap_G2API_SetBoneIKState().
00647 {
00648 return syscall(UI_G2_SETBONEIKSTATE, ghoul2, time, boneName, ikState, params);
00649 }
|
|
||||||||||||
|
Definition at line 619 of file ui_syscalls.c. References CG_G2_SETNEWORIGIN, qboolean, and UI_G2_SETNEWORIGIN.
00620 {
00621 return syscall(UI_G2_SETNEWORIGIN, ghoul2, boltIndex);
00622 }
|
|
||||||||||||
|
Definition at line 635 of file ui_syscalls.c. References CG_G2_SETRAGDOLL, and UI_G2_SETRAGDOLL. Referenced by CG_Player(), CG_RagDoll(), and strap_G2API_SetRagDoll().
00636 {
00637 syscall(UI_G2_SETRAGDOLL, ghoul2, params);
00638 }
|
|
||||||||||||||||
|
Definition at line 609 of file ui_syscalls.c. References CG_G2_SETROOTSURFACE, qboolean, and UI_G2_SETROOTSURFACE.
00610 {
00611 return syscall(UI_G2_SETROOTSURFACE, ghoul2, modelIndex, surfaceName);
00612 }
|
|
||||||||||||||||||||
|
Definition at line 499 of file ui_syscalls.c. References CG_G2_SETSKIN, qboolean, qhandle_t, and UI_G2_SETSKIN. Referenced by CG_G2AnimEntModelLoad(), CG_ReattachLimb(), G_SaberModelSetup(), ItemParse_asset_model_go(), ItemParse_model_g2skin_go(), SetupGameGhoul2Model(), SP_worldspawn(), and UI_SaberAttachToChar().
00500 {
00501 return syscall(UI_G2_SETSKIN, ghoul2, modelIndex, customSkin, renderSkin);
00502 }
|
|
||||||||||||||||
|
Definition at line 614 of file ui_syscalls.c. References CG_G2_SETSURFACEONOFF, qboolean, and UI_G2_SETSURFACEONOFF. Referenced by CG_EntityEvent(), CG_G2Animated(), G_Dismember(), NPC_SetMiscDefaultData(), and NPC_SetSurfaceOnOff().
00615 {
00616 return syscall(UI_G2_SETSURFACEONOFF, ghoul2, surfaceName, flags);
00617 }
|
|
||||||||||||
|
Definition at line 629 of file ui_syscalls.c. References CG_G2_SETTIME, and UI_G2_SETTIME. Referenced by _UI_Refresh().
00630 {
00631 syscall(UI_G2_SETTIME, time, clock);
00632 }
|
|
|
Definition at line 258 of file ui_syscalls.c. References UI_GETCLIENTSTATE. Referenced by UI_DrawConnectScreen().
00258 {
00259 syscall( UI_GETCLIENTSTATE, state );
00260 }
|
|
||||||||||||
|
Definition at line 254 of file ui_syscalls.c. References UI_GETCLIPBOARDDATA.
00254 {
00255 syscall( UI_GETCLIPBOARDDATA, buf, bufsize );
00256 }
|
|
||||||||||||||||
|
Definition at line 266 of file ui_syscalls.c. References UI_GETCONFIGSTRING. Referenced by UI_DrawConnectScreen(), UI_ForceConfigHandle(), UI_ForceSide_HandleKey(), UI_HasSetSaberOnly(), UI_JediNonJedi_HandleKey(), UI_ReadLegalForce(), UI_SetSiegeTeams(), UI_TrueJediEnabled(), and UpdateForceStatus().
00266 {
00267 return syscall( UI_GETCONFIGSTRING, index, buff, buffsize );
00268 }
|
|
|
Definition at line 262 of file ui_syscalls.c. References CG_GETGLCONFIG, and UI_GETGLCONFIG. Referenced by _UI_Init(), and CG_Init().
00262 {
00263 syscall( UI_GETGLCONFIG, glconfig );
00264 }
|
|
||||||||||||
|
Definition at line 443 of file ui_syscalls.c. References UI_SP_GETLANGUAGENAME. Referenced by ItemParse_cvarStrList().
00444 {
00445 syscall( UI_SP_GETLANGUAGENAME, languageIndex, buffer);
00446 }
|
|
|
Definition at line 242 of file ui_syscalls.c. References UI_KEY_CLEARSTATES. Referenced by _UI_KeyEvent(), and _UI_SetActiveMenu().
00242 {
00243 syscall( UI_KEY_CLEARSTATES );
00244 }
|
|
||||||||||||||||
|
Definition at line 222 of file ui_syscalls.c. References UI_KEY_GETBINDINGBUF. Referenced by _UI_Init().
00222 {
00223 syscall( UI_KEY_GETBINDINGBUF, keynum, buf, buflen );
00224 }
|
|
|
Definition at line 246 of file ui_syscalls.c. References CG_KEY_GETCATCHER, and UI_KEY_GETCATCHER.
00246 {
00247 return syscall( UI_KEY_GETCATCHER );
00248 }
|
|
|
Definition at line 234 of file ui_syscalls.c. References qboolean, and UI_KEY_GETOVERSTRIKEMODE. Referenced by _UI_Init().
00234 {
00235 return syscall( UI_KEY_GETOVERSTRIKEMODE );
00236 }
|
|
|
Definition at line 230 of file ui_syscalls.c. References CG_KEY_ISDOWN, qboolean, and UI_KEY_ISDOWN.
00230 {
00231 return syscall( UI_KEY_ISDOWN, keynum );
00232 }
|
|
||||||||||||||||
|
Definition at line 218 of file ui_syscalls.c. References UI_KEY_KEYNUMTOSTRINGBUF. Referenced by _UI_Init().
00218 {
00219 syscall( UI_KEY_KEYNUMTOSTRINGBUF, keynum, buf, buflen );
00220 }
|
|
||||||||||||
|
Definition at line 226 of file ui_syscalls.c. References UI_KEY_SETBINDING. Referenced by _UI_Init().
00226 {
00227 syscall( UI_KEY_SETBINDING, keynum, binding );
00228 }
|
|
|
Definition at line 250 of file ui_syscalls.c. References CG_KEY_SETCATCHER, and UI_KEY_SETCATCHER. Referenced by _UI_KeyEvent(), _UI_SetActiveMenu(), CG_KeyEvent(), CG_MouseEvent(), and UI_ConsoleCommand().
00250 {
00251 syscall( UI_KEY_SETCATCHER, catcher );
00252 }
|
|
|
Definition at line 238 of file ui_syscalls.c. References UI_KEY_SETOVERSTRIKEMODE. Referenced by _UI_Init().
00238 {
00239 syscall( UI_KEY_SETOVERSTRIKEMODE, state );
00240 }
|
|
||||||||||||||||
|
Definition at line 330 of file ui_syscalls.c. References name, and UI_LAN_ADDSERVER.
00330 {
00331 return syscall( UI_LAN_ADDSERVER, source, name, addr );
00332 }
|
|
|
Definition at line 306 of file ui_syscalls.c. References UI_LAN_CLEARPING.
00306 {
00307 syscall( UI_LAN_CLEARPING, n );
00308 }
|
|
||||||||||||||||||||||||
|
Definition at line 338 of file ui_syscalls.c. References UI_LAN_COMPARESERVERS.
00338 {
00339 return syscall( UI_LAN_COMPARESERVERS, source, sortKey, sortDir, s1, s2 );
00340 }
|
|
||||||||||||||||||||
|
Definition at line 310 of file ui_syscalls.c. References UI_LAN_GETPING.
00310 {
00311 syscall( UI_LAN_GETPING, n, buf, buflen, pingtime );
00312 }
|
|
||||||||||||||||
|
Definition at line 314 of file ui_syscalls.c. References UI_LAN_GETPINGINFO.
00314 {
00315 syscall( UI_LAN_GETPINGINFO, n, buf, buflen );
00316 }
|
|
|
Definition at line 286 of file ui_syscalls.c. References UI_LAN_GETPINGQUEUECOUNT.
00286 {
00287 return syscall( UI_LAN_GETPINGQUEUECOUNT );
00288 }
|
|
||||||||||||||||||||
|
Definition at line 274 of file ui_syscalls.c. References UI_LAN_GETSERVERADDRESSSTRING.
00274 {
00275 syscall( UI_LAN_GETSERVERADDRESSSTRING, source, n, buf, buflen );
00276 }
|
|
|
Definition at line 270 of file ui_syscalls.c. References UI_LAN_GETSERVERCOUNT.
00270 {
00271 return syscall( UI_LAN_GETSERVERCOUNT, source );
00272 }
|
|
||||||||||||||||||||
|
Definition at line 278 of file ui_syscalls.c. References UI_LAN_GETSERVERINFO. Referenced by UI_FeederSelection().
00278 {
00279 syscall( UI_LAN_GETSERVERINFO, source, n, buf, buflen );
00280 }
|
|
||||||||||||
|
Definition at line 282 of file ui_syscalls.c. References UI_LAN_GETSERVERPING.
00282 {
00283 return syscall( UI_LAN_GETSERVERPING, source, n );
00284 }
|
|
|
Definition at line 298 of file ui_syscalls.c. References UI_LAN_LOADCACHEDSERVERS. Referenced by _UI_Init().
00298 {
00299 syscall( UI_LAN_LOADCACHEDSERVERS );
00300 }
|
|
||||||||||||||||
|
Definition at line 318 of file ui_syscalls.c. References UI_LAN_MARKSERVERVISIBLE.
00318 {
00319 syscall( UI_LAN_MARKSERVERVISIBLE, source, n, visible );
00320 }
|
|
||||||||||||
|
Definition at line 334 of file ui_syscalls.c. References UI_LAN_REMOVESERVER.
00334 {
00335 syscall( UI_LAN_REMOVESERVER, source, addr );
00336 }
|
|
|
Definition at line 302 of file ui_syscalls.c. References UI_LAN_RESETPINGS.
00302 {
00303 syscall( UI_LAN_RESETPINGS, n );
00304 }
|
|
|
Definition at line 294 of file ui_syscalls.c. References UI_LAN_SAVECACHEDSERVERS. Referenced by _UI_Shutdown().
00294 {
00295 syscall( UI_LAN_SAVECACHEDSERVERS );
00296 }
|
|
||||||||||||
|
Definition at line 322 of file ui_syscalls.c. References UI_LAN_SERVERISVISIBLE.
00322 {
00323 return syscall( UI_LAN_SERVERISVISIBLE, source, n );
00324 }
|
|
||||||||||||||||
|
Definition at line 290 of file ui_syscalls.c. References UI_LAN_SERVERSTATUS.
00290 {
00291 return syscall( UI_LAN_SERVERSTATUS, serverAddress, serverStatus, maxLen );
00292 }
|
|
|
Definition at line 326 of file ui_syscalls.c. References qboolean, and UI_LAN_UPDATEVISIBLEPINGS.
00326 {
00327 return syscall( UI_LAN_UPDATEVISIBLEPINGS, source );
00328 }
|
|
|
Definition at line 136 of file ui_syscalls.c. References CG_LANGUAGE_ISASIAN, qboolean, and UI_LANGUAGE_ISASIAN.
00137 {
00138 return syscall( UI_LANGUAGE_ISASIAN );
00139 }
|
|
|
Definition at line 141 of file ui_syscalls.c. References CG_LANGUAGE_USESSPACES, qboolean, and UI_LANGUAGE_USESSPACES.
00142 {
00143 return syscall( UI_LANGUAGE_USESSPACES );
00144 }
|
|
|
Definition at line 342 of file ui_syscalls.c. References CG_MEMORY_REMAINING, and UI_MEMORY_REMAINING.
00342 {
00343 return syscall( UI_MEMORY_REMAINING );
00344 }
|
|
|
Definition at line 29 of file ui_syscalls.c. References CG_MILLISECONDS, and UI_MILLISECONDS.
00029 {
00030 return syscall( UI_MILLISECONDS );
00031 }
|
|
|
Definition at line 362 of file ui_syscalls.c. References CG_PC_ADD_GLOBAL_DEFINE, and UI_PC_ADD_GLOBAL_DEFINE.
00362 {
00363 return syscall( UI_PC_ADD_GLOBAL_DEFINE, define );
00364 }
|
|
|
Definition at line 370 of file ui_syscalls.c. References CG_PC_FREE_SOURCE, and UI_PC_FREE_SOURCE. Referenced by CG_ParseMenu(), UI_LoadMenus(), and UI_ParseMenu().
00370 {
00371 return syscall( UI_PC_FREE_SOURCE, handle );
00372 }
|
|
|
Definition at line 382 of file ui_syscalls.c. References CG_PC_LOAD_GLOBAL_DEFINES, and UI_PC_LOAD_GLOBAL_DEFINES. Referenced by UI_LoadMenus().
00383 {
00384 return syscall ( UI_PC_LOAD_GLOBAL_DEFINES, filename );
00385 }
|
|
|
Definition at line 366 of file ui_syscalls.c. References CG_PC_LOAD_SOURCE, and UI_PC_LOAD_SOURCE. Referenced by CG_ParseMenu(), UI_LoadMenus(), and UI_ParseMenu().
00366 {
00367 return syscall( UI_PC_LOAD_SOURCE, filename );
00368 }
|
|
||||||||||||
|
Definition at line 374 of file ui_syscalls.c. References CG_PC_READ_TOKEN, pc_token_t, and UI_PC_READ_TOKEN. Referenced by Asset_Parse(), CG_Asset_Parse(), CG_ParseMenu(), Item_Parse(), ItemParse_asset_model(), ItemParse_asset_shader(), ItemParse_background(), ItemParse_cvarFloatList(), ItemParse_cvarStrList(), ItemParse_flag(), ItemParse_focusSound(), ItemParse_model_g2anim(), ItemParse_model_g2skin(), ItemParse_rectcvar(), Load_Menu(), Menu_Parse(), MenuParse_background(), PC_Float_Parse(), PC_Int_Parse(), PC_Script_Parse(), PC_String_Parse(), UI_LoadMenus(), and UI_ParseMenu().
00374 {
00375 return syscall( UI_PC_READ_TOKEN, handle, pc_token );
00376 }
|
|
|
Definition at line 387 of file ui_syscalls.c. References CG_PC_REMOVE_ALL_GLOBAL_DEFINES, and UI_PC_REMOVE_ALL_GLOBAL_DEFINES.
00388 {
00389 syscall ( UI_PC_REMOVE_ALL_GLOBAL_DEFINES );
00390 }
|
|
||||||||||||||||
|
Definition at line 378 of file ui_syscalls.c. References CG_PC_SOURCE_FILE_AND_LINE, and UI_PC_SOURCE_FILE_AND_LINE. Referenced by PC_SourceError(), and PC_SourceWarning().
00378 {
00379 return syscall( UI_PC_SOURCE_FILE_AND_LINE, handle, filename, line );
00380 }
|
|
|
Definition at line 21 of file ui_syscalls.c. References CG_PRINT, and UI_PRINT. Referenced by CG_GetMenuBuffer(), CG_LoadMenus(), CG_Printf(), Com_Printf(), GetMenuBuffer(), UI_GetBotInfoByNumber(), and UI_LoadArenas().
00021 {
00022 syscall( UI_PRINT, string );
00023 }
|
|
||||||||||||||||||||||||
|
Definition at line 182 of file ui_syscalls.c. References CG_R_ADDLIGHTTOSCENE, PASSFLOAT(), UI_R_ADDLIGHTTOSCENE, and vec3_t. Referenced by CG_AddPlayerWeapon(), and CG_DoSaber().
|
|
||||||||||||||||
|
Definition at line 178 of file ui_syscalls.c. References CG_R_ADDPOLYTOSCENE, qhandle_t, and UI_R_ADDPOLYTOSCENE. Referenced by CG_AddMarks(), CG_AddParticleToScene(), CG_AddSaberBlade(), and CG_ImpactMark().
00178 {
00179 syscall( UI_R_ADDPOLYTOSCENE, hShader, numVerts, verts );
00180 }
|
|
|
Definition at line 174 of file ui_syscalls.c. References CG_R_ADDREFENTITYTOSCENE, and UI_R_ADDREFENTITYTOSCENE. Referenced by CG_AddFadeRGB(), CG_AddFragment(), CG_AddLine(), CG_AddOLine(), CG_AddRefEntity(), CG_AddRefEntityWithPowerups(), CG_AddScorePlum(), CG_Beam(), CG_CreateDistortionTrailPart(), CG_Disintegration(), CG_DoSaber(), CG_Draw3DModel(), CG_DrawMiscEnts(), CG_DrawPlayerShield(), CG_DrawPlayerSphere(), CG_Player(), and UI_DoSaber().
00174 {
00175 syscall( UI_R_ADDREFENTITYTOSCENE, re );
00176 }
|
|
|
Definition at line 170 of file ui_syscalls.c. References CG_R_CLEARSCENE, and UI_R_CLEARSCENE.
00170 {
00171 syscall( UI_R_CLEARSCENE );
00172 }
|
|
||||||||||||||||||||||||||||||||||||||||
|
Definition at line 194 of file ui_syscalls.c. References CG_R_DRAWSTRETCHPIC, PASSFLOAT(), qhandle_t, and UI_R_DRAWSTRETCHPIC. Referenced by _UI_DrawSides(), _UI_DrawTopBottom(), CG_DrawChar(), CG_DrawPic(), CG_DrawSides(), CG_DrawTopBottom(), CG_FillRect(), CG_FillRect2(), UI_DrawHandlePic(), UI_DrawNamedPic(), UI_DrawSides(), UI_DrawTopBottom(), and UI_FillRect().
|
|
||||||||||||||||||||||||||||||||
|
Definition at line 131 of file ui_syscalls.c. References CG_R_FONT_DRAWSTRING, PASSFLOAT(), and UI_R_FONT_DRAWSTRING. Referenced by CG_Text_Paint(), and Text_Paint().
00132 {
00133 syscall( UI_R_FONT_DRAWSTRING, ox, oy, text, rgba, setIndex, iCharLimit, PASSFLOAT(scale));
00134 }
|
|
||||||||||||
|
Definition at line 126 of file ui_syscalls.c. References CG_R_FONT_STRHEIGHTPIXELS, PASSFLOAT(), and UI_R_FONT_STRHEIGHTPIXELS. Referenced by CG_Text_Height(), and Text_Height().
00127 {
00128 return syscall( UI_R_FONT_STRHEIGHTPIXELS, iFontIndex, PASSFLOAT(scale));
00129 }
|
|
|
Definition at line 121 of file ui_syscalls.c. References CG_R_FONT_STRLENCHARS, and UI_R_FONT_STRLENCHARS.
00122 {
00123 return syscall( UI_R_FONT_STRLENCHARS, text);
00124 }
|
|
||||||||||||||||
|
Definition at line 116 of file ui_syscalls.c. References CG_R_FONT_STRLENPIXELS, PASSFLOAT(), and UI_R_FONT_STRLENPIXELS. Referenced by CG_Text_Width(), Text_PaintWithCursor(), and Text_Width().
00117 {
00118 return syscall( UI_R_FONT_STRLENPIXELS, text, iFontIndex, PASSFLOAT(scale));
00119 }
|
|
||||||||||||||||
|
Definition at line 198 of file ui_syscalls.c. References CG_R_MODELBOUNDS, clipHandle_t, UI_R_MODELBOUNDS, and vec3_t. Referenced by CG_CreateBrushEntData(), CG_CreateModelFromSpawnEnt(), CG_DrawFlagModel(), CG_MiscEnt(), and CG_RegisterWeapon().
00198 {
00199 syscall( UI_R_MODELBOUNDS, model, mins, maxs );
00200 }
|
|
|
Definition at line 111 of file ui_syscalls.c. References CG_R_REGISTERFONT, qhandle_t, and UI_R_REGISTERFONT. Referenced by Asset_Parse(), and CG_Init().
00112 {
00113 return syscall( UI_R_REGISTERFONT, fontName);
00114 }
|
|
|
Definition at line 103 of file ui_syscalls.c. References CG_R_REGISTERMODEL, name, qhandle_t, and UI_R_REGISTERMODEL. Referenced by BG_ModelCache(), CG_AddPlayerWeapon(), CG_CreateBrushEntData(), CG_CreateDebris(), CG_CreateDistortionTrailPart(), CG_CreateModelFromSpawnEnt(), CG_GlassShatter_Old(), CG_InitSiegeMode(), CG_MiscEnt(), CG_Player(), CG_PrecachePlayersForSiegeTeam(), CG_RegisterItemVisuals(), CG_RegisterWeapon(), CG_TestModel_f(), and VEH_LoadVehicle().
00103 {
00104 return syscall( UI_R_REGISTERMODEL, name );
00105 }
|
|
|
Definition at line 151 of file ui_syscalls.c. References CG_R_REGISTERSHADERNOMIP, name, qhandle_t, trap_Cvar_VariableStringBuffer(), and UI_R_REGISTERSHADERNOMIP. Referenced by _UI_Init(), Asset_Parse(), AssetCache(), BG_SiegeParseClassFile(), BG_SiegeParseTeamFile(), CG_Asset_Parse(), CG_AssetCache(), CG_DrawFlagStatus(), CG_DrawInformation(), CG_DrawRadar(), CG_Init(), CG_InitSiegeMode(), CG_PrecacheSiegeObjectiveAssetsForTeam(), CG_RegisterItemVisuals(), CG_RegisterWeapon(), CG_SiegeCountCvars(), UI_CacheSaberGlowGraphics(), UI_DrawNamedPic(), UI_FeederSelection(), UI_InitForceShaders(), and VEH_LoadVehicle().
00151 {
00152 char buf[1024];
00153
00154 if (name[0] == '*') {
00155 trap_Cvar_VariableStringBuffer(name+1, buf, sizeof(buf));
00156 if (buf[0]) {
00157 return syscall( UI_R_REGISTERSHADERNOMIP, &buf );
00158 }
00159 }
00160 return syscall( UI_R_REGISTERSHADERNOMIP, name );
00161 }
|
|
|
Definition at line 107 of file ui_syscalls.c. References CG_R_REGISTERSKIN, name, qhandle_t, and UI_R_REGISTERSKIN. Referenced by BG_ModelCache(), CG_CacheG2AnimInfo(), CG_G2AnimEntModelLoad(), CG_HandleAppendedSkin(), CG_InitSiegeMode(), CG_PrecachePlayersForSiegeTeam(), ItemParse_model_g2skin(), ItemParse_model_g2skin_go(), NPC_VehiclePrecache(), SetupGameGhoul2Model(), SP_worldspawn(), UI_SaberAttachToChar(), VEH_LoadVehicle(), and WP_SaberParseParms().
00107 {
00108 return syscall( UI_R_REGISTERSKIN, name );
00109 }
|
|
||||||||||||||||
|
Definition at line 434 of file ui_syscalls.c. References CG_R_REMAP_SHADER, and UI_R_REMAP_SHADER.
00434 {
00435 syscall( UI_R_REMAP_SHADER, oldShader, newShader, timeOffset );
00436 }
|
|
|
Definition at line 186 of file ui_syscalls.c. References CG_R_RENDERSCENE, and UI_R_RENDERSCENE. Referenced by CG_Draw3DModel(), CG_DrawActive(), CG_DrawAutoMap(), and CG_DrawSkyBoxPortal().
00186 {
00187 syscall( UI_R_RENDERSCENE, fd );
00188 }
|
|
|
Definition at line 190 of file ui_syscalls.c. References CG_R_SETCOLOR, and UI_R_SETCOLOR. Referenced by _UI_DrawRect(), CG_BracketEntity(), CG_DottedLine(), CG_DrawArmor(), CG_DrawForcePower(), CG_DrawForceSelect(), CG_DrawHealth(), CG_DrawHUD(), CG_DrawInformation(), CG_DrawInvenSelect(), CG_DrawMedal(), CG_DrawNewTeamInfo(), CG_DrawRadar(), CG_DrawRect(), CG_DrawStringExt(), CG_DrawTeamBackground(), CG_DrawVehicleAmmo(), CG_DrawVehicleAmmoLower(), CG_DrawVehicleAmmoUpper(), CG_DrawVehicleArmor(), CG_DrawVehicleDamage(), CG_DrawVehicleDamageHUD(), CG_DrawVehicleHud(), CG_DrawVehicleShields(), CG_DrawVehicleSpeed(), CG_DrawVehicleTurboRecharge(), CG_DrawVehicleWeaponsLinked(), CG_DrawWeaponSelect(), CG_FillRect(), CG_FillRect2(), CG_LoadBar(), CG_SaberClashFlare(), UI_DrawForceStars(), UI_DrawRect(), UI_FillRect(), and UI_SetColor().
00190 {
00191 syscall( UI_R_SETCOLOR, rgba );
00192 }
|
|
||||||||||||
|
Definition at line 165 of file ui_syscalls.c. References name, and UI_R_SHADERNAMEFROMINDEX. Referenced by UI_SiegeSetCvarsForClass().
00166 {
00167 syscall( UI_R_SHADERNAMEFROMINDEX, name, index );
00168 }
|
|
|
Definition at line 400 of file ui_syscalls.c. References CG_REAL_TIME, qtime_t, and UI_REAL_TIME.
00400 {
00401 return syscall( UI_REAL_TIME, qtime );
00402 }
|
|
|
Definition at line 214 of file ui_syscalls.c. References CG_S_REGISTERSOUND, sfxHandle_t, and UI_S_REGISTERSOUND. Referenced by Asset_Parse(), BG_SoundIndex(), CG_Asset_Parse(), CG_CustomSound(), CG_DoGlass(), CG_DrawRadar(), CG_EntityEvent(), CG_G2AnimEntModelLoad(), CG_GlassShatter_Old(), CG_LoadCISounds(), CG_PlayerAnimEventDo(), CG_PrecacheSiegeObjectiveAssetsForTeam(), CG_RegisterWeapon(), CG_ROFF_NotetrackCallback(), CG_SiegeObjectiveCompleted(), CG_SiegeRoundOver(), ParseAnimationEvtBlock(), VEH_LoadVehicle(), and VEH_LoadVehWeapon().
00214 {
00215 return syscall( UI_S_REGISTERSOUND, sample );
00216 }
|
|
||||||||||||||||
|
Definition at line 396 of file ui_syscalls.c. References CG_S_STARTBACKGROUNDTRACK, and UI_S_STARTBACKGROUNDTRACK. Referenced by CG_EntityEvent(), and CG_StartMusic().
00396 {
00397 syscall( UI_S_STARTBACKGROUNDTRACK, intro, loop, bReturnWithoutStarting );
00398 }
|
|
||||||||||||
|
Definition at line 210 of file ui_syscalls.c. References CG_S_STARTLOCALSOUND, sfxHandle_t, and UI_S_STARTLOCALSOUND. Referenced by CG_CheckAmmo(), CG_CheckLocalSounds(), CG_EntityEvent(), CG_SiegeObjectiveCompleted(), CG_SiegeRoundOver(), Item_Model_Paint(), and UI_FeederSelection().
00210 {
00211 syscall( UI_S_STARTLOCALSOUND, sfx, channelNum );
00212 }
|
|
|
Definition at line 392 of file ui_syscalls.c. References CG_S_STOPBACKGROUNDTRACK, and UI_S_STOPBACKGROUNDTRACK.
00392 {
00393 syscall( UI_S_STOPBACKGROUNDTRACK );
00394 }
|
|
|
Definition at line 438 of file ui_syscalls.c. References UI_SP_GETNUMLANGUAGES. Referenced by _UI_Init().
00439 {
00440 return syscall( UI_SP_GETNUMLANGUAGES );
00441 }
|
|
||||||||||||||||
|
Definition at line 448 of file ui_syscalls.c. References CG_SP_GETSTRINGTEXTSTRING, and UI_SP_GETSTRINGTEXTSTRING. Referenced by BindingFromName(), CG_DrawInformation(), CG_DrawInvenSelect(), CG_DrawOldScoreboard(), CG_DrawSiegeMessageNonMenu(), CG_DrawWeaponSelect(), CG_GetGameStatusText(), CG_GetLocationString(), CG_GetStringEdString(), CG_InitSiegeMode(), CG_PlaceString(), Item_ListBox_Paint(), Item_Multi_Paint(), Item_Paint(), Item_Text_AutoWrapped_Paint(), Item_Text_Paint(), Item_Text_Wrapped_Paint(), Item_TextField_Paint(), Item_YesNo_Paint(), UI_DrawConnectScreen(), UI_GetStringEdString(), and UI_SaberProperNameForSaber().
00449 {
00450 return syscall( UI_SP_GETSTRINGTEXTSTRING, text, buffer, bufferLength );
00451 }
|
|
|
Definition at line 202 of file ui_syscalls.c. References CG_UPDATESCREEN, and UI_UPDATESCREEN.
00202 {
00203 syscall( UI_UPDATESCREEN );
00204 }
|