00001 #define ARMOR_EFFECT_TIME 500
00002
00003
00004 #define SEF_HITENEMY 0x1 //Hit the enemy
00005 #define SEF_HITOBJECT 0x2 //Hit some other object
00006 #define SEF_HITWALL 0x4 //Hit a wall
00007 #define SEF_PARRIED 0x8 //Parried a saber swipe
00008 #define SEF_DEFLECTED 0x10 //Deflected a missile or saberInFlight
00009 #define SEF_BLOCKED 0x20 //Was blocked by a parry
00010 #define SEF_EVENTS (SEF_HITENEMY|SEF_HITOBJECT|SEF_HITWALL|SEF_PARRIED|SEF_DEFLECTED|SEF_BLOCKED)
00011 #define SEF_LOCKED 0x40 //Sabers locked with someone else
00012 #define SEF_INWATER 0x80 //Saber is in water
00013 #define SEF_LOCK_WON 0x100 //Won a saberLock
00014
00015 #define SES_LEAVING 1
00016 #define SES_HOVERING 1//2
00017 #define SES_RETURNING 1//3
00018
00019
00020
00021
00022 #define JSF_AMBUSH 16 //ambusher Jedi
00023
00024 #define SABER_RADIUS_STANDARD 3.0f
00025 #define SABER_REFLECT_MISSILE_CONE 0.2f
00026
00027 #define FORCE_POWER_MAX 100
00028 #define MAX_GRIP_DISTANCE 256
00029 #define MAX_TRICK_DISTANCE 512
00030 #define FORCE_JUMP_CHARGE_TIME 6400//3000.0f
00031 #define GRIP_DRAIN_AMOUNT 30
00032 #define FORCE_LIGHTNING_RADIUS 300
00033 #define MAX_DRAIN_DISTANCE 512
00034
00035 typedef enum
00036 {
00037 FJ_FORWARD,
00038 FJ_BACKWARD,
00039 FJ_RIGHT,
00040 FJ_LEFT,
00041 FJ_UP
00042 };
00043
00044 typedef enum
00045 {
00046 EVASION_NONE = 0,
00047 EVASION_PARRY,
00048 EVASION_DUCK_PARRY,
00049 EVASION_JUMP_PARRY,
00050 EVASION_DODGE,
00051 EVASION_JUMP,
00052 EVASION_DUCK,
00053 EVASION_FJUMP,
00054 EVASION_CARTWHEEL,
00055 EVASION_OTHER,
00056 NUM_EVASION_TYPES
00057 } evasionType_t;
00058
00059 extern vmCvar_t g_MaxHolocronCarry;
00060
00061 #define SABERMINS_X -3.0f//-24.0f
00062 #define SABERMINS_Y -3.0f//-24.0f
00063 #define SABERMINS_Z -3.0f//-8.0f
00064 #define SABERMAXS_X 3.0f//24.0f
00065 #define SABERMAXS_Y 3.0f//24.0f
00066 #define SABERMAXS_Z 3.0f//8.0f
00067 #define SABER_MIN_THROW_DIST 80.0f
00068
00069 #include "../namespace_begin.h"
00070 extern int forcePowerNeeded[NUM_FORCE_POWER_LEVELS][NUM_FORCE_POWERS];
00071 extern float forceJumpHeight[NUM_FORCE_POWER_LEVELS];
00072 extern float forceJumpStrength[NUM_FORCE_POWER_LEVELS];
00073 extern float forcePushPullRadius[NUM_FORCE_POWER_LEVELS];
00074 #include "../namespace_end.h"